GURPSDay on Friday
I am travelling, and was in a clean room working when i usually compile GURPSDay.
I will get it ASAP.
Revisiting a theme: what about the interplay between attacks, defenses, maneuvers, and combat options? All-Out Attacks Over in the SJG Forums on June 7, a poster was wondering about All-Out Attack, and if the “you lose your defenses” thing is too harsh. Some posters pointed out that All-Out Attack was unrealistic, awful, a death sentence,…
Today is my birthday. If you want to celebrate with me, go read something i wrote, post a review or a comment, and share it with your friends. Maybe it’s Technical Grappling or Grappling Old School. Maybe it’s The Last Gasp, On Target, Violent Resolution, or The Deadly Spring. Hell, maybe it’s a post on…
A repetitive but useful introduction: In previous posts I talked about grappling from the perspective of someone totally unfamiliar with the concept and application. I proposed what is effectively a loose four-step model. Like all models, it’s wrong, but hopefully useful ( “All models are wrong; some are useful.” G. E. P. Box). The steps (and the…
Writes like feedback. Even negative feedback, constructively given, is useful. While I’m still waiting for +Erik Tenkar to review Technical Grappling (hey! where’d that bus come from?), I got a pleasant surprise when +Mitch French over at Don’t Forget Your Boots spent about 1,750 words talking about his impressions of my book. Highlights: He likes enough of the concepts that…
Pyramid has a wish list. A bunch of issues that give guidance as to what to write. It’s fun, and there’s often some really novel stuff on there. But I think it would benefit from a few changes. Line Support GURPS has some pretty cool lines going on that people actually play. Support for that…
So things got busy in April, and I have only made piecemeal progress on the Heretical DnD project. The draft still stands at roughly 130,000 words, but there has been progress despite no more wordcount increases. I resolved some longstanding issues with the rules differentiating ranged and melee combat so that they were less differentiated…