More critical hit goodness (courtesy of Peter Dell’Orto)

+Peter V. Dell’Orto did a nice post on critical hits yesterday. One thing that came up a few times is that there are cases where if you only crit on a 3 and have a skill of 3, then you’re either rolling an awesome crit, or you’re screwed. This can be avoided, though, by using margin…

Getting the Size/Speed Range Table Right and Wrong
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Getting the Size/Speed Range Table Right and Wrong

I love the Size and Speed/Range Table in GURPS. EABA has one too. I think both games get things right and wrong here, and since I have an idle moment, I want to say why. What’s Right? Where do these kinds of charts succeed? While there’s lots of small things, here are the big ones…