The Four Perilous Journeys Kickstarter for SJG’s The Fantasy Trip was my best campaign ever. It was also the first one where I made a mass-offer of not-books that was widely accepted. I’d done shields and swords before, but only a few at a time and only to the USA. This was my first “stuff” shipment.

Well, Chris Rice (not Christopher R. Rice, who co-wrote two of the perilous journeys) in the UK got his stuff, and posted images. The UK is in the best situation to get things quickly. I drop copies to Kixto in the UK for my international shipping, as Royal Mail is really inexpensive to the Rest of World.

In any case, he’s one of the first to get the stuff, and he got it all.

I think they turned out well. Ironically, he saw the final counter sheets and the card deck before I did.

Nordlond Sagas: Last Day!

A big day today, I hope.

We’re in the last half-day of the Nordlond Sagas campaign. Gaming Ballistic’s efforts were mentioned in both the Frog God Games newsletter, as well as an update to the Dungeon Fantasy RPG main Kickstarter page. Hopefully it’ll help push us to the stretch goals. We’re maybe 75 backers short of an offset print run, and perhaps $6,325 from the “more content” stretch goal. That’s only about 125 people, so the difference between the two is not large. We also have sufficient “following but not yet pledged” mass to easily hit both goals and more. So time will tell.

These books – two adventures and two character supplements, including what is basically clerical domains, but for GURPS/Dungeon Fantasy RPG in the “Hand of Asgard” supplement – are going to be very,  very fun. I won’t lie: I’m particularly enthusiastic about Hand of Asgard. Clocking in at only 16 pages, Kevin Smyth has managed to get a lot of flavor in the book, and I’m having a lot of fun with layout.

TFT Advance Copies arrive

I also got copies of the final product for the TFT Kickstarter I ran earlier this year. They’re really pretty and I think the backers will be pleased. I know I am. I’ll be getting the international fulfillment started this weekend, and I know that the remaining print quantity, probably 850-900 copies each, will be on the water soon (a bit of paperwork to do).

It’s another GURPSDay, and here’s the last few weeks of posts! The big news right now in the GURPS-o-Sphere is the Dungeon Fantasy RPG Magic Items 2 “Quickstarter.” This four day campaign funded quickly, and is going to end Friday, 5:30pm Central Time. Right now it’s past $10K, and so is less than $5,000 (about 215 people) away from the only stretch goal, which is to push the book from 48 to 64 pages.

It’s already written, laid out, and art inserted. Get it now at a discounted price (seriously: check the price of DFRPG Monsters 2 on Warehouse 23, compare to its backer-level price during its own Kickstarter, and you’ll see similar discounting. It’s a good deal right now. 

In any case, we’re here for GURPSDay, so scroll all the way down (the random order is, well, random). Catch up and get some repeat views and if you missed some. They’re in reverse chronological order, so if you’re up-to-date, just skim off the top!

News for Gaming Ballistic:

  • Fulfillment is complete on Citadel at Nordvorn. If you like it, please say something in a public place. A Tweet, a blog post, a review, a Forum post.
  • My second print proof on Dungeon Grappling is on its way to me. The entire book was lightened up by 10-15%, which hopefully will restore the details to the artwork. If so, I’ll confirm the 100-copy order, get the 15 or so books I owe folks from various projects under way, and then we’ll be back in stock.
  • Ship approval and print approval for Four Perilous Journeys is done for all products. All PDFs have been delivered. I will be ordering the physical goods (counter tiles and card decks) this week.
  • I anticipate launching another Dungeon Fantasy RPG Kickstarter on September 10, which should go until October 12. There will be three books in it: two adventures and one short supplement. Look for it, and please spread the word.

GURPSDay is in its sixth – GURPSDay started in February 2013,  a year after I started Gaming Ballistic. Things have slowed down a bit, and I’ll be considering how to revitalize this weekly activity. I’d like to see an average of 100 posts here per week – one per blog, ish – so we’ll see what we can do to get creative juiced flowing.If you just started a GURPS blog – and I know that some of you have – email me and get on the list! With the advent of the Dungeon Fantasy RPG, Powered by GURPS, there’s even more reason to write.

