GURPSDay on Friday
I am travelling, and was in a clean room working when i usually compile GURPSDay.
I will get it ASAP.
Successfully got two hours of raw video last night with +Steven Marsh , +Sean Punch , +David Pulver , J. Edward Tremlett, +Andy Vetromile, +Christopher Rice , and +Matt Riggsby for my Pyramid Panel interview for Gaming Ballistic. Did a bunch of editing last night, and the first draft is ready to be processed and…
After the discussion on how to kill someone dead in GURPS with firearms (which really does devolve to shoot ’em a lot in places that matter, more or less like real life), a few commenters noted that “dead in one turn” isn’t really where it’s at. +Peter V. Dell’Orto has noted before that dying, in GURPS, is…
Before the thread was banished to its cage and put in the Cone of Shame, JCurwen3 asked a pretty good set of questions that I thought I’d answer here. Question: in your post RESCALING MELEE WEAPONS, you presented the house rule (which I use and enjoy) that rescaled ST-powered damage to be sensible vs firearm damage….
As I mentioned a few days ago, we have a new blog in town. Hans-Christian Vortisch, author of GURPS Tactical Shooting among many other things, is starting up his own blog. You can see the kinds of things he thinks about in my Firing Squad interview with him. It’s called Shooting Dice – Guns and…
Not nearly this cool, alas. I got to get back into Cadmus’ skin today, in +Nathan Joy‘s GURPS Jade Regent DF game. Cadmus woke up after his last memory was being crushed under an Ice Worm, way back when. He woke up uncertain, neither tired or particularly rested, and with a bunch of money in his…
+Peter V. Dell’Orto noted here that sometimes there’s a bit of a mental squaaawwwk! when it comes to comparing piercing vs. impaling damage types. He makes some good points, and partly, this ties into penetration and injury GURPS-physics. Impaling damage, by and large, is assumed to result from a deep, often narrow, penetrating injury that gets…