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  • Actual Play | GURPS | Jade Regent DF | Uncategorized

    GURPS Jade Regent: Enter the Dragons

    Bygamingballistic August 30, 2013October 24, 2016

    We picked up where we left off in +Nathan Joy‘s game. . . . Cadmus was praying, others were standing or hovering around, and a dragon that could move through ice like it was yogurt was, well, moving through the ice like yogurt. It burst through right under Shiba ( +Mark Langsdorf ) and Thumvar ( +Theodore Briggs ),…

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  • GURPS | Pyramid Magazine | Uncategorized

    Increasing mobility while using The Last Gasp

    Bygamingballistic August 29, 2013January 7, 2018

    Movement in GURPS combat is incredibly generous. Every turn, you may begin from a standing stop, travel in one second (or a part of it) up to your Move, which may be 4-7 yards, and wind up perfectly still and balanced, ready to either not move, continue your pace, turn, accelerate to attack speed, or…

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  • GURPS | Uncategorized

    Inherent burst size and full-auto fire

    Bygamingballistic August 28, 2013October 24, 2016

    When +Hans-Christian Vortisch wrote Tactical Shooting, we came up with the Minute of Angle rule, which states that the maximum skill you can have with a firearm, including all modifiers except for range and size, can’t exceed 22 + 2*Acc. This was a calculation where I looked at the typical spread of a weapon in bench-rest mode, and converted…

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