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  • GURPS | Pyramid Magazine | Uncategorized

    Increasing mobility while using The Last Gasp

    Bygamingballistic August 29, 2013January 7, 2018

    Movement in GURPS combat is incredibly generous. Every turn, you may begin from a standing stop, travel in one second (or a part of it) up to your Move, which may be 4-7 yards, and wind up perfectly still and balanced, ready to either not move, continue your pace, turn, accelerate to attack speed, or…

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  • GURPS | Uncategorized

    Inherent burst size and full-auto fire

    Bygamingballistic August 28, 2013October 24, 2016

    When +Hans-Christian Vortisch wrote Tactical Shooting, we came up with the Minute of Angle rule, which states that the maximum skill you can have with a firearm, including all modifiers except for range and size, can’t exceed 22 + 2*Acc. This was a calculation where I looked at the typical spread of a weapon in bench-rest mode, and converted…

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  • GURPS | Pyramid Magazine | Uncategorized

    Blast from the past: Quadratic ST from 2002

    Bygamingballistic August 27, 2013October 24, 2016

    With special guest star +Peter V. Dell’Orto Amazing what you find on your computer. Your work computer no less. This file was dated from 2002. I’m not sure the Quad ST idea will really have legs. Too mathematically intense, perhaps. (Heave…HO!)2 Quadratic Strength for GURPS by Douglas Hampton Cole and Peter V. Dell’Orto        There…

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