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all the posts.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line. Take special note of the RSS Settings Fix if you’re on WordPress.
Continue reading “GURPSDay! Aug 16 to Sept 5, 2019”

All PDF Rewards Delivered

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This morning, I received final ship approval for the NPC and Creature cards, and sent the PDF file to all backers who selected to receive it.

This means it’s time to procure all of the physical rewards. I will be ordering the color counter tiles and also the actual card decks today, and having them shipped to their destinations – Studio 2 for US orders, and Kixto in the UK for international ones.

The printer files of the adventures were downloaded a day or so ago, and I’m still waiting for notification that they’ve passed pre-press. That’s not behind schedule, so to speak, it’s part of the four week printing process.

So, here’s where I think we are:

  • September: Printing of books, counters and cards
  • October: International shipments commence and many will arrive during the month of October. The usual happenstance is a month on the water getting the books to the USA, so October will see all required goods arrive at Studio 2.
  • November: US Shipping. In many cases I cannot use media mail; this is expensive, but (good for you) faster.

If things go perfectly to plan (ha ha ha), deliveries of all products will be on time for international backers, and maybe two weeks behind the October schedule for the USA.

I hope you enjoy your card decks. I think they’re fun.

It’s another GURPSDay, and here’s the last few weeks of posts! I made major progress on Four Perilous Journeys, and for the first time in months I can hit the garage and work on shields and crafting.

Scroll all the way down (the random order is, well, random). Catch up and get some repeat views and if you missed some. They’re in reverse chronological order, so if you’re up-to-date, just skim off the top!

News for Gaming Ballistic:

  • Fulfillment is complete on Citadel at Nordvorn, in that all books were sent out. I presume nearly everyone has received them, and if not, they have tracking numbers and my email address.
  • I’m still working to get a reprint from PubGraphics on Dungeon Grappling. They literally changed their print equipment, and in the last year or so reshuffled staff; I’m not wild about the timeliness of the interactions as of this point, and my need another local POD source. Once the new proof copy arrives, I’ll get the 14 owed books out.
  • Ship approval and print approval for Four Perilous Journeys is done. The counters/chits ready for print. I finished up the first draft of the NPC reference cards and they look pretty good, and I’ve sent them out to about 50 folks for proofing. As these are a licensed product, I also need ship approval from SJG on these as well. They’ll be fully finished by the end of the weekend. Then I can start ordering stuff.
  • I anticipate launching another Dungeon Fantasy RPG Kickstarter on September 10, which should go until October 12. There will be three books in it: two adventures and one short supplement. Look for it, and please spread the word.

GURPSDay is in its sixth – GURPSDay started in February 2013,  a year after I started Gaming Ballistic. Things have slowed down a bit, and I’ll be considering how to revitalize this weekly activity. I’d like to see an average of 100 posts here per week – one per blog, ish – so we’ll see what we can do to get creative juiced flowing.If you just started a GURPS blog – and I know that some of you have – email me and get on the list! With the advent of the Dungeon Fantasy RPG, Powered by GURPS, there’s even more reason to write.

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all the posts.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line. Take special note of the RSS Settings Fix if you’re on WordPress.
Continue reading “GURPSDay! Aug 9 to Aug 31, 2019”

Today is once again GURPSDay, and here’s the last four weeks of posts! Things are starting to wind down on Four Perilous Journeys, so hopefully a bit calmer around here.

Scroll all the way down (the random order is, well, random). Catch up and get some repeat views and if you missed some. They’re in reverse chronological order, so if you’re up-to-date, just skim off the top!

News for Gaming Ballistic:

  • The Citadel at Nordvorn, Hall of Judgment 2nd Edition, and Fantastic Dungeon Grappling print books are in the process of being fulfilled. They may even be done. Folks are getting their books
  • If you ordered a physical copy of Dungeon Grappling, I’m working to get a reprint. The first trial from PubGraphics was too dark; a second proof should be arriving shortly that’s 10% lighter.
    • Lost Hall of Tyr 2nd Edition got replenished at Studio 2; these will fulfill normally.
    • For nearly everyone else, if you don’t have your stuff by September 1, contact me immediately.
  • I’m only waiting for ship approval on the last two books for Four Perilous Journeys. The other three have been distributed. Once I get ship approval, I’ll get the five books to the printer and then reformat the printable counter PDF as well as assemble the NPC card deck.

