Aeon Session 2: When last we left our heroes
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Aeon Session 2: When last we left our heroes

The game picked up more or less in the middle of things. We’d established that the horde of mooks could not really hurt us, and also that Yukio the Wonder Dog (an important Ally of mine) really should have been biting folks by now. Oops.  We had discussed the fact that we simply must get…

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Melee Academy: Disarms comments by Railstar

Over on the SJG Forums, user Railstar replied to a thread announcing last Thursday’s topic. It’s a valuable contribution to the discussion, so I reproduce it here: Disarms and Reach For GURPS at least, the Reach on Disarms is one reason to use it – because you can disarm someone from the combined Reach of…

Melee Academy: Disarming (by Kalzazz)
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Melee Academy: Disarming (by Kalzazz)

This is a guest post by Kalzazz on the GURPS Forums. He heeded my call to arms, and contributed this post on Disarming in GURPS. I have done some minor editing for formatting and flow, but that’s all. Disarming This is one of those things. Yes, GURPS has rules for disarming, but I can’t offhand…