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Time of Flight in pen-and-paper RPGs

This is a response to a post +Gerardo Tasistro made a bit ago about when time of flight matters in RPGs. He’s positing that it’s not enough to know when in a turn sequence you act, but sometimes it’s key to know when – sometime later – the consequences of your action actually occur. I started to…

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Inherent burst size and full-auto fire

When +Hans-Christian Vortisch wrote Tactical Shooting, we came up with the Minute of Angle rule, which states that the maximum skill you can have with a firearm, including all modifiers except for range and size, can’t exceed 22 + 2*Acc. This was a calculation where I looked at the typical spread of a weapon in bench-rest mode, and converted…

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Pyramid #3/57 – Random Thought Table plus Odds and Ends

Sorry for the hiatus in the issue review. I was on vacation, and more or less out of contact with computers and stuff. I did get in a major edit of a Pyramid article I’m writing, which was good, but by and large I was unplugged save for my cell phone. And my TF300 tablet….