Sorry, the plot device is on leave this week
So, here I am, having traveled half a world away. While the primary purpose of my trip is still solid, I had a host of other people to do and things to see while I was here. Or something like that.
So, here I am, having traveled half a world away. While the primary purpose of my trip is still solid, I had a host of other people to do and things to see while I was here. Or something like that.
My previous post about some past GURPS campaigns brought on a very interesting comment string from +Christopher Lorando. I made some comments, and he replied. The gist of it is worth repeating. And since Thursday is GURPS-day, here we go: My abridged list of common pitfalls: [Edit: Some of these, as Sean (Dr Kromm) points out,…
Work still nuts, but here’s a blatant shill: go buy DF16: Wilderness Adventures, by +Sean Punch. I have read perhaps two pages of this, and the biggest thing that strikes me right off the top is that it reads like Sean just had oodles and oodles of pure, unadulterated fun writing this. From the Introduction to the…
Been re-reading The Dresden Files, since I’m up at all hours with the newborn anyway. In Proven Guilty, Harry sets up to do a ritual to use a wizardly tool to look in Chicago for fear and terror. Butcher spends some prose on describing the fact that the thing about ritual is it helps you…
Like most seminars, this one was a bit of a blur. Not the least of which reason was that I’m new staff for Asfolk. Asfolk? It’s a group that is one of several that attempts to rediscover, train, and teach what is basically a lost martial arts style – that of the Vikings of roughly…
Very interesting Twitter thingy. Munchkin Apocalypse: Judge Dredd is going to be a thing. The money quote from +Phil Reed in the the tweet above is: philipjreed @philipjreed Aug 21 @PseudoFenton @2000AD @SJGames Now you have me wondering if there would be enough demand to make GURPS Judge Dredd worth considering . GURPS doesn’t get too much licencing love…
Dramatis Personae The Rat Queen ~6’9″, ~275 lbs, Black eyes, Black fur, Pink skin The Rat Queen is a giant humanoid-rat creature, with large, sharp looking claws, chisel-like incisors, and a stout, prehensile, hairless tail. She is clean, not mangey or scabby, and generally looks like a well-cared-for fancy pet shop rat, not something scared…
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This is exactly the burden that Old School D&D takes off of my game mastering shoulders. With gold-for-xp and an effectively unlimited map (B2 or a scratch-built megadungeon), the players set the objective and take charge of the plot.
For a more narrativistic game… the ability to telescope and fast forward past the tedious parts means annoyances don't have to be boring. Setbacks and failures are the essence of plot and we for some reason have a tendency to want to gloss over those in favor of what we think is "supposed" to happen.
When Plan A can't work for silly logistical reasons… the players might be forced to use an approach that they aren't as optimized for in a time and place that they aren't min/maxed against. If this sort of thing develops as a direct result of player choices and dice results instead of raw GM fiat… so much the better. I say embrace it as a perfectly logical contrast to business as usual.
This can definitely be done well, and it'll add to the plot. If the taxi is late, but you gift them with the presence of another car nearby, whose operator is just idling, they might turn it into a cinematic scene. "I'll give you a hundred and thirty seven dollars if you drive my friend and I to the airport RIGHT NOW."
If the platoon doesn't show up, do you send out scouts, find that they're lost, and start messing with them where they are? Maybe it's a fortuitous decision, as their APC has thrown a tread and if you can lead them away with a well-played strategic withdrawal, you can avoid their heaviest firepower.
I definitely think it can work just fine, no matter if it's GM fiat or from a random roll on a table.
So Doug, you're saying, basically, what if you decide to go see the Mad Wizard of Madwizardistan, and you show up, why is he automatically there? What if the ship is late, the Mad Wizard is sick and can't see you? What if he's late because he's been traveling and isn't back yet?
It's no different than rolling a reaction roll – not how the guy reacts to you, but "can you get there smoothly?" or "is he there when you get there?"
Personally I think this is totally fine. Just gloss over the delay. "He can't see you for an hour" is very different than "Okay guys, sit at the table for an hour and then we'll play out the encounter." It'll matter if they have a time limit in the game, just don't make it suck out of game.
Oh, sure, I'd never make the players sit around. Just wondering how often people use simple (or complex) friction in their games.
I use it whenever I forgot to be prepared for that action. "Sorry, Dave's not here."