Sorry, the plot device is on leave this week
So, here I am, having traveled half a world away. While the primary purpose of my trip is still solid, I had a host of other people to do and things to see while I was here. Or something like that.
So, here I am, having traveled half a world away. While the primary purpose of my trip is still solid, I had a host of other people to do and things to see while I was here. Or something like that.
A while back, I asked for help on choosing arcane traditions for the Wizard for the Dragon Heresy RPG. I created four schools of magic – doors, essences, might, and mischief, which are themselves combinations of two of the spell types from SRD5.1. Since the game’s launching zone is Norse-flavored, the schools are flavored by…
This is a guest blog column by Geoffrey Fagan. He doesn’t have a blog himself, but participated regularly in the GURPS Forums under the username GEF. Part 1 Part 2 Part 3 Part IV: Influence An Influence Roll takes the place of a Reaction Roll; use one or the other. Why do they use different…
Speeding along here on an A330-200 on my way to Hong Kong. Out my window is Kamchatka. A forbidding and beautiful land. I know it’s all that when it comes to playing Risk, but after actually flying over it, I think there needs to be a house rule here – every turn you have armies…
Precis – This is a test post I’m using to try out a scripting method for GURPS Day Thursday is GURPS Day GURPS fans know that Thursday is new-release day at Warehouse 23. SJG doesn’t release a new digital supplement or Pyramid issue every week — but when we do, it’s on Thursday. That has been a tradition…
Dramatis Personae The Rat Queen ~6’9″, ~275 lbs, Black eyes, Black fur, Pink skin The Rat Queen is a giant humanoid-rat creature, with large, sharp looking claws, chisel-like incisors, and a stout, prehensile, hairless tail. She is clean, not mangey or scabby, and generally looks like a well-cared-for fancy pet shop rat, not something scared…
I led the post from yesterday with a quote from the movie Independence Day. That naturally got me thinking about the movie, which I really think is one of the better popcorn movies out there. It’s a classic example of the explosions and victory school of film-making. There are of course so many plot holes…
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This is exactly the burden that Old School D&D takes off of my game mastering shoulders. With gold-for-xp and an effectively unlimited map (B2 or a scratch-built megadungeon), the players set the objective and take charge of the plot.
For a more narrativistic game… the ability to telescope and fast forward past the tedious parts means annoyances don't have to be boring. Setbacks and failures are the essence of plot and we for some reason have a tendency to want to gloss over those in favor of what we think is "supposed" to happen.
When Plan A can't work for silly logistical reasons… the players might be forced to use an approach that they aren't as optimized for in a time and place that they aren't min/maxed against. If this sort of thing develops as a direct result of player choices and dice results instead of raw GM fiat… so much the better. I say embrace it as a perfectly logical contrast to business as usual.
This can definitely be done well, and it'll add to the plot. If the taxi is late, but you gift them with the presence of another car nearby, whose operator is just idling, they might turn it into a cinematic scene. "I'll give you a hundred and thirty seven dollars if you drive my friend and I to the airport RIGHT NOW."
If the platoon doesn't show up, do you send out scouts, find that they're lost, and start messing with them where they are? Maybe it's a fortuitous decision, as their APC has thrown a tread and if you can lead them away with a well-played strategic withdrawal, you can avoid their heaviest firepower.
I definitely think it can work just fine, no matter if it's GM fiat or from a random roll on a table.
So Doug, you're saying, basically, what if you decide to go see the Mad Wizard of Madwizardistan, and you show up, why is he automatically there? What if the ship is late, the Mad Wizard is sick and can't see you? What if he's late because he's been traveling and isn't back yet?
It's no different than rolling a reaction roll – not how the guy reacts to you, but "can you get there smoothly?" or "is he there when you get there?"
Personally I think this is totally fine. Just gloss over the delay. "He can't see you for an hour" is very different than "Okay guys, sit at the table for an hour and then we'll play out the encounter." It'll matter if they have a time limit in the game, just don't make it suck out of game.
Oh, sure, I'd never make the players sit around. Just wondering how often people use simple (or complex) friction in their games.
I use it whenever I forgot to be prepared for that action. "Sorry, Dave's not here."