GURPSDay is in its sixth – GURPSDay started in February 2013,  a year after I started Gaming Ballistic. Things have slowed down a bit, and I’ll be considering how to revitalize this weekly activity. I’d like to see an average of 100 posts here per week – one per blog, ish – so we’ll see what we can do to get creative juiced flowing.If you just started a GURPS blog – and I know that some of you have – email me and get on the list! With the advent of the Dungeon Fantasy RPG, Powered by GURPS, there’s even more reason to write.

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all the posts.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line. Take special note of the RSS Settings Fix if you’re on WordPress.
Continue reading “GURPSDay! July 26 to Aug 23, 2019”

Today was a long day, but a good one. Obviously I pushed out the PDF of the counter art, but the last y’all heard from me, I’d just received Vampire Hunter Belladonna.

There’s been significant progress since then.

All Books

One note: I do need to go through all the books and put in active hyperlinks. These are not required to get the book to print, so I tend to do this last, even AFTER the files are sent to the printer. For most of the books, this isn’t a big deal. For Vampire Hunter Belladonna, this will be rather more challenging, as I suspect that there will be well over 500 hyperlinks.

Castle Ironskull

As far as I can tell, this one’s done and ready to export as both the cover and the interior pages. SJG has received a PDF file with what I call a u-code, which is a title followed by u20190811 or something like that, which is the date of the last revision. It means it’s retail ready.

Crown of Eternity

There are two tweaks to the maps that have been suggested but not yet implemented. One (marking a secret door that got dropped from one of the maps) is required. The other is optional but I’ll probably do it anyway. Even so: this one’s got all art and is ready to go as well, pending final read-through and checks.

Citadel of Ice

All errata, art, and changes in place. Ready for retail.

Curse of the Pirate King

This got the errata and some final checks as well, and other than VHB was the one with the most yet to do. But over the last few days, it got done, and this too is ready to go pending hyperlinks and a final formatting check.

Vampire Hunter Belladonna

I sent the preliminary file, with Glynn’s maps, and one piece of interior art by new-to-me artist Teresa Guido, to 50 people for testing and comments. This is even beyond the 10 or so folks at the Master and Commander/League and Legion levels that saw it first of all. Some feedback has come in already, and I expect more over the next few days.

The artists are starting to contact me for reviewing final drawings, and the WIP I’ve seen thus far is a whole lot of fun.

Beyond that, we got a very full weekend of fixes and tweaks done, and the file seems pretty close to ready. Well, other than 500 or so hyperlinks and the pending internal art. That’s supposed to come in by Aug 15, in time for spooling the printer-worthy files in time to send them to Latvia on Sunday night, August 18.

Die-Cut Counters and PDF File of Same

As noted in the previous update, these are ready to print, with file art uploaded. The PDF is out in your hands, if you ordered it.

Decks of Destiny PDF and Cards

This was very deliberately left for last. There are 210 individual counters from the five adventures, and from those I will pick 63 hopefully-unique samples and fill out Wizard- or Creature-style cards for all: 3.5×5″, and using the layout from DoD which was provided by SJG. They’re cool that way.

I have no-background greyscale art ready for import into the cards, and I purchased the required stock art so that I can properly make use of the layout. Now I just need to pick my victims and get crackin’ from a stats transfer perspective.

This is a boring sample (and the art is old art, and the color tag is wrong) of the DoD styel cards, complete with the GB logo making up the final hit on the hit point tracker.

Spooling the PDF and prepping the cards is basically the same task, so these two will also finish together. It is, however, the major item not done, and I’ll be turning my effort to completing this one this week.

Parting Shot

Right now, and I really should not say this out loud, the momentum to having everything in hand August 15 is very strong. The VHB art is the only true thing that isn’t done for the books, and I informed my printer of the intent to order 1,000 each of the print copies of five adventures today via email. That’s about double what I need . . . but I have a good feeling about these.

So I see me sending printable files to Livonia on Aug 18. Figure a month to get ’em printed, a week or two to ship to the UK and get the international copies distributed, a month to get to the fulfillment center, a week to get stuff straight, and then another 2 weeks for mailing them out. So 13-14 weeks until it’s all in hand…that’s mid October.

