Sensible Master Plans redux
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Sensible Master Plans redux

A long while back I got to attend a training seminar by the McChrystal Group. It inspired me to write a bit about using that business framework in RPGs, and in S2E7 of the Aeon game, it came up again. How? We were trying to work out ways to use a recent treasure trove of…

That was too easy (stories are conflict)
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That was too easy (stories are conflict)

Last Aeon game, +Christopher R. Rice asked me, as The Commander, to show up ready with a plan. And to share that plan with him in advance, so as GM he could plan for the plan. I did that, and detailed what that would look like in my prior post. The long and the short of it…

We all have it coming, kid
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We all have it coming, kid

Thinking a bit more about S2E4 of the Aeon campaign, I can’t help coming back to how badly we biffed it, and still managed to pull it out because of a metagame ability – for which I paid many points – to ret-con a whole series of crap decisions. There are certain things you can’t…