Thursday is GURPSDay, a tradition I started in early February of 2013, shortly after I started Gaming Ballistic. I always did better writing to a schedule, and having a GURPS-themed post always go up on release day was fun.

Earlier this year, my little tradition got noticed by +Phil Reed, and he was sufficiently enthusiastic that I volunteered to try and collect posts published on Thursday that had GURPS material.

Enter +Jeffro Johnson and PERL. I don’t know PERL, but he does. And he rapidly took the idea and ran with it hard, writing for me a script that pulled every GURPS post form a blog. We even came up with a format that would allow summaries of each post, so long as they were embedded in the HTML and formatted correctly.

Each week, there usually wind up being on the order of 40-60 posts from just shy of 40 blogs. I have no doubt that with proper social networking, both of those numbers could easily double. We’ve gotten great participation, and the blog roll keeps increasing, though the pace has slowed.

Navelgazing


So, GURPSDay went more-or-less live in late January or early February. This has been, in a word, fantastic for my site. My blog started out getting about 3,300 pageviews in January, or about 100 views per day. As I kept at it, my traffic increased steadily, doubling by June, and then hitting a stability point. Each month, I’d get about 6000-8,000 page views, but if I did something particularly interesting, such as a good interview, it would spike to 9,000-10,000. It only went over 10,000 views twice, and I suspect those were particularly notable interviews.

Then in June or July 2014, D&D5e was released, and I did a series of posts on the game mechanics of dice rolling, as well as making and posting a 6th level 5e character for every class. Shattered my prior records, hitting 12,000 views, or about 400 per day. When that stopped, I dropped back down to 7,000-9,000, though I did blow myself up during that period of time.

The new year saw me return to regularly scheduled posting, and playing more games. The Reloading Press has been very popular, as have my writeups of the Aeon supers campaign. But when GURPSDay started in mid-January, things shot up and stayed there. January I hit over 14,000 views . . . and my worst month since then has been as good as my record up to then.

Looking Outward


One of the neat things about the GURPS blogs is that we’d often cross-pollinate anyway. Whether it was just someone riffing off of a post, or a purposeful collaboration or coincidence (like Melee Academy and GURPS 101), we were pretty good about sharing ideas.

That only got better with GURPSDay, as “I had no idea there were so many GURPS blogs” was pretty common. So there’s always something worth reading, which leads to always something worth writing about.

And I know that GURPSDay actually started a few people blogging – some of our most prolific writers are newbies, relatively, to at least the blogging scene, and it’s great to see things expand.

Stop, Collaborate, and Listen


Ultimately, what makes a community is communication and shared interest. If you blog about GURPS, write up your adventures and campaigns, or tinker with rules, there’s a community that contains some cool people, many of whom are among the more prolific of the GURPS author set, who are happy to engage in constructive conversation. (You will, however, get ignored if you’re a twit.) There’s even a GURPS writer’s help group that is on a bit of hiatus, but while it was going strong generated over 100,000 words of submitted GURPS content to Pyramid magazine.

So . . . overall, the GURPSDay experiment feels like both a personal and community success story thus far. I hope it grows. Of course, that required more brains!

Thursday is GURPSDay, and below you can find the blog activity from the last seven days.

Over the last week, as of 10am CST, there have been 61 GURPS-Related posts from our list of 38 blogs that have popped up on the radar screen.

The next two weeks will be slightly disrupted as I will be away from my desktop, but there will be one wrap-up post instead of two. 

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

Today some good script-writing by the proprietor of Roger BW’s blog helped me solve two long-standing issues with their blogs. I am still having an issue with T Bone’s GURPS Diner, but I feel confident we’re close. I’ve included all of their posts for 2016 to make up for what was missed – look for those at the end!

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line.


The Lands of Nandeme (Charles Saeger)

Game in the Brain (Justin Aquino)

Dark Paths and Wandered Roads (Jason Woollard)

  • Grand Duchy 79 (4/14/16) – The Grey Company assist the lizard riders in their foray against the “mutts” of the valley. Summary of the latest play session of The Grand Duchy of Adventure, our GURPS: Mystara campaign.
  • Sundered Lands 4.3 (4/12/16) – Seeker and Moonscar slink around the seedy part of Essanos over on the Shadowshore. (part 3/3) The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
  • Sundered Lands 4.2 (4/10/16) – Fortis and Valinya fly across the harbor in search of the local mages guild, the Witchwardens. (part 2/3) The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
  • Sundered Lands 4.1 (4/10/16) – Silver the Dragon (in female Elf form) and Arn the Dwarf (also in female Elf form) secure lodgings for the party. (part 1/3) The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.

