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Lessons from Monteporte
I used to play in +Ken H‘s Monteporte campaign, and I remember it fondly. Recently, he rebooted it, and posted some session notes here. They struck me with two thoughts. Tangible is Good He writes: Resource and Time Management: We are keeping more careful track of resources, such as food, torches, and arrows. We are also…
Joint Ventures, Licencing, and Pit Traps
In my last play report on +Jeromy French ‘s Pathfinder campaign, I made a drive-by reference to the effect that it would be pretty cool to see support for Golarion with Dungeon Fantasy. I noted that it was unlikely for “what are presumably a whole host of reasons.” I was surprised to see someone bring this up…
Interview with Steve Jackson: Text Transcript finally available!
I finally forced myself to sit down and put nose to grindstone and finished editing the text transcript to the Firing Squad Interview I did with +Steve Jackson. It took much longer than usual – I’ve had a lot going on at work with presentations, various internal meetings, and lots of conference calls. That and having…

Playing with DnD5 Characters – 6th level Monk of the Four Elements
Moving on to the Monk, a character basically designed around Kwai Chang Caine. Monks are interesting to me because they seem to get something really cool every level. They have the power of ‘ki,’ expendable energy points that aren’t quite spell slots (or rather, they’re generic power points that might as well be slots). They…
Forthcoming: Firing Squad welcomes . . . Steve Jackson
Last Sunday I intereviewed Steve Jackson (of Steve Jackson Games) on the Firing Squad. We spoke for about an hour (a bit less) about Ogre, a tiny bit of Car Wars, Munchkin, and GURPS. I’m in “post production” right now, editing the video. Transcription is in the works. I already have an audio file. I…
Technical Grappling: Trained ST and Striking
The concept of Trained ST features prominently in GURPS Martial Arts: Technical Grappling. It’s one of the core rules concepts, and is designed to represent my personal observations that being a really, really good grappler can substitute somewhat for being really strong . . . but if you can be really good and really strong,…
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You guys are cool. The theme for us this year was "Adventure Time".
This is FANTASTIC. I love it.
Happy Oogie Boogie Day
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