And THAT means we’re currently steaming to an on-time delivery, with a week or two of slack time in there for good measure.

Today is once again GURPSDay, and here’s the last four weeks of posts! I’m starting to get a bit more content on the actual blog front; this is always improved with more actual game play, and I hope to return to that in the near future, once the 4PJ Kickstarter winds down fully. More on that in a bit.

Scroll all the way down (the random order is, well, random). Catch up and get some repeat views and if you missed some. They’re in reverse chronological order, so if you’re up-to-date, just skim off the top!

News for Gaming Ballistic:

  • The first edition of Hall of Judgment hardcover is on sale for 50% off at both the Gaming Ballistic store and Warehouse 23. Pick it up for $12.50.
  • The Citadel at Nordvorn, Hall of Judgment 2nd Edition, and Fantastic Dungeon Grappling print books have arrived at Studio 2 in TN and I am working with them to get the shipping labels worked out.
    • If you ordered a physical copy of Dungeon Grappling, I’m out of those and have ordered more. I will ship you that separately when I get them, at my expense. There are 14 people in this category.
    • If you ordered a physical copy of Lost Hall of Tyr (Second Edition), Studio 2 is out of those because the USPS lost a box of 20 books. I have re-sent 40 which should arrive in 5-7 days. This may or may not impact delivery schedule. There are 11 people in this category.
    • For nearly everyone else, I expect books to start flowing out next week, and thus final completion will be Aug 19 through Aug 30. If you don’t have your stuff by September 1, contact me immediately.
  • Art is complete for all four primary adventures for 4PJ and three of the four books are under review with SJG. I have final changes for Curse of the Pirate King that need to be made, mostly typos. I have the final editing pass for Vampire Hunter Belladonna in place, the book is laid out, and all art has been commissioned. Once I get the manuscripts finished (next few days) I can and will turn to the card decks (black and white) and token sheets (color) and the PDFs of each. I’ve got some stock art to purchase, but really, playing with photoshop and InDesign are fun for me, so this should go fairly quickly. The hardest part will be picking which NPCs/Monsters to make cards out of: 12 or 13 per adventure!
  • I made my first substantial retail sale! Source Comics and Games in the Twin Cities bought six each of everything I had stock to deliver, and we finally worked out the Invoicing. I wanted to tie it to WooCommerce, but my plugins are borked up. So I just used PayPal and that went in flawlessly. The eCommerce end of things on my website could use some real help.

GURPSDay is in its sixth – GURPSDay started in February 2013,  a year after I started Gaming Ballistic. Things have slowed down a bit, and I’ll be considering how to revitalize this weekly activity. I’d like to see an average of 100 posts here per week – one per blog, ish – so we’ll see what we can do to get creative juiced flowing.If you just started a GURPS blog – and I know that some of you have – email me and get on the list! With the advent of the Dungeon Fantasy RPG, Powered by GURPS, there’s even more reason to write.

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all the posts.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line. Take special note of the RSS Settings Fix if you’re on WordPress.
Continue reading “GURPSDay! July 12 to Aug 8, 2019”

As I continue to work towards the closure of various Kickstarters, I thought I’d take a moment to work down the list of what GB currently offers, and its status. I’ll do this in the order they were published for active products, and then talk about a few things I’m retiring or deprecating.

One quick note: unless I screw things up badly, and in business, that’s always possible, 2019 is going to be the best year to date for Gaming Ballistic. Not only is revenue up already by 2x over 2018 (and there’s still likely another KS in the near future this year), but GB is strongly trending to a profit as well. Even formal break-even would be amazing – covering 100% of all costs – but having something left over to fund future work or (gasp) reimburse my own inputs is a great thing, and very good for Year 3 of a business.

Anyway: to arms!

Active Products

The following products are currently on sale at Gaming Ballistic and/or other places, and likely to remain so.

Dungeon Grappling

Dungeon Grappling was my first product, and the one that set the tone for Gaming Ballistic and Kickstarters. It’s also sold well: Since creation, Dungeon Grappling has moved 654 PDF copies and an additional 358 print copies, for what was my first title with over 1,000 sales.

It is, even if I do say so myself, very good, and achieves its mission of unifying the grappling mechanics and feel in S&W and 5e; I think it falls short on Pathfinder a bit. Other folks think so too.

