So, here I am, having traveled half a world away. While the primary purpose of my trip is still solid, I had a host of other people to do and things to see while I was here. Or something like that.
But turns out, seems as if much of the management staff is off in training or on leave, as least of those whom it would be pretty useful for me to see.
Made me think, over lunch, how often GMs successfully use this element of what is effectively Clausewitz’s friction in their games. Sometimes stuff just happens, and the taxi is late, the person you need to see has the flu, or rather than walk neatly into your trap, the enemy platoon gets lost in the woods.
Would it help immersion, or just be annoying? Real life and real time happen without our choice in the matter. But gathered around a gaming table, is it mostly “yeah, yeah, we’ve got three hours to play, and I’m not in the mood to kill time waiting for the right result on your Random Annoyances Table.”
I’d love to hear of good examples of this being used both well and poorly.