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Actual Play: GURPS DF Jade Regent – Ravenscraeg 8

When last we left our heroes, we’d just had the screens fall to reveal a staggering number of new foes in the middle of this final combat of the adventure. Dawn was stunned for a single second, we were looking at ten or so angry zombies, and a runecaster and some other BMF (an Oni)…

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Grappling at really low ST in GURPS

A recent post in the forums, which started off with a link to this very blog – specifically my old post on how ST rolls are problematic in GURPS, brought up a very interesting edge case that I really wish had come up explicitly in the Technical Grappling playtest. It has to do with scale….

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Combat Ebb and Flow, Feint, and Evaluate

I wrote The Last Gasp in order to put lulls and flurries into combat, among other things. I wrote Delayed Gratification because I didn’t really like Feints much, and introduced the Setup Attack as a notional replacement or supplement. But I was thinking about Feints and Waits (next week! Melee Academy is May 9!) partially as a response to…