GURPS Action: Series Review index
This post contains links to the entire GURPS Action series, reviewed in detail.
This post contains links to the entire GURPS Action series, reviewed in detail.
Quick note. I worked with GoDaddy to get some site maintenance done over the weekend. I’m finally on PHP7, which caused me issues when I wasn’t after the new year. Also, I now have print and PDF copies of the TFT books from Five Perilous Journeys up for sale on the GB Store. Was only…
Thursday is GURPSDay, and well, that was a bit ago. I departed for GameHole Con and forgot to set up remote access, as I always forget to set up remote access. So this covers a longer period than usual. GameHole Con was awesome, but more on that later. GURPSDay is currently pulling from 104 blogs…
In my review of Action 2, the gift that keeps on giving, I noted that there were several frameworks for thinking through things in a structured way. One was Assess, Analyze, Act, and Avoid. I decided to apply that to the Aeon campaign, and specifically to The Commander, my 1,300-point (or so) super-soldier. What does…
You can’t really go wrong with backing one of Kenneth’s projects. Night’s Black Agents is a RPG about a team of guys with Jason Bourne’s skills doing battle against a Conspyramid of Vampires and their minions, lackeys, henchman, and stooges. Dracula Dossier, I believe, starts with the premise that Stoker’s Dracula is a freakin’ field…
Over on the GURPS Discord group, someone was working on missiles and dogfighting for GURPS. He was thinking about countermeasures – both active and passive, and I realized that there’s an idea waiting to be used here. Technical Missile Lock Yep. Technical Grappling. But for missiles. I love this idea enough to eat it. It’s the Reece’s…
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