GURPSDay on Friday
I am travelling, and was in a clean room working when i usually compile GURPSDay.
I will get it ASAP.
There’s an interesting discussion over on the forums about using the Slip maneuver – a retreat in the forward direction – to maneuver around your foe. +Sean Punch provided some feedback on how this should be treated, and how when looking at a system using discrete one-second turns, sometimes judgement must be exercised to ensure sanity….
Last content post I alluded to a situation where as many as six characters (4 players and 2 NPCs) were advancing cautiously in anticipation of encountering bad guys. This got tedious doing it player by player, turn by turn. On the other hand, you never really did know when the bad guys might pop out,…
Based on an extensive debriefing that boiled down to five and a half operatives ripping the tech staff and Wayne Oliver (their patron) a new one, improvements were made to the existing armor availability. The trooper’s body armor was tailored to provide arm and leg protection, and also the disc thickness was altered to provide…
Just ran “Group 1” through the second session of the Dragon Heresy playtest campaign. After defeating the ogre last turn, they tried to track and find what seemed to be its partner or mate, along with 2-3 (they couldn’t be sure) other, smaller creatures. The party looked, but could not find the appropriate tracks. They…
Thursday is GURPSDay, and below you can find the blog activity from the last seven days. Over the last week, as of 10am CST, there have been 42 GURPS-Related posts from our list of 54 blogs that have popped up on the radar screen as of 8am CST. Not every blog posts about GURPS every…
Thursday is GURPSDay, and below you can find the blog activity from the last seven days. Over the last week, as of 450pm CST, there have been 45 GURPS-Related posts from our list of 54 blogs that have popped up on the radar screen. Not every blog posts about GURPS every week, but some are…