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Um, wow. And thanks!
+Jeffro Johnson put together his list of best blogs of 2014, and much to my surprise (especially since I had no idea this was being considered) Gaming Ballistic was his top choice. He was quite clear on his reasons, though: #1 on the list was my interview with +Steve Jackson, and the rest of the Firing Squad…
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Apropos of Nothing: . . . and Gomorrah?
Over at a post about bows and arrows, here, I used a phrase: Sense-of-Disbelief-o-Meter. It occurred to me that the acronym for that is SoDoM. So when your SoDoM trips in play, you turn into a pillar of salt. Like a proper redshirt should. I must work the SoDoM into future posts.
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RAW Grappling and Technical Grappling: Achieve a Dominant Position
A repetitive but useful introduction: In previous posts I talked about grappling from the perspective of someone totally unfamiliar with the concept and application. I proposed what is effectively a loose four-step model. Like all models, it’s wrong, but hopefully useful ( “All models are wrong; some are useful.” G. E. P. Box). The steps (and the…
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Dragon Heresy Races and Kingdoms
I’m into serious worldbuilding for the Dragon Heresy RPG now, so this will be a short post. I’ve settled on an organizational structure for detailing the Races that come out of the SRD5.1 with nothing but the stat-block and abilities, and also the Kingdoms that make up the political entities in the setting. So, what…
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Retroactive GURPS-Day Post: Setups and Feints
Over on the SJG Forums, a poster going by Varyon dropped in and threw down some concepts for how to do an actual Feint out of a setup. One of the conceits of the setup attack is that, well, it’s the same as a Deceptive Attack, but defers the bonus to a later time. There…
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We all have it coming, kid
Thinking a bit more about S2E4 of the Aeon campaign, I can’t help coming back to how badly we biffed it, and still managed to pull it out because of a metagame ability – for which I paid many points – to ret-con a whole series of crap decisions. There are certain things you can’t…
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