GURPSDay on Friday
I am travelling, and was in a clean room working when i usually compile GURPSDay.
I will get it ASAP.
Pyramid has a wish list. A bunch of issues that give guidance as to what to write. It’s fun, and there’s often some really novel stuff on there. But I think it would benefit from a few changes. Line Support GURPS has some pretty cool lines going on that people actually play. Support for that…
Had a brief interchange (not hostile) with another gamer in a different forum. The question was on Will rolls in gaming, and I noted that in The Last Gasp, I call for a will roll if you’re wanting to do something that drains a (now much more debilitating) Fatigue Point. To quote pieces of the…
Thursday is GURPS-Day, and thanks to the digital format of e23 releases, there have been some fixes and tweaks to Technical Grappling. There were three that made it in: 1. (p. 7) The neck hit location has been formally made part of the head region, rather than belonging to both head and torso. The inclusion…
Dramatis Personae The Commander (Doug) – telekinetic super-soldier with a really angry dog (Yukio). The dog is a powerful ally (250-300 points) and very intelligent and very, very aggressive. The Rat Queen (Emily) – brick with super-perception; made of actual rats Zephyr (Merlin) – Real name Murui; Shaolin Kung Fu expert and super-speedster. Eamon Finnegan…
This is a guest blog column by Geoffrey Fagan. He doesn’t have a blog himself, but participated regularly in the GURPS Forums under the username GEF. Part 1 Part 2 Part 3 Part IV: Influence An Influence Roll takes the place of a Reaction Roll; use one or the other. Why do they use different…