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Inherent burst size and full-auto fire

When +Hans-Christian Vortisch wrote Tactical Shooting, we came up with the Minute of Angle rule, which states that the maximum skill you can have with a firearm, including all modifiers except for range and size, can’t exceed 22 + 2*Acc. This was a calculation where I looked at the typical spread of a weapon in bench-rest mode, and converted…

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GURPS Ballistics – The 1/2D Range

One of the features of Third Edition (and sorry, I never played Man to Man, The Fantasy Trip, or GURPS First or Second editions; my first experience was with Third Edition, maybe even 3ed Revised) that was retained as-is into Fourth Edition is that of the half-damage range, commonly abbreviated 1/2D. In third edition, after…

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Ballistic’s Spreadsheet – July 2013

People on the SJG Forums still reference the work I did a while ago on bullet statistics conversion from real-world data. The fact is, the equations for weapon penetration did not change form 3e to 4e, and where there are some real issues with scaling weapons, the derivation of penetration is the same, and (more…