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We all have it coming, kid
Thinking a bit more about S2E4 of the Aeon campaign, I can’t help coming back to how badly we biffed it, and still managed to pull it out because of a metagame ability – for which I paid many points – to ret-con a whole series of crap decisions. There are certain things you can’t…
Pyramid Review: #3/38: The Power of Myth
When I took a look at the most and least seemingly popular/favorable Pyramid issues since the magazine’s third incarnation, a few issues on the bottom were very poor sellers, but really gave no indication of why. I wanted to revisit each of these and do an article-by-article review, in the same manner that I reviewed…
Grand Unified Beat Theory 2
A while ago, I took a stab at a Grand Unified Beat theory – basically a system for resolving beats that blends well with a bunch of other work, specifically working from the notion of building on Setup Attacks from Delayed Gratification, which I was poking at pretty hard at the time. OK, but on…
S&W B-Team Strikes Back: Castle of the Mad Archmage
We started out, after the usual banter, buying healing potions (4 at 130gp each) and +Peter V. Dell’Orto hired two hirelings and a 14-year old torchbearer. We called them Red 1 and Red 2 to start, and decided that the torchbearer was an exchange student, and we’d be giving him two gp and one credit. We enter…
GURPS Day Summary June 10 – June 16, 2016
Thursday is GURPSDay, and below you can find the blog activity from the last seven days. Over the last week, as of 10am CST, there have been 85 GURPS-Related posts from our list of 54 blogs that have popped up on the radar screen. This week we picked up both Jason “PK” Levine and Sean “Dr…