Dragon Heresy: 13 hours and counting
We are in the last half day of the final push of the dragon heresy kick starter. We are 3,000 from the big offset print run goal, where all books get upgraded to the best quality.
We are in the last half day of the final push of the dragon heresy kick starter. We are 3,000 from the big offset print run goal, where all books get upgraded to the best quality.
This has come up often enough that I feel it might be a good idea to show a few things on how using Technical Grappling is supposed to work. So I’m going to be doing a bunch of posts showing fights with the rules. Anyone else using these rules is more than welcome to mail…
Thursday is GURPSDay, and we’re back into the swing of things This last week saw the release of GURPS Disasters: Meltdowns and Fallout, which marks the first volume in what has been on the wishlist for a while in the disasters series. It’s not explicitly tied to After the End, but global nuclear catastrophe is…
This is in response to a quite interesting thread on Reverse Missiles. Like many things that occur at the intersection of magic and technology of any sort, there can be many answers depending on the metaphysics of how it is all supposed to work. Reverse Missiles 101 The key bits are There is one hit…
Earlier this week I sat down with +Hans-Christian Vortisch , who has made a solid game writing presence being the go-to guy about firearms, especially makes, models, and usage. We talk about his history in gaming and how he came to write about games, as well as an awful lot about firearms, both using them…
Gothridge Manor 8 Preview L-O-C-K in the OSR! L-O-C-K in the OSR! L-O-C-K in the OSR! Lockin’ in the OSR. (Apologies to John Mellencamp) Look, a preview! A while ago, +Peter V. Dell’Orto and I decided that it should be possible, and more importantly, it would be fun to apply the principles of Technical Grappling to a game…
+Harold Bauerle had an interesting comment/idea in response to my post yesterday. He posited . . . well, I’ll just quote his idea in full: Totally off the top of my head, but what if there was a stat whereby if you fired too many shot with a weapon it became Unready, and would need to…