GURPS Day Summary Feb 19 – Feb 25, 2016

Thursday is GURPSDay, and below you can find the blog activity from the last seven days.

Over the last week, there have been about 55 GURPS-Related posts from 31 blogs that have popped up on the radar screen, which is a nice chunk of reading material. Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line.

Dark Paths and Wandered Roads (Jason Woollard)

  • Sundered Lands 2 (2/25/16) – The newly reunited Guardians recover from a battle with demons, speak with the dead, catch a ride on ship with some old friends and nearly lose one of their own to a deadly demon disease! The Lopan Aftermath – the newest adventures in the Sundered Lands of Palladium, our GURPS Palladium Fantasy campaign.

Worlds Beyond Earth (Derrick White)

Insidious GURPS Planning (Mr. Insidious)

  • Getting Past Doors: Modern Options (2/19/16) – I take a more modern look at getting past locks and doors. And I show off a picture of that one time I reprogrammed an electronic road sign.

The Lands of Nandêmē (Charles Saeger)

World of Lycretia (Jeromy French)

Southern Style GURPS (Chris Bower)

Ravens N’ Pennies (Christopher R. Rice)

Game in the Brain (Justin Aquino)

Celti’s Chatter (Patrick Burroughs)

  • On Blindness (2/23/16) – In which, the author rejects munchkinism with disadvantages and suggests a limit.
  • On Improvisation (2/22/16) – In which, the author GMs by the seat of his pants.

RogerBW’s Blog (Roger Bell-West)

Further Up the Spire (Archon Shiva)

  • Year One Summary (2/23/16) – For my campaign’s one-year anniversary, I compiled a list of all the factions and forces the PCs have interacted with.

Sharrukin’s Palace (Jon F. Zeigler)

Shooting Dice (Hans-Christian Vortisch)

5 Stone Games (5 Stone Games)

Northport (Denis McCarthy)

Game Geekery (Warren “Mook” Wilson)

Dungeon Fantastic (Peter Dell’Orto)

Mailanka’s Musings (Daniel Dover)

Let’s GURPS (Pseudonym)

The Collaborative Gamer (Joseph Linden)

Dice and Discourse (Joseph Mason)

Armin’s GCA 5 Blog (Armin Sykes)

Gaming Ballistic (Douglas Cole)

  • GURPS Day Summary Feb 19 – Feb 25, 2016 (2/25/16)
  • Guns, Guns Sport, and Task Difficulty Modifiers (2/25/16) – Based on a SJG Forum thread, I take a somewhat-heretical look at combat and sporting usage of firearms, and try and provide an alternate, unified framework for the Guns skills and their use.
  • Adventure Planning and Execution (2/25/16) – I learned a few things about running adventures over the last few weeks, and thanks to the review of Action 2, I had a ready structure to articulate what I might do when I run my own games in the future.
  • Aeon Campaign: S1E7 – Makin’ Dividends in the Worst Way Possible (2/23/16) – The team goes to intercept a woman who is set for assassination based on the information on the card. We arrive to foil the worst gang execution ever, but discover that our intended victim is a super-powerful precog, and the last and ‘most valuable’ of at least 20 targets. We find a book of pictoral prophecy that doesn’t bode well for any of us . . .
  • Reloading Press: 6.5 Grendel (2/22/16) – Today we hit the 6.5 Grendel. It has one job, which is to reach out to 800 yards or more from an AR15 platform . . . and it does that job admirably.
  • Sunday Review: GURPS Action 2: Exploits (2/21/16) – GURPS Action 2 is under-appreciated, and this review points out why. It contains simplifications that take slog out of the game. It also represents a distilled list adventuring tasks packaged for easy consumption. Use of Find (Skill) in the PDF makes for a fantastic reference guide. A must have.

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