I recently found myself having to re-order 100 copies of my print version, having run out. I’d need to do a well-received crowdfunding campaign that scored at least 500 (and ideally 750) backers to reprint this in a way that could go do distribution, though. Unless that happened it’s going to have to stay POD.

Honestly? The demand should be there. It really adds to games. Perhaps if I continue to grow revenue and income I’ll invest and take the inventory risk. That can be a 2020 goal.

Dragon Heresy Introductory Set

The crown jewel, in a way, of my RPG line, this was the reason I got into RPG publishing in the first place. This is, bar none, the highest production value book I have made, and competes favorably with any other book on the market from that perspective.  Heavy weight cover (3mm board), 128gsm (85#) matte-coated paper with a sewn binding, done by offset printing. In the last 15 minutes of the Kickstarter, I got a $1,000 pledge that pushed me into “offset print run” territory, and I committed hard, ordering 1,500 books.

Well, I still have a lot of those left, but my recent experience at CONVergence gives me hope – it was my strongest seller in numbers and dollars, at a convention where basically no one shows up to buy RPGs (that’s not its purpose).

To date, Dragon Heresy has moved 414 PDF and 309 Print copies. There have been perhaps 30 distribution sales into retail, and 8 direct-to-retail sales. Folks that have played it – really played it – have commented favorably on the blend of tactics and options without being overwhelming. OSR players that have experimented with it talk of it as “the only version of 5e they’ll play.” At the convention, when asked, I not-entirely jokingly said “Well, this one time, GURPS and 5e got drunk at a convention, and disappeared to a room for a bit. A year (maybe two?) later, Dragon Heresy was born.”

There will be more Dragon Heresy support coming out in the future, and should things pick up more, I have levels 6-20 already written, with vastly more monsters, classes, races, and spells, all tuned to the game.

Lost Hall of Tyr (Second Edition)

An enhanced version of the original Lost Hall of Tyr based on the doubling of the page count that we did for Hall of Judgment.

It includes a lot more on the city of Isfjall, which is a great viking-flavored location for any D&D game (and is presented in mostly system-neutral terms anyway, which means it’s a great location for any game). It’s moved about 91 PDF and 118 Print copies, so not a strong seller yet. I’ve got an idea about that, but it’ll be late 2020 I think before I can pull it off.

Hall of Judgment (First and Second Edition)

My first license for the Dungeon Fantasy RPG, it was, at the time, almost my best Kickstarter to date (since eclipsed by both Nordvorn and Four Perilous Journeys). It was the expansion that added 64 pages to the convention-driven Lost Hall of Tyr (1st Edition) and added new maps.

The success of Nordvorn meant I could revisit it for distribution, and I did. Sewn binding, excellent paper, and upgrade maps, plus errata fixes. And a cost to produce that’s low enough to support sitting with pride next to Nordvorn and (hopefully . . . retailers get on it!) the Dungeon Fantasy RPG boxed set.

Folks that have played this with me at conventions have loved it. Play reports and reviews have been very positive. Inspired by Dungeon Fantasy: Caverntown, it delivers what GURPS fans have been asking for: a full-color, high production value treatment of their favorite game, and adventure support to boot. In print.

It also includes a preliminary version of “Fantastic Dungeon Grappling,” which was later expanded into its own stand-alone release. Taking the concepts from my SJG-published book GURPS Martial Arts: Technical Grappling, and refined in Dungeon Grappling, it distills the core down to about four pages.

It also includes over 30 monsters and 16 pre-generated DFRPG characters, which means it has more monsters in it than the excellent DFRPG Monsters 2 book.

To date, Hall of Judgment (both editions) has moved 717 PDF and 541 Print copies, for 1,258 total sales! Over 120 of those came from the Nordvorn Kickstarter as the second edition version . . . and THAT book just arrived at Studio 2 on August 6, which means it should start heading off to backers Real Soon Now.

Note that until I run out, Hall of Judgment 1st Edition is on sale at both my website and Warehouse 23 for 50% off. So if you want a print version of the book but don’t want to pay as much, you can nab it for about $12.50.

The Citadel at Norðvorn

While Dragon Heresy has – by virtue of being a hardcover – ostensibly higher production values, I am ridiculously proud of Norðvorn.

