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Thrust, Parry, Step . . . pressing your opponent in GURPS

This post has a temporal shift. The link that inspired the post happened a month ago. Then I returned to it. Interesting what a month brings . . . ******* There’s a reason I follow Jeffro’s blog, since his post here crystallized something I’ve been toying with for a while. In GURPS, if you’re attacked, you…

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Pathfinder read-through – Chapter 5: Feats

A retroactive (and oft-repeated) introduction: After an actual-play hiatus where I was mostly writing and playtesting for GURPS. I was invited to play in a Pathfinder game, and after a few sessions, it was time to buy the book and learn the rules! I decided to try and read the Pathfinder rules cover-to-cover and see what inspiration strikes,…

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To be a Pirate King!

So, Pyramid has an upcoming issue on Swashbucklers and Pirates. I’m playing in a Pathfinder Skull and Shackles campaign GMed by +Jeromy French. This puts me in a piratical mood, and I was thinking this morning about what would happen if the typical DnD or Dungeon Fantasy world were to take to the open seas. This…