Just Roll 3d6 (Colin)

  • Using Disadvantages to Create Character Hooks (4/12/16) – By choosing disadvantages based on the kinds of dramatic tension you want to create, you can quickly generate interesting characters and suggest plot hooks for your GM.

Orbital Vagaries (Christian Blouin)

Dungeon Fantastic (Peter Dell’Orto)

Southern Style GURPS (Chris Bower)

Insidious GURPS Planning (Mr. Insidious)

Shooting Dice (Hans-Christian Vortisch)

The Collaborative Gamer (Joseph Linden)

Cursed -75 Points (BowToChris)

Game Geekery (“Warren “”Mook”” Wilson”)

  • Modern Agents Quick-Start Characters (4/14/16) – Today I offer up a four-person team of “Heroic” level Quick-Start agents useful as FBI agents, mercenaries, a ring of thieves, etc.: the Face, the Hitter, the Infiltrator, and the Shooter. Enjoy!

Gaming Ballistic (Douglas Cole)

  • GURPSDay – Broad and narrow perspective (4/14/16) – I take a look at how GURPSDay itself is doing. Both personally and as a community, it looks healthy!
  • GURPS Day Summary April 8 – April 14, 2016 (4/14/16)
  • The M41 Pulse Rifle – stats and commentary (4/13/16) – For April Fool’s I wrote up the ammunition for the M41a pulse rifle from the Aliens movie. Here’s a discussion about the rifle itself. Oh, and check out the video where someone built a working one!
  • Aeon Campaign: S2E2 – Kidnapped (4/12/16) – S2E2 of the Aeon campaign continues the investigation into the attempted killing of a wealthy owner of a Forensics Lab, who we suspect is one of the seven scientists from an old lab accident gone wrong and a target for a mad bomber/super-soldier. We get distracted when the Commander’s third cousin, a super named Marionette, shows up to inform us that seven of their relatives have been kidnapped. This turns out to be related to the primary case.
  • Reloading Press: .44 Magnum (4/11/16) – This installment of the reloading press covers the mighty .44 Magnum. With carbine-like energy and damage out of a very-large-frame handgun, this cartridge was synonymous with gratuitously powerful hand cannons for years, until eclipsed by still-larger rounds.

Let’s GURPS (Pseudonym)

Fragments of the Last War (Bryan Timms)

Northport (Denis McCarthy)

Don’t Forget Your Boots (Mitch French)

Ironemblem Gaming (Richard White)

Mailanka’s Musings (Daniel Dover)

  • Psi Wars: Scavenger-Tech (and other economic concerns) (4/13/16) – Now that we’ve got all this gear, how do we afford it? A look at adapting the organizational wealth rules from Action to a setting with disparate wealth, plus adapting the Ham Clause to sub-optimal gear!

Ravens N’ Pennies (Christopher R. Rice)

Celti’s Chatter (Patrick Burroughs)

  • On Blindness (2/23/16) – In which, the author rejects munchkinism with disadvantages and suggests a limit.
  • On Improvisation (2/22/16) – In which, the author GMs by the seat of his pants.
  • Holistic Technology (1/29/16) – In which the author takes cyber-physical systems in Altered States to extremes.
  • What’s the Frequency, Kenneth? (1/28/16) – In which the author talks about frequency limitations in GURPS.
  • An Altered State of Mind (1/25/16) – In which the author discusses GURPS, cyberpunk, world-building, and Altered States.
  • GURPS Aging Calculator (1/23/16) – In which the author talks about programming for games and the GURPS aging rules.

RogerBW’s Blog (Roger Bell-West)

Thursday is GURPSDay, and below you can find the blog activity from the last seven days.

Over the last week, there have been 59 GURPS-Related posts from our list of 38 blogs that have popped up on the radar screen, and includes for the first time the Ironemblem Gaming blog, which is hosted on Tumblr. Apparently getting a tagged RSS feed from Tumblr is pretty easy, so yay. Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week. 

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line.


Game in the Brain (Justin Aquino)

The Collaborative Gamer (Joseph Linden)

Insidious GURPS Planning (Mr. Insidious)

The Lands of Nandeme (Charles Saeger)

The Red Mouser (Gotha)

Southern Style GURPS (Chris Bower)

Ironemblem Gaming (Richard White)

Cursed -75 Points (BowToChris)

Dungeon Fantastic (Peter Dell’Orto)

Game Geekery (“Warren “”Mook”” Wilson”)

  • Updated Maps and Other World Mapper (4/06/16) – Today I’m talking a bit about a new mapping program in beta, Other World Mapper, and the new maps I’ve made with it for my Quick-Play Adventures.