Front to back, it’s a gorgeous book. The art team over-delivered, and the setting screams to be used. As a mini-setting, it’s not an “adventure” so much as it is a playground. A great, glorious, full-color playground that lets you go romping around Nordlond dealing with men, faerie, and dragonkin in a strongly interlinked set of issues. It provides a relationship map that will allow GMs to improvise responses to their players’ actions, and I have used that map on more than one occasion to improvise four- and five-hour play sessions.

Nearly all the sales have come from the Kickstarter, and it’s not yet available for wide release. It arrived at Studio 2 in TN for distribution the week of Aug 6, and will hopefully be in all backers’ hands by the end of the month.

Thus far, even so, it’s sold 587 PDF and 432 Print copies, for 1,119 total.

Fantastic Dungeon Grappling

Yeah, I write a lot of grappling rules. But rarely have I had an opportunity to play, refine, rewrite, play some more, play with other people, and then finally commit to print such a concise, fun-filled short work.

I won’t lie, folks: this is the grappling product you want. It is better-written, fully tested, and simply an improved version of Technical Grappling, done in 8 pages rather than 50. Why? Because as it turns out, you don’t really need more. Now, I could certainly take TG and do each technique as a worked example using the concepts presented in Fantastic Dungeon Grappling. But for the DFRPG, well, those techniques don’t exist.

This is my most-played concept. I and my fellow GM friends have used these rules in actual play over multiple campaigns, and they add a lot of flavor and fun to the game with minimal overhead.

It moved 272 PDF copies and 171 Print copies through me during the kickstarter . . . and, well, at least 1,000 more because it was included in the DFRPG Boxed Set Reprint. That was something I never expected SJG to do, but they did, and it means in terms of number of copies floaing out there, this is my #1 product, ever.

Pending Products

The following products are currently in the final stages of development and production. They are all part of the “Four Perilous Journeys” crowdfunding campaign and were developed for The Fantasy Trip, with rules under license from Steve Jackson Games.

  • Ironskull Castle (16-page GM’d adventure by David Pulver)
  • Crown of Eternity (16-page GM’d adventure by Christopher Rice and J. Edward Tremlett)
  • Citadel of Ice (16-page GM’d adventure by David Pulver)
  • Curse of the Pirate King (16-page GM’d adventure by Christopher Rice and J. Edward Tremlett)
  • Vampire Hunter Belladonna (32-page solo adventure by David Pulver)

These products are being finalized and are due to go live, and be sent to the printer, before Aug 18. They will also have NPC/Monster cards available – but ONLY through the Kickstarter/Backerkit Pre-order – that are compatible with the Decks of Destiny. And full-color 1″ counters to go with each adventure. And more.

This was my most successful Kickstarter in backer count and funding level, with only a few dollars shy of $50,000 raised before fees and licensing and whatnot. These are going to be very, very pretty on the inside, and the color cover/greyscale interior aesthetic is being put to great use by the art team. These will also go into distribution!

The Kickstarter moved 608 PDF copies and 432 Print copies of each volume, making it an instant 1,000+ club member.

Viking Shields

These mostly move through my Kickstarters as super-high-end tier products, and (due to a house move that disassembled my workshop) I still have four in the queue to make. I’ve maybe sold 10 . . . but they get better and more historically accurate with each one, and they’re an awful lot of fun.

I’ve gotten better supply chains and so they’re more affordable, and the materials (hides, cheese glue or hide glue, milk-based paints, quarter- or rift-sawn poplar that I cut down and dried myself) are top notch.

Retiring/Idle Products

There are several products that are going to be de-emphasized or retired completely.

  • Lost Hall 1st Edition in all forms
  • Hall of Judgment 1st Edition PDF

For obvious reasons, these “first edition” products are being replaced by their improved versions. Accounts at Warehouse 23 and other places will be updated with the new versions where possible, but they’re new ISBNs for the new editions as well.

Parting Shot

Even if I do say so myself, the fact that all of my DFRPG products have moved 1,000 copies or more impresses me. In fact, the only books of mine that haven’t moved more than 1,000 copies (though that does add together print and PDF sales independently) are Dragon Heresy and Lost Hall of Tyr.

