In which I squeal like a little girl
There has been progress in the art for GURPS Martial Arts: Technical Grappling.
This may not seem like much, and I’m sure the queue is quite long, etc. But this is progress.
There has been progress in the art for GURPS Martial Arts: Technical Grappling.
This may not seem like much, and I’m sure the queue is quite long, etc. But this is progress.
In keeping with the Norse-ish theme of the country from which most adventurers in Dragon Heresy will originate from, I decided that the magic would be a bit more flavored. Here’s a look at the box for the flavors of magic. You’ll recognize some of the text as right from SRD5.1, as is appropriate. Some…
This has been, bar none, the biggest month in Gaming Ballistic’s short existence. A lot happened! These updates are going to come monthly now, so that they’re more interesting. Admin Daniel and I turned on the Gaming Ballistic web store. Right now, there are only two items on there: the Dungeon Grappling PDF and the…
Like many others, I downloaded the Basic Rules for DnD. I play in +Erik Tenkar‘s Swords and Wizardry game, was introduced to roleplaying with Basic, Expert, and AD&D in 1980 or so, and will always have a soft spot in my heart for it, even though my system of choice is currently GURPS. Furthermore, it and…
I’m headed off to Fnordcon 5 tomorrow early in the morning (my flight departs for Austin at 7:30am), so I’m going to get this out on Thursday instead, as the odds of me doing this tomorrow are pretty low. This past week was mostly involved with making forward progress on several development efforts, and more…
Have you read the Introduction yet? No? Bad reader. No biscuit. Go do it. OK. This chapter is the guts of the book, really. How to make Heroes by making relatively easy selections. The contents of the chapter – what SJG Style refers to as B-HEADs, which are important subsections – shall be three, and…
I have been pondering the area of Nordlond called The Veiddarlond (The Hunted Lands) recently. One of the features of the current map is the 10-mile hex. While my Math Fu is more than sufficient to calculate the area of a 10- or 1-mile hex, sometimes it’s just darn convenient to have it done for…