Sorry, the plot device is on leave this week
So, here I am, having traveled half a world away. While the primary purpose of my trip is still solid, I had a host of other people to do and things to see while I was here. Or something like that.
So, here I am, having traveled half a world away. While the primary purpose of my trip is still solid, I had a host of other people to do and things to see while I was here. Or something like that.
I’ve tuned up the look of the blog a bit recently. I created and added a logo. I moved a few things around and added some gadgets. I also renamed a few things, continuing the firearms-related theme found here. I also came up with a new title for reviews, Ballistic’s Report. Thus far I’ve used…
So, when +Peter V. Dell’Orto told me that some guy named +Erik Tenkar was looking for extra members for his Swords and Wizardry “B-Team” campaign, I’ll admit I more or less had no idea who Erik was when Peter told me to sign up, only that I had had most of the games I played in drop offline. Trail…
This note from SJG CEO Phil Reed provides guidance on backing the project and supporting GURPS ongoing investment even if the shipping of the physical DF boxed set is too much money. This entire project – from a fan’s perspective – should be views as a semi-binding straw poll on GURPS’ funding level within SJG….
I’m playing in +Rob Conley Majestic Wilderlands campaign, using D&D 5th edition as the ruleset. I’m playing a Paladin of 4th level, following Oath of Devotion. The character background and full writeup can be found here. I’ve got six spell slots plus Sanctuary and Protection from Evil/Good which are Oath abilities and therefore always prepared. What…
I speculate that GURPS (and maybe The Fantasy Trip; I wasn’t around for that one) started with a fairly generic view of damage that incorporated penetration, blunt trauma, injury, and a certain amount of gamist fun. GURPS High Tech introduced the dependence on the square root of kinetic energy as a “damage” scale by giving…
This is sort-of off topic for my blog, but here we go: I’m interested in procuring some scale armor. it doesn’t have to be historically perfect, or even associated with a particular time or style (but it could be), but finding reputable vendors of such is a bit hard. So I’m crowd-sourcing: anyone know of…
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This is exactly the burden that Old School D&D takes off of my game mastering shoulders. With gold-for-xp and an effectively unlimited map (B2 or a scratch-built megadungeon), the players set the objective and take charge of the plot.
For a more narrativistic game… the ability to telescope and fast forward past the tedious parts means annoyances don't have to be boring. Setbacks and failures are the essence of plot and we for some reason have a tendency to want to gloss over those in favor of what we think is "supposed" to happen.
When Plan A can't work for silly logistical reasons… the players might be forced to use an approach that they aren't as optimized for in a time and place that they aren't min/maxed against. If this sort of thing develops as a direct result of player choices and dice results instead of raw GM fiat… so much the better. I say embrace it as a perfectly logical contrast to business as usual.
This can definitely be done well, and it'll add to the plot. If the taxi is late, but you gift them with the presence of another car nearby, whose operator is just idling, they might turn it into a cinematic scene. "I'll give you a hundred and thirty seven dollars if you drive my friend and I to the airport RIGHT NOW."
If the platoon doesn't show up, do you send out scouts, find that they're lost, and start messing with them where they are? Maybe it's a fortuitous decision, as their APC has thrown a tread and if you can lead them away with a well-played strategic withdrawal, you can avoid their heaviest firepower.
I definitely think it can work just fine, no matter if it's GM fiat or from a random roll on a table.
So Doug, you're saying, basically, what if you decide to go see the Mad Wizard of Madwizardistan, and you show up, why is he automatically there? What if the ship is late, the Mad Wizard is sick and can't see you? What if he's late because he's been traveling and isn't back yet?
It's no different than rolling a reaction roll – not how the guy reacts to you, but "can you get there smoothly?" or "is he there when you get there?"
Personally I think this is totally fine. Just gloss over the delay. "He can't see you for an hour" is very different than "Okay guys, sit at the table for an hour and then we'll play out the encounter." It'll matter if they have a time limit in the game, just don't make it suck out of game.
Oh, sure, I'd never make the players sit around. Just wondering how often people use simple (or complex) friction in their games.
I use it whenever I forgot to be prepared for that action. "Sorry, Dave's not here."