Nordvorn is #6 on Kicktraq’s Front Page!

HOLY CRAP!
We’re #6 Overall. Not “in Games.” Not “Tabletop Games.”
Overall. And we’ve moved up 128 spots recently, thanks to y’all.

We’re #6 Overall. Not “in Games.” Not “Tabletop Games.”
Overall. And we’ve moved up 128 spots recently, thanks to y’all.
As seems to be frequently the case, when I’m in heavy writing mode there’s not much time for much else. The Citadel at Norðvörn needs wordcount! Writing the Content I’m trying to write an average of 1,500 words per day, which is non-trivial but I want to get this out there. I’m working from a…
Last night, despite the fact that I had a headache that was grinding on me like a dentist’s drill, I played in our weekly GURPS Ceteri Campaign. Ceteri is effectively a monster-hunting campaign, with a fun cosmology lovingly crafted by Christopher R. Rice, our GM. We’ve just returned to this world after a few jumps…
In many ways, Cadmus, my Warrior Saint in +Nathan Joy‘s Dungeon Fantasy game has been an experiment. He was my first DF character, well, ever. He used new rules – Divine Favor – rather than the standard magic system. I also solicited and accepted a lot of steering on how I put him together. Now that…
I had an unexpected surprise when Greg Porter himself responded to my post about scaling in GURPS and EABA. His comments and the back-and-forth he had with David Pulver are not to be missed. What? You missed them? Hie thee to the comments section of that thread. Read. I’ll wait. Good? OK, we continue. But…
Ballistic’s Report – 10 Weeks of Silence, 2023 It’s been ten weeks since my last report. What started with some head-down grunt-work as I ran into the 2022 Xmas break collided with what was ultimately a disappointing finish to my Nightmare Fuel Bestiary project. Immediately after that, my plans for 2023 were all thrown into…
A recent post in the forums, which started off with a link to this very blog – specifically my old post on how ST rolls are problematic in GURPS, brought up a very interesting edge case that I really wish had come up explicitly in the Technical Grappling playtest. It has to do with scale….