GURPSDay on Friday
I am travelling, and was in a clean room working when i usually compile GURPSDay.
I will get it ASAP.
I am travelling, and was in a clean room working when i usually compile GURPSDay.
I will get it ASAP.
I have now finished all 39 subclasses for Dragon Heresy. Thusly, I will drink wine. Afterwards, I will soldier on and work on the 57,136-word spell list, since every spell in the SRD5.1, plus a few I and my playtesting team have invented, must be scrubbed to be consistent with the new rules concepts. But…
I saw a question on the RPG Stack Exchange which got my wheels turning briefly. “Hey,” said a user. “I want to use a particular ability in 3.5, but it requires two slashing weapons, and my guy uses maces. I want a slashing mace!” The question also had a lot of rules-specific questions about some…
All sorceresses have tattoos,I guess, but this one had a map! Today was Pathfinder, day, with +Jeromy French as GM, and +kung fu hillbilly and +Matt Sutton joining me as players. +Joshua Taylor and Evil Gimble was missing tonight. I am going to unashamedly talk spoilers here, so be warned. Last game ended with a…
A retroactive (and oft-repeated) introduction: After an actual-play hiatus where I was mostly writing and playtesting for GURPS. I was invited to play in a Pathfinder game, and after a few sessions, it was time to buy the book and learn the rules! I decided to try and read the Pathfinder rules cover-to-cover and see what inspiration strikes,…
GURPS has been poked at – with some level of truth – for not having a lot of adventure support. Well, someone went and made one – an adventure for 250-point dungeon fantasy characters. You can find a PDF file here, or a Wiki page here. The maps for Level 4 and deeper seem to…
The Alien Menace game has given me some good insights into some of the slow and fast parts of playing high action tactical combat with GURPS. Fair warning, this is going to be a bit stream of consciousness. Much like life, the importance of telescoping time when you can – the “Cautious Advance/XCOM Movement” style where…