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GB Firing Squad: Christopher Rice’s Pyramid Mentoring Group

+Christopher R. Rice and I sat down briefly to discuss a mutual project of ours, that he nonetheless originated, championed, and for lack of a better word, chairs. Pyramid Magazine can a tough magazine for which to write. GURPS formats are intensely technical, and the Steve Jackson Games style guide somewhat opaque. Tack onto that…

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Swords and Wizardry B-Team with Eric and Peter

I joined +Erik Tenkar‘s B-Team for Swords and Wizardry, which is basically DnD. +Peter V. Dell’Orto  hooked me up. We entered into the ruins of an adventuring guild house that both exploded and imploded. We immediately start looking at barrels, and Rul (me) and Mirado (Peter) guard the open corridor. There’s a ghast in it – and…

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GURPS 101: DX, Speed, and Move

Continuing the GURPS 101 series on the fundamental stats (ST, DX, IQ, HT) and the derived statistics, we turn our sights on Dexterity, as well as two of the things it influences: Basic Speed and Move. Look for +Peter V. Dell’Orto‘s contribution over at Dungeon Fantastic. +Jason Packer knocks it out of the park, listing nearly every…