Rescaling GURPS HP – some car thoughts
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Rescaling GURPS HP – some car thoughts

As as was driving in to work, I was thinking about the relationship between ST, HP, and damage. One of the potential solutions people have talked about to bring fisticuff damage, especially swing damage, in line with firearms has been to double HP and DR scores, add a (2) to all pi damage, and call…

More critical hit goodness (courtesy of Peter Dell’Orto)

+Peter V. Dell’Orto did a nice post on critical hits yesterday. One thing that came up a few times is that there are cases where if you only crit on a 3 and have a skill of 3, then you’re either rolling an awesome crit, or you’re screwed. This can be avoided, though, by using margin…

Getting the Size/Speed Range Table Right and Wrong
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Getting the Size/Speed Range Table Right and Wrong

I love the Size and Speed/Range Table in GURPS. EABA has one too. I think both games get things right and wrong here, and since I have an idle moment, I want to say why. What’s Right? Where do these kinds of charts succeed? While there’s lots of small things, here are the big ones…