Lessons from Monteporte
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Lessons from Monteporte

I used to play in +Ken H‘s Monteporte campaign, and I remember it fondly. Recently, he rebooted it, and posted some session notes here. They struck me with two thoughts. Tangible is Good He writes: Resource and Time Management: We are keeping more careful track of resources, such as food, torches, and arrows. We are also…

The rule of 14 for passive abilities
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The rule of 14 for passive abilities

How Observant This came up briefly as I was discussing the Observation skill for my superhero, The Commander. His Observation stacks up SEAL! and Ten-Hut!, and if he’s using a firearm or looking at combat details, Shooter! as well. Because his Perception is 18, this means his overall Observation skill is 29. Yow. A skill…

Aeon Campaign: S2E1 – Bomb Voyage
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Aeon Campaign: S2E1 – Bomb Voyage

Dramatis Personae The Commander (Doug) – telekinetic super-soldier with a really angry dog (Yukio). The dog is a powerful ally (250-300 points) and very intelligent and very, very aggressive. Arc Light (Christian) – battlsuited gadgeteer with electrical powers The Rat Queen (Emily) – brick with super-perception; made of actual rats Eamon Finnegan (Kyle) – smooth…