Dungeon Grappling: Deal of the Day 9/24
Dungeon grappling is going to be 70% off tomorrow for the drive-thru RPG deal of the day. If you’ve been on the fence, tomorrow is going to be a great day to pick up the pdf version of that title.
Dungeon grappling is going to be 70% off tomorrow for the drive-thru RPG deal of the day. If you’ve been on the fence, tomorrow is going to be a great day to pick up the pdf version of that title.
I’m blog-stalking +Peter V. Dell’Orto these days. You should too. He’s penned a few posts on mapless combat for GURPS that got me thinking, again, of borrowing concepts from other games. In this case, the concept of Zones from Fate. Zones are a nice, abstract way of thinking about who’s where in a narrative game. You can fight…
Continuing the play report for the Skull and Shackles game, as always GM’d by +Jeromy French , with +Matt Sutton (Malgrim) , +kung fu hillbilly (Alejandro) , +Joshua Taylor (Gimbal) as my (Pel) more-or-less trusty allies. Hey, we’re pirates, trust is a guideline, not a rule. Play started with us waking up to find one of our new crewmembers missing from the ship, but clearly bad…
This is a combined report of the last two sessions. On hand were +Nathan Joy (GM), +Emily Smirle , +Theodore Briggs , +Mark Langsdorf , and +Kevin Smyth. Last time, we basically headed out for Tian, journeying north for an epic trek across the frozen top of the world. We got ambushed in a narrow passage, with a 100′ tall cliff of ice and…
+Aaron McLin made a comment on my previous post noting that if you actually have (say) a plane of elemental evil, where evil is a real, tangible thing, then working through the “they don’t think it’s evil” thing doesn’t work. From the comment feed on G+ Tabletop RPGs: That, I think, depends on how you want…
This is an article-by-article review of Pyramid #3/57: Gunplay. While I don’t usually do this, the subject matter of this issue is just what this blog ordered, and even if one of my own articles is in it, I really think every article, and nearly every word, of this issue is worth reading. So, a…
Been a decent weekend for writing. I’m finally putting three articles to bed that I’ve had in the hopper for a very, very long time. They’re all weaponry related, hand weaponry at that. One is related to weapon breakage, another on fixing and making weapons, and the last is on tweaking around with armor divisors…