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  • Falling Down – head kicking for fun and profit in GURPS
    Features | GURPS | Martial Arts and Fighting | Melee Academy | RPG Systems | Uncategorized

    Falling Down – head kicking for fun and profit in GURPS

    Bygamingballistic July 15, 2013August 10, 2017

    Here was a bit cut out of the upcoming GURPS: Technical Grappling. There are several reasons. It’s a grappling book, not a striking book I was using Size Modifier as a direct proxy for height. That’s wrong. First See Rule #1. I also found this excised portion of the rules terribly complicated, and we ditched…

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  • GURPS | Uncategorized

    Slings and Arrows

    Bygamingballistic July 13, 2013October 24, 2016

    Over on the forums, Icelander asked if anyone had ever converted slings to a system like the one I used to do The Deadly Spring: Has anyone had any luck modelling slings in a slightly more plausible manner than the current one?Can one plug them into Douglas Cole’s The Deadly Spring in any way?   …

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  • GURPS | Uncategorized

    Delayed Gratification, ‘A Matter of Inches’, and Grand Unified Beat Theory

    Bygamingballistic July 11, 2013April 16, 2017

    GURPS Martial Arts has a neat little (highly optional) box on minute differences between melee weapons when it comes to various combat activities, such as Stop Hits, Feints, and Fast-Draw contests. There was a question that showed up from Landwalker over on the SJG Forums about combining ‘A Matter of Inches’ (Martial Arts, p. 110)…

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