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Designer’s Notes – On Target (Pyr #3/77)

Am I bound and determined to revisit and rewrite every GURPS rule?  No. But in writing Technical Grappling, I became very taken with effect rolls, in the vein of hit points and control points. The general progression of a hit roll followed by an effect roll is familiar and favored by gamers. Personally, I like…

Nice response to high speed archery video

I was pointed to a rebuttal of the Lars Andersen claims about high-speed archery. I’ll repost it here: A Response to Lars Andersen: a New Level of Archery As someone that wrote a fairly substantial article on the physics of building and bending bows, I’ve followed the entire re-emergence of the original video interesting, and…

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Ballistic Ratings and the WTF of Armor as Dice

Yesterday’s post on Armor as Dice generated more commentary than any content-related post I’ve had in a while. So booyah, that’s good. Lively discussion and all that. However, +Jason Packer asked a question that echoed (and contrasted with) another poster’s comment about ensuring that you just subtract armor from damage and, if this is greater than zero,…