While most of my gaming mastery is with GURPS, I also do play Pathfinder once a week or so. I’m in two campaigns, one run by +Jeromy French (Skull and Shackles) and the other by +kung fu hillbilly (home brew, I think).
The recently released “errata” for Pathfinder goes beyond the typical SJG definition of errata, and actually makes some rules changes, from what I understand. This thread, for example, discusses some rules changes (or reversals of previous changes) that occurred to the Monk character class.
In any case, over at HeroSheets, they discuss a rules tweak to Stealth, which allows a Rogue to nail you with his sneak attack when he shoots from a stealthed position, rather than, I think, only from the flanks.
I like it. Pel has had a couple good occasions to do this in the past, and the extra 3d6 he gets, and the new +4 from Deadly Aim, means that a successful stealthy bow shot can deliver something like 4d6+5 damage, which is a wonderful “oh, yeah” moment; especially with Rapid Shot turned on for two such attacks.
I’m outed from stealth after the attack is over (or maybe I only get the bonus for the first of the two attacks, we’ll see what the GM says), but overall, this says that if you can nail someone from stealth, you can take the proper time to Legolas him through the skull.
Again: I like it.