GURPSDay on Friday
I am travelling, and was in a clean room working when i usually compile GURPSDay.
I will get it ASAP.
I am travelling, and was in a clean room working when i usually compile GURPSDay.
I will get it ASAP.
I just spent far too long writing up instructions. I will try and paste them into this post, but I will also upload the file. The Word 2013 File. The PPT file with my diagrams The actual PDF I found with a Newstead Pattern harness This may get ugly. I’m not going to take a…
I’m sure that once I’ve got the hang of this, it’ll be faster and easier. For now, making slow progress, but I get a lot of help, mostly from +Eric hil and +Brian Ronnle . The good: All the PCs are basically done. I’ve got their basic equipment in place – weapons and armor Doing the equipment inspired me…
This is the fourth issue that is devoted to Dungeon Fantasy. No surprise β itβs the most popular sub-line, having spawned at least 16 or 17 books, and of course, since it occupies the same turf as the most popular game today (D&D in all its flavors, be it D&D5, Pathfinder, or the various OSR…
I posted a bit on the merits of the Advantaged/Disadvantaged die roll mechanic that drew some nice commentary on Google+. Part of that was wondering out loud what 3d6, the GURPS basic resolution mechanism, would look like under the type of charts (% success vs. target number) that I used to generate the results. Good…
+Jake Bernstein sent me this note via my Google profile, and it seemed like a good topic by itself: Just had a random thought about this topic. I’m pondering a Banestorm game, and I am thinking of how to resolve the very “in-play” specific problem of archers and mages needing lots of time to get off…
I’m quite aware of the many, um, dynamic arguments about the concept of Hit Points in the various Dungeons and Dragons games. Are they physical injury (the answer seems to be ‘mostly not’)? Are they a good way to represent injury (jury out, but very, very heated)? Are they realistic (clearly not, nor are they…