I have more stuff on the way, as well. I’m contracted with authors to provide the equivalent of six 16-page TFT books (which will likely be another 32-page solo and four GM’d adventures). I’m also looking for more authors, and I hope to find a way to release a lot more of these 16-page and 32-page books in the next few years.

The next project that launches will be a pair of Nordlond expansions, The Dragons of Rosgarth and Forest’s End, each of which will be 64-80 pages long and further flesh out the northern border of the Nordlond Setting. Look for that in late August or September.

So . . . that’s what’s going on with my books. Take a look. Maybe buy a few.

Castle Ironskull and Crown of Eternity

Yesterday I sent out preliminary PDF copies of Castle Ironskull, a 16-page adventure by David Pulver for The Fantasy Trip. It’s the first of five adventures created for the “Four Perilous Journeys” Kickstarter, which successfully funded at well over target level. This begins roughly a month of proofing, refining, and final adjustment before the files to to the printer and finalizing quantities. That means if you missed the Kickstarter campaign proper . . . it’s not too late! Pre-orders are open on Backerkit.

This morning I “blasted” notification emails for Crown of Eternity. These notes should be in your in-box; if not, check Spam. If not, email me or send me a message through Kickstarter.

Unlike Castle Ironskull, Crown’s counter art is not yet complete. But here’s what’s coming

  • 14 salt-wraiths
  • 7 wights
  • 6 royal wights
  • 4 gargoyles
  • 3 cactus things
  • 3 human henchmen
  • 3 tooth snakes
  • 2 important NPCs

I’ve seen the preliminary art for the salt wraiths and the royal wights this morning; they’re lovely.

As always, please send any observed mistakes to my email: gamingballisticllc@gmail.com with [Crown of Eternity] in the subject header.

Other Progress

We really are coming to the end. The next big steps are to prepare the actual printed counter sheets, which means choosing a design for the back of each sheet (something y’all helped me with in prior updates), and then moving the color version of each one to the vendor site.

It also means preparing the PDF of the color sheets for those that get it. These two steps are really the same.

It also means putting some labels down on each counter so that you can distinguish them by more than looks. Again: that’s going to happen at the same time as the other two steps.

Since the color counter art is in hand for most of these, the job is tedious but can be done at any time; because physical printing of the books is slower than printing the counters, I can even start this after the final book print files go to Latvia . . . but I probably will try and get a jump on them earlier.

The card decks are the other bit of tedium. These will require some coordination with SJG, but again, a lot of work is done – largely thanks to SJG giving me the files for Decks of Destiny. If someone says (and I saw this on Reddit) “SJG is hard to work with,” let’s just say my experience has been radically different, and better (and I said this on Reddit). It continues to be a true pleasure.

So really, once the final art comes in, it’s a whole bunch of “grunt work” but that’s that. The rest is proofing, tweaking, and getting the very-simple NPC stats transferred over.

Card Decks

Just to be clear: we passed the 250-deck stretch goal for increasing the number of cards in the deck to 63. That means 12 or 13 cards per adventure. The next goal would be at 500 decks, which seems unlikely at this time. Pre-orders in sufficient quantity – which means nice comments need to spread beyond this forum! – would fix that, but it needs to be soon!

In any case, for (say) Crown of Eternity, you would get both important NPCs, one each of the rest (minimum), and duplicated of the salt wraiths and wights. Where I have to choose, items that already appear somewhere else (another deck) or are fairly mundane – like the gargoyle above – will be dropped to ensure a unique monster, especially one that appears in large numbers, has more than one such card.

About those Pre-Orders

This has been a very successful project for me, and is on track to remain so (but it’s not over until I pay for shipping, so . . . ). Pre-order volume, however, has been very light.

You can help me with that. Saying nice things on Social Media, and including the pre-order link, really does make a difference. Now that the adventures are in hand, quick capsule reviews of the good (which can generate sales) and the improvable (which helps me and the authors refine the game for next time) are huge boosters. Coming from not-Gaming-Ballistic they have more weight than me or my authors promoting our own product.

And after all, there were 3,300 backers or so for the original Legacy Edition. That leaves roughly 2,700 people who are right smack in the target market here! Let’s get busy. (Kidding. Sort of. Well, not really.)

All Book Covers

Just to leave you with some pictures, and most of you have seen these before. But . . . here are the final covers for all five adventures.