Sorry, the plot device is on leave this week
So, here I am, having traveled half a world away. While the primary purpose of my trip is still solid, I had a host of other people to do and things to see while I was here. Or something like that.
So, here I am, having traveled half a world away. While the primary purpose of my trip is still solid, I had a host of other people to do and things to see while I was here. Or something like that.
I’m not a frequent FATE gamer, though it’s one of the games I’d really like to try a few times to see what it’s like. Nonetheless, +Rob Donoghue banged out an interesting post on using Tally Scores with FATE for getting random damage. It hinges on reading fate dice in a slightly different way, but since you…
Thursday is GURPSDay, and below you can find the blog activity from the last seven days. Over the last week, there have been about 50 GURPS-Related posts that have popped up on the radar screen, which is a nice chunk of reading material. Some of the more recent entries are really good – stuff that…
A new revised version of Technical Grappling is now live. If you’ve already got a copy, you’re going to want to download it again. The alterations are significant and beneficial. If you don’t have a copy, you need run right over and get one. Thanks again to Steve Jackson Games and +Steven Marsh for allowing this sort…
In my pondering of heretical D&D concepts from the other day, one of the thoughts that I had was: Wow, rolling vs. a “Defense Target” of 10+DEX Modifier is going to make even very experienced fighters get hit an awful lot. On the other hand, armor subtracts from damage. How does that balance out? Guess…
In keeping with the Norse-ish theme of the country from which most adventurers in Dragon Heresy will originate from, I decided that the magic would be a bit more flavored. Here’s a look at the box for the flavors of magic. You’ll recognize some of the text as right from SRD5.1, as is appropriate. Some…
I promised to do this a while back, and am only now getting to it. I’m now doing Sandbox Friday, where I try and use the d30 Sandbox Adventure Generator to slap down two seeds. Trigger accusation Major Goal solve mystery – phenomenon Obstacle to Goal awaken sleeping NPC Location cemetary Location Feature plaza Phenomena…
Comments are closed.
This is exactly the burden that Old School D&D takes off of my game mastering shoulders. With gold-for-xp and an effectively unlimited map (B2 or a scratch-built megadungeon), the players set the objective and take charge of the plot.
For a more narrativistic game… the ability to telescope and fast forward past the tedious parts means annoyances don't have to be boring. Setbacks and failures are the essence of plot and we for some reason have a tendency to want to gloss over those in favor of what we think is "supposed" to happen.
When Plan A can't work for silly logistical reasons… the players might be forced to use an approach that they aren't as optimized for in a time and place that they aren't min/maxed against. If this sort of thing develops as a direct result of player choices and dice results instead of raw GM fiat… so much the better. I say embrace it as a perfectly logical contrast to business as usual.
This can definitely be done well, and it'll add to the plot. If the taxi is late, but you gift them with the presence of another car nearby, whose operator is just idling, they might turn it into a cinematic scene. "I'll give you a hundred and thirty seven dollars if you drive my friend and I to the airport RIGHT NOW."
If the platoon doesn't show up, do you send out scouts, find that they're lost, and start messing with them where they are? Maybe it's a fortuitous decision, as their APC has thrown a tread and if you can lead them away with a well-played strategic withdrawal, you can avoid their heaviest firepower.
I definitely think it can work just fine, no matter if it's GM fiat or from a random roll on a table.
So Doug, you're saying, basically, what if you decide to go see the Mad Wizard of Madwizardistan, and you show up, why is he automatically there? What if the ship is late, the Mad Wizard is sick and can't see you? What if he's late because he's been traveling and isn't back yet?
It's no different than rolling a reaction roll – not how the guy reacts to you, but "can you get there smoothly?" or "is he there when you get there?"
Personally I think this is totally fine. Just gloss over the delay. "He can't see you for an hour" is very different than "Okay guys, sit at the table for an hour and then we'll play out the encounter." It'll matter if they have a time limit in the game, just don't make it suck out of game.
Oh, sure, I'd never make the players sit around. Just wondering how often people use simple (or complex) friction in their games.
I use it whenever I forgot to be prepared for that action. "Sorry, Dave's not here."