Sorry, the plot device is on leave this week
So, here I am, having traveled half a world away. While the primary purpose of my trip is still solid, I had a host of other people to do and things to see while I was here. Or something like that.
So, here I am, having traveled half a world away. While the primary purpose of my trip is still solid, I had a host of other people to do and things to see while I was here. Or something like that.
Today is my birthday. If you want to celebrate with me, go read something i wrote, post a review or a comment, and share it with your friends. Maybe it’s Technical Grappling or Grappling Old School. Maybe it’s The Last Gasp, On Target, Violent Resolution, or The Deadly Spring. Hell, maybe it’s a post on…
This marks the end of the Violent Resolution blog series here on Castalia House. I’d like to thank Jeffro for recommending me, and Castalia House for giving me a shot at publishing this series on the different facets of combat mechanics in my chosen systems. What did I take away from it all? Narrative Games…
I was never really a big Marvel comics guy when I was younger. I was at Edinborough Park with my family yesterday, wearing my Superman t-shirt. Seems like it was DC Comics day – I saw two or three other Supermen (all kids, one in full rig), one Green Lantern (adult), and a whole cave…
A while back, I asked for help on choosing arcane traditions for the Wizard for the Dragon Heresy RPG. I created four schools of magic – doors, essences, might, and mischief, which are themselves combinations of two of the spell types from SRD5.1. Since the game’s launching zone is Norse-flavored, the schools are flavored by futhark runes,…
This thursday, Sept 23, there will be only a single GURPSDay pull, done likely around 9pm CST. If in the past you’ve timed your posts to get picked up in the late pull I usually do around 10-11pm CST, that won’t happen. Also, running the script in the morning will also not occur. Just a…
I was thinking for a moment about campaigns I have run in GURPS. Reaching way back to college to present day (or, really, a few years back, when last I actually ran anything): Dark Conspiracy – I hated hated hated the Dark Conspiracy game system. It just did not work for me. So my very…
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This is exactly the burden that Old School D&D takes off of my game mastering shoulders. With gold-for-xp and an effectively unlimited map (B2 or a scratch-built megadungeon), the players set the objective and take charge of the plot.
For a more narrativistic game… the ability to telescope and fast forward past the tedious parts means annoyances don't have to be boring. Setbacks and failures are the essence of plot and we for some reason have a tendency to want to gloss over those in favor of what we think is "supposed" to happen.
When Plan A can't work for silly logistical reasons… the players might be forced to use an approach that they aren't as optimized for in a time and place that they aren't min/maxed against. If this sort of thing develops as a direct result of player choices and dice results instead of raw GM fiat… so much the better. I say embrace it as a perfectly logical contrast to business as usual.
This can definitely be done well, and it'll add to the plot. If the taxi is late, but you gift them with the presence of another car nearby, whose operator is just idling, they might turn it into a cinematic scene. "I'll give you a hundred and thirty seven dollars if you drive my friend and I to the airport RIGHT NOW."
If the platoon doesn't show up, do you send out scouts, find that they're lost, and start messing with them where they are? Maybe it's a fortuitous decision, as their APC has thrown a tread and if you can lead them away with a well-played strategic withdrawal, you can avoid their heaviest firepower.
I definitely think it can work just fine, no matter if it's GM fiat or from a random roll on a table.
So Doug, you're saying, basically, what if you decide to go see the Mad Wizard of Madwizardistan, and you show up, why is he automatically there? What if the ship is late, the Mad Wizard is sick and can't see you? What if he's late because he's been traveling and isn't back yet?
It's no different than rolling a reaction roll – not how the guy reacts to you, but "can you get there smoothly?" or "is he there when you get there?"
Personally I think this is totally fine. Just gloss over the delay. "He can't see you for an hour" is very different than "Okay guys, sit at the table for an hour and then we'll play out the encounter." It'll matter if they have a time limit in the game, just don't make it suck out of game.
Oh, sure, I'd never make the players sit around. Just wondering how often people use simple (or complex) friction in their games.
I use it whenever I forgot to be prepared for that action. "Sorry, Dave's not here."