Dungeon Grappling: Deal of the Day 9/24
Dungeon grappling is going to be 70% off tomorrow for the drive-thru RPG deal of the day. If you’ve been on the fence, tomorrow is going to be a great day to pick up the pdf version of that title.
Dungeon grappling is going to be 70% off tomorrow for the drive-thru RPG deal of the day. If you’ve been on the fence, tomorrow is going to be a great day to pick up the pdf version of that title.
Continuation of the GURPS Dungeon Fantasy Campaign following the Pathfinder Jade Regent Adventure Path. GM: +Nathan Joy Players: +Mark Langsdorf , +Theodore Briggs , +Kevin Smyth , +Emily Smirle , +Douglas Cole This will be an abbreviated tale, but let me start with the conclusion: we played for four hours in one giant combat that involved five PCs, and no fewer than fourteen adversaries….
March 2014’s RPG Blog Carnival is focusing on Virtual TableTops and Online Gaming. I invited VTT creators to chat with me briefly about the state of VTTs, and what’s the future of online RPGs. This evening I sat down for a brief chat with +Keith Athey of RPTools, and we spoke for just shy of a half-hour….
Thursday is GURPSDay. We’re a week and about 69,000 into the GURPS Dungeon Fantasy Kickstarter . Below you can find the blog activity from the last seven days. Over the last week there have been 53 GURPS-related posts from our list of 63 blogs that have popped up on the radar screen today. In the…
There’s an interesting discussion going on over at the SJG Forums about parrying unarmed attacks with weapons. It’s interesting for a bunch of reasons. GURPS Martial Arts has a bit to say on this subject, mostly in the text box appropriately titled Harsh Realism for Unarmed Fighters. GURPS Basic Set throws down on p. B376 and…
Continuing the GURPS 101 series on the fundamental stats (ST, DX, IQ, HT) and the derived statistics, we turn our sights on Dexterity, as well as two of the things it influences: Basic Speed and Move. Look for +Peter V. Dell’Orto‘s contribution over at Dungeon Fantastic. +Jason Packer knocks it out of the park, listing nearly every…
There’s an interesting thread with some strong opinions being given over on the SJG forums working out the details, pros, and cons of a house rule where you double HP (and DR). ST-based damage would be left alone, in order to restrict the muscle-powered weapon damage to penetration values more in line with firearms. Given…