In which I squeal like a little girl
There has been progress in the art for GURPS Martial Arts: Technical Grappling.
This may not seem like much, and I’m sure the queue is quite long, etc. But this is progress.
There has been progress in the art for GURPS Martial Arts: Technical Grappling.
This may not seem like much, and I’m sure the queue is quite long, etc. But this is progress.
I got an excellent question on Facebook about the surprise in Hall of Judgment. The adventure’s been out there a while, but I’m going to put the question and the answer “below the fold,” in case there are folks out there who want to keep all the surprises surprises…and the question itself gives away the…
This week was a ‘behind the scenes’ week. Lots of admin and writing work, much of it around the eternal mystery that is international shipping. Even so…good stuff. Gaming Ballistic Patreon To help with ongoing funding of art and speed eventual time to delivery, Gaming Ballistic started a Patreon in January 2021. Here’s the weekly…
https://www.stickmanpublications.com/roland-warzecha-medieval-sword/ I have had the opportunity and the pleasure to both train with, and speak to, Roland on several occasions. He is an expert on the development and use of certain period swords (and axes) and shields, especially buckler-gripped sword. In any case, the interaction is very much reflective of what one learns and experiences…
Status Update The first week of the campaign to fund The Citadel at Norðvorn is past, and we’re 60% of the way to the goal. Four weeks to go! Thus far, things are looking steady, and between the folks following the campaign and those pledged already, that would total about $12,600 . . . so the…
Thursday is GURPSDay and I’m doing this one from Korat, Thailand, thanks to the always-able assistance of my lovely wife. So: GURPSDay! Welcome to the second year of GURPSDay, and here’s the pull for this week. We’re currently drawing content from 89 blogs. Only 11 more to go until we’re pulling from 100! But we’ll need your…
This one will be interesting and a bit tricky. The Druid is not a go-to class for me, so I have very limited experience. It’s also one that really pushes the boundaries of the sheet – but that’s OK. My Player’s Handbook is near to hand. Let’s start with the basics, and we’ll work the…