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  • GURPS | Uncategorized

    10,000 Hours and GURPS

    Bygamingballistic January 12, 2015October 24, 2016

    One of the more persistently annoying, aggravating, or at least frequently misused or abused parts of GURPS are the “trading time for CP” guidelines, which give some pointers at how much study might equal one character point.  The guideline is roughly 200 hours of study with a decent teacher (or the equivalent) might give you…

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  • Actual Play | OSR | Uncategorized

    Three Invade the Mad Overlord (S&W)

    Bygamingballistic January 10, 2015October 24, 2016

    Another Swords and Wizardry session with +Erik Tenkar . We got off to a slow start, and wound up shooting the breeze for an hour. We check for potions and other interesting stuff, but there’s nothing to be had. We only have three this time: +Peter V. Dell’Orto (Mirado Bluebeaten), +Tim Shorts (Minister the Pink Buster), so we decide that what…

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  • Features | Grappling Mat | GURPS | Uncategorized

    Alternate Damage Mechanics for Technical Grappling

    Bygamingballistic January 8, 2015October 24, 2016

    I was reading a post where someone was trying to introduce the concept of Technical Grappling to their group, but in a simplified and streamlined way. This is something I endorse. One of the things that works fairly well in terms of end result but not everyone (including me, on some days) fully embraces is…

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