Just Roll 3d6 (Colin)

  • Minimalist Character Creation (4/05/16) – Fast character creation in GURPS? Yes, it’s possible! This post explores how to focus on attributes and skills in order to streamline the character creation process.

Dark Paths and Wandered Roads (Jason Woollard)

  • Sundered Lands 4.2 (4/07/16) – Fortis and Valinya fly across the harbor in search of the local mages guild, the Witchwardens. (part 2/3) The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
  • Sundered Lands 4.1 (4/07/16) – Silver the Dragon (in female Elf form) and Arn the Dwarf (also in female Elf form) secure lodgings for the party. (part 1/3) The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
  • Grand Duchy 78 (4/01/16) – The Grey Company explorers further into the valley, experiences a snakebite, skirts some ruins, gets bugs in their faces, finds some dead bodies and is accused of murder by lizard riding strangers. Another exciting episode of the Grand Duchy of Adventure, our GURPS Mystara campaign.

Hard Maths (CTA)

Let’s GURPS (Pseudonym)

Northport (Denis McCarthy)

Mailanka’s Musings (Daniel Dover)

  • Psi Wars: Miscellaneous Ships (4/07/16) – Not every ship in the Psi Wars universe will be a warship or a corvette suitable for heroic antics. Many of the vessels found in Psi Wars would be boring, mundane, but highly important trade vessels or colony ships or diplomatic envoys. This post outlines which existing ships might work best for such background NPC vessels and adjusts a few to make them fit into the Psi Wars universe better
  • Psi Wars: Alternate Super Weapons (4/07/16) – Bonus Post! What Star-Wars inspired campaign would be complete without some world-killing super-weapon. This post discusses readily available super-weapons from the GURPS Spaceships Series, and dips into Pyramid for a few more ideas you can use.
  • Psi Wars: Alternate Capital Ships and Dreadnoughts (4/06/16) – While not generally suitable for players, capital ships (SM 10+) ships serve as backdrops and opponents to the PCs. This post offers variations on the Sword, the Tarot, the Empire and the Viking
  • Psi Wars: Alternate Corvettes (4/05/16) – The GURPS Spaceships line offers us a variety of interesting SM +7 to +9 ships that we could use in our Psi Wars campaign. This posts offers variations on the Tiger, the Renegade, the Dark Horse, and the Taj Mahal
  • Psi Wars: Alternate Fighters (4/04/16) – GURPS Spaceships 4 includes a variety of interesting fighters we can just drop into Psi Wars. This posts offers variations of the Typhoon, Starhawk and Wyvern
  • Psi Wars: Alternate Spaceships (4/03/16) – The GURPS Spaceships line offers lots of ready-made ships. By tinkering with a system or two, we can offer even more ready-made starships for your Psi-Wars needs. This post includes a listing of the coming ships that are especially appropriate for players

Gaming Ballistic (Douglas Cole)

  • GURPS Day Summary April 1 – April 7, 2016 (4/07/16)
  • The rule of 14 for passive abilities (4/07/16) – Discussions with Christopher produce the Rule of 14 for plot details of tactical significance. A mutually acceptable assumption of what a player whose character has a high Observation, Perception, Search, or similar skills will get as part of the room description, as opposed to having to ask the GM for details.
  • Aeon Campaign: S2E1 – Bomb Voyage (4/05/16) – The Cavalry (our supers team) responds to the explosion of a bomb outside a church; we correctly deduce a second bomb is waiting for us, on a timer and remote detonator. We disarm it, and execute a spectacularly successful series of clue-finding investigations that leads us to another potential murder – and it is a murder, not a terrorist attack. Or rather, it’s both. We arrive in time to fend off a very dangerous foe, who escapes.
  • Reloading Press: M309 10x24mm Caseless (4/04/16) – The Reloading Press examines the M309 10x24mm caseless cartridge. This projectile – standard explosive light armor piercing – is the most commonly issued round to the marines all over the quadrant. It’s choice was, and is, not without controversy, however.
  • GURPS Action: Series Review index (4/03/16) – This post lists the links to all four comprehensive reviews of the GURPS Action series: Heroes, Exploits, Furious Fists, and Specialists.
  • Sunday Review: GURPS Action 4: Specialists (4/03/16) – This review of Action 4: Specialists concludes my review of the entire Action series. In brief, this is a fantastic concept for quick-building characters and NPCs that deserves to be expanded into every worked-example line. It’s that good, with exploitable elements for any modern action-oriented campaign, even realistic ones.

Code by Clockwork (Jeff Demers)

Ravens N’ Pennies (Christopher R. Rice)

Thursday is GURPSDay, and below you can find the blog activity from the last seven days.

