GURPSDay on Friday
I am travelling, and was in a clean room working when i usually compile GURPSDay.
I will get it ASAP.
+Christian Blouin made an interesting comment on Google+ in response to my Shoot/No-Shoot post. He said: I was toying with the idea of asking players what would be their next action before resolving the current one. Cancelling their decision on the following turn would impose a “Do Nothing”. Maybe a tactics check could allow to avoid…
My not-quite-5yo daughter: “You know, in the Lego Movie, the good guys think the bad guys are the bad guys, but the bad guys think the good guys are the bad guys.” See? Even a five-year-old (not quite) knows that the bad guys do what they do because they think it’s the right thing from…
There’s a new bullet in town, and naturally things are all atwitter. What would the stats be if you did the new RIP bullets in GURPS? It’s basically a solid copper bullet, with trochars that are designed to expand (like other hollow-point bullets like the Ranger SXT and other ‘petal’ style ammo). The difference lies…
+Peter V. Dell’Orto gives a play report on how, despite what you might think, GURPS Martial Arts: Technical Grappling makes Dungeon Fantasy more awesome, rather than less. In fairness, he and I developed a huge treatment of this subject on our own, so it’s not “out of the box” ready to go, but it wasn’t that…
+Tim Shorts over at Gothridge Manor writes about the most amazing 3D dungeon I’ve ever seen. And bonus – while the scenario in question will likely be released as a D&D game, it was originally statted out and executed in GURPS. Simply amazing prop design, and I do wish that such fan work was easier to…
As I have been working on the Heretical RPG project, I’ve been struggling with backgrounds. It’s not that there aren’t a ton of them out there already – there are. But they’re also not clearly something I can just, well, steal. It’s one thing to go out and get permission both implicit (via the OGL)…