Sorry, the plot device is on leave this week
So, here I am, having traveled half a world away. While the primary purpose of my trip is still solid, I had a host of other people to do and things to see while I was here. Or something like that.
So, here I am, having traveled half a world away. While the primary purpose of my trip is still solid, I had a host of other people to do and things to see while I was here. Or something like that.
With any new system that introduces new mechanics, questions come up. Technical Grappling introduces some new stuff, such as Trained ST, Bite ST, Control Points, and a host of changes and tweaks to existing mechanics. I thought I’d throw down a list of the questions I’ve had to answer, either on the SJG Forums, my…
CreateSpace is inexpensive but has been extremely uneven in quality. Extremely. DriveThruRPG (via Lightning Source) has been very reliable and consistent in quality, but is more expensive than I’d prefer. I’m looking for other short-run printers that might do the job. The minimum offset quantity I can usually find is 500 copies, but rumors have…
The Game Basics chapter lays the foundation for every character in Mission X, and it does so with selective precision. It is not trying to be the complete GURPS attribute and secondary characteristics handbook – for that, there’s GURPS Power-Ups: Alternate Attributes! What’s deliberately omitted from the core book’s Game Basics? Exotic or supernatural attribute…
A few days ago I posted this sketch of the local area that will become the Krail’s Folly stomping grounds. I think it’s a relatively compelling little map. But powerpoint just sucks as a graphics tool. Fortunately, I have two other tools at my disposal. ProFantasy’s Campaign Cartographer 3, and Fractal Mapper 8. Unfortunately, I…
Took a new Springfield XDM out for a test drive this weekend. The PPQ has the better trigger, but this thing was plenty accurate. I’m just going to have to stop shooting at five yards; it’s too easy. Still, the bullets go where you tell them to, and 15 rounds in an extended magazine is…
In my article from the Violent Resolution series dealing with movement, I noted that in D&D, the standard 30′ move (or even the 60′ dash) is, all things considered, quite slow. It represents six seconds of movement, so is either 5′ per second, or 10′. That’s 3.4 and 6.8mph, respectively. Or a decent walk and…
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This is exactly the burden that Old School D&D takes off of my game mastering shoulders. With gold-for-xp and an effectively unlimited map (B2 or a scratch-built megadungeon), the players set the objective and take charge of the plot.
For a more narrativistic game… the ability to telescope and fast forward past the tedious parts means annoyances don't have to be boring. Setbacks and failures are the essence of plot and we for some reason have a tendency to want to gloss over those in favor of what we think is "supposed" to happen.
When Plan A can't work for silly logistical reasons… the players might be forced to use an approach that they aren't as optimized for in a time and place that they aren't min/maxed against. If this sort of thing develops as a direct result of player choices and dice results instead of raw GM fiat… so much the better. I say embrace it as a perfectly logical contrast to business as usual.
This can definitely be done well, and it'll add to the plot. If the taxi is late, but you gift them with the presence of another car nearby, whose operator is just idling, they might turn it into a cinematic scene. "I'll give you a hundred and thirty seven dollars if you drive my friend and I to the airport RIGHT NOW."
If the platoon doesn't show up, do you send out scouts, find that they're lost, and start messing with them where they are? Maybe it's a fortuitous decision, as their APC has thrown a tread and if you can lead them away with a well-played strategic withdrawal, you can avoid their heaviest firepower.
I definitely think it can work just fine, no matter if it's GM fiat or from a random roll on a table.
So Doug, you're saying, basically, what if you decide to go see the Mad Wizard of Madwizardistan, and you show up, why is he automatically there? What if the ship is late, the Mad Wizard is sick and can't see you? What if he's late because he's been traveling and isn't back yet?
It's no different than rolling a reaction roll – not how the guy reacts to you, but "can you get there smoothly?" or "is he there when you get there?"
Personally I think this is totally fine. Just gloss over the delay. "He can't see you for an hour" is very different than "Okay guys, sit at the table for an hour and then we'll play out the encounter." It'll matter if they have a time limit in the game, just don't make it suck out of game.
Oh, sure, I'd never make the players sit around. Just wondering how often people use simple (or complex) friction in their games.
I use it whenever I forgot to be prepared for that action. "Sorry, Dave's not here."