Over the last week, there have been 45 GURPS-Related posts from our list of 35 blogs that have popped up on the radar screen, which is a nice chunk of reading material. Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week. 

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line.


Just Roll 3d6 (Colin)

  • Understanding Damage in GURPS Combat (3/29/16) – GURPS’ combat model is based on some specific assumptions. This post looks at those assumptions—as well as how to change those assumptions—in order to make combat work the way that fits your game.

Dark Paths and Wandered Roads (Jason Woollard)

Ravens N’ Pennies (Christopher R. Rice)

Orbital Vagaries (Christian Blouin)

Dungeon Fantastic (Peter Dell’Orto)

Mailanka’s Musings (Daniel Dover)

Game Geekery (“Warren “”Mook”” Wilson”)

  • GURPS Grenades – Big Bada Boom (3/30/16) – The next GURPS “fiddly bit” to look at are explosions, specifically grenades. Includes examples and a handy PDF table extrapolating both blast and fragmentation damage out to a range of 16 yards.

The Collaborative Gamer (Joseph Linden)

Further Up the Spire (Archon Shiva)

  • Ptolus Easter Egg Hunt (3/27/16) – A treasure hunt through players’ recollections, for free rerolls at the next session.

Game in the Brain (Justin Aquino)

Northport (Denis McCarthy)

One Yard Hex (Paul Stefko)

Southern Style GURPS (Chris Bower)

Gaming Ballistic (Douglas Cole)

  • GURPS Day Summary Mar 25 – Mar 31, 2016 (3/31/16)
  • Tactics: When in doubt, be Batman (Aeon/Supers) (3/31/16) – Powerful supers characters are great . . . but you have to play them right, and for The Commander in the Aeon campaign, I wasn’t. The key? Less Captain America, more Batman. Because as the phrase goes, be yourself, unless you can be Batman.
  • Aeon Campaign: S1E12 – Aftermath (3/29/16)
  • Reloading Press: .22LR (3/28/16) – This installment of the reloading press presents the classic beginner’s rimfire round, the .22 LR. Used in everything from target practice to assassination, it’s a surprisingly deadly projectile if you can make your shot placement count.
  • Sunday Review: GURPS Action 3 – Furious Fists (3/28/16) – This Sunday Review continues my examination of all four of the GURPS Action titles with Action 3: Furious Fists. This is a solid book that still might be too much detail for a roll and shout game. Nonetheless, if you really want to play the hand-to-hand type in a world of guns, this volume offers an excellent how-to.

The Red Mouser (Gotha)

Let’s GURPS (Pseudonym)

Cursed -75 Points (BowToChris)

Don’t Forget Your Boots (Mitch French)

Thursday is GURPSDay, and below you can find the blog activity from the last seven days.

Over the last week, there have been 54 GURPS-Related posts from our list of 37 blogs that have popped up on the radar screen, which is a nice chunk of reading material. Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week. 

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line.


Just Roll 3d6 (Colin)

  • GURPS Lite Review (3/22/16) – GURPS Lite is a great resource for introducing new players to GURPS. This review looks at what Lite does well, as well as the areas that need more support from Basic Set before players can start playing.

The Lands of Nandêmē (Charles Saeger)

Orbital Vagaries (Christian Blouin)

Game in the Brain (Justin Aquino)

Northport (Denis McCarthy)

The Red Mouser (Gotha)

Cursed -75 Points (Chris Nebulous)

Ravens N’ Pennies (Christopher R. Rice)

Game Geekery (“Warren “”Mook”” Wilson”)

  • GURPS Shotguns – This Is My Boomstick (3/23/16) – GURPS has a few fringe-case/optional rules that I find a bit more fiddly than the wonderfully elegant core bits. Today I’m looking at the first of these… how shotguns work in the game.

The Collaborative Gamer (Joseph Linden)

Insidious GURPS Planning (Mr. Insidious)

Dungeon Fantastic (Peter Dell’Orto)

Worlds Beyond Earth (Derrick White)

Gaming Ballistic (Douglas Cole)

  • GURPS Day Summary Mar 18 – Mar 24, 2016 (3/24/16)
  • Worse Better Fantasy Armor (3/24/16) – Thursday is GURPSDay, and I take a conversation I had about the No School Grognard ‘Better Fantasy Armor’ design system and start tweaking. For campaigns more realistic than DF, I like where it ended up.
  • Aeon Campaign: S1E11 – Exercising and Exorcising (3/22/16) – The Cavalry has an epic battle with the primary season 1 foe in the epic conclusion to the story arc. We learn what happens when you