Similar Posts
What is Grappling anyway?
Over on the SJG Forums, a thread emerged that has started to wind down with an interesting question. GURPS (and other systems) author Bill Stoddard asked a basic question. Acknowledging that his real-world experience with grappling was basically zero, and his familiarity with the goals and methods and lingo was limited enough that, well, let’s use his…
Share this:
Old School Grappling in Gothridge Manor #8
When I wrote Technical Grappling for GURPS, I had a basic design philosophy: use the same concepts as a striking roll – attack, defense, damage – to inflict a variable amount of effect on your foe. In this case, the effect is control and restraint, rather than injury. +Peter V. Dell’Orto liked the concept enough to…
Share this:
Want some GURPS adventures?
Over at Ravens N’ Pennies, +Christopher R. Rice is thinking of doing some adventures. Now, a bit about Christopher: He’s ridiculously prolific. If you read his blog, you’ll find this out. If he says “I’ve got an idea for an adventure,” what he means is likely an epic series of awesome ideas. Trust me, the guy just…
Share this:
Majestic Wilderlands: Fosco Chubbs Summons Popcorn
We pick up immediately after a fireball and a command to cease fighting. They ask which of us in charge, and we muddle. We decide that the paladin has the most moral authority, Keyar the arrow-happy elf is the most decisive, and Carmina tries to keep us from getting killed a lot. They tell us…
Share this:
Cubic ST for GURPS?
Over on the forums, Wavefunction threw down a concept: use the cube of ST for Basic Lift, and therefore power, instead of the square. I’m sure there are lots of biomechanical reasons for not doing this. But he noted a few advantages right off the bat, most notably that ST is equal to HP, and…
Share this:
Sunday Review: GURPS Action 2: Exploits
This is a continuation of my comprehensive review of the Action series. The first volume, Action 1: Heroes, was 35 pages long, and revolved around creating characters, mostly via the vehicle of providing character templates and the means for fleshing them out. But it also fleshed out the concept of Wildcard skills, as well as…
Share this:
2 Comments
Comments are closed.




My granddaughter (6) liked Zootopia, so not that much emotional robustness is required. She says she wasn't scared by it. Otherwise interesting and revealing juxtaposition.
My granddaughter (6) liked Zootopia, so not that much emotional robustness is required. She says she wasn't scared by it. Otherwise interesting and revealing juxtaposition.