GURPSDay on Friday
I am travelling, and was in a clean room working when i usually compile GURPSDay.
I will get it ASAP.
Call him Mutt. The Sorcerer is one of the spellcasting classes in D&D5 whose spell lists goes all the way up to 9th level. That is, they can be totally nasty with the right circumstances. And the spell lists are broad enough that you can specialize within types to make for a well thought out…
Thursday is GURPSDay, and below you can find the blog activity from the last seven days. Over the last week, as of the end of the day on Thursday Central Time, there have been 40 GURPS-related posts as of 4pm from our list of 62 blogs that have popped up on the radar screen. (We…
What’s a gun? OK, back up. We know what a gun is. A slugthrower. Chemical combustion or explosive powered projectile delivery vehicle. Or is it? In GURPS, a gun is a kinetic energy delivery vehicle. Since Fourth Edition did away with blowthrough – a mechanic where massive damage would overpenetrate and be lost – more…
Well, +Peter V. Dell’Orto and I went and did it – we took GURPS Technical Grappling and made it into an OSR-compatible short rules set Having now done this twice, what is it with me and grappling rules, and what principles are involved? Coming to Grips Grappling is probably one of the oldest forms of combat on…
There’s a bunch of pretty awesome stuff going on elsewhere, so I thought I’d link to them. Most of you probably follow these guys anyway. +Mark Langsdorf is doing great stuff over at No School Grognard. A lot like me at the beginning, he has a backlog of great ideas that he’s playtested over the years in…
One of the more challenging and enjoyable parts of writing Dragon Heresy is creating subclasses. Don’t get me wrong – the basic subclasses provided with the SRD5.1 are nice, and a good start. But the defining of additional sub-classes isn’t just an exercise of “ooh, cool powers.” I have done more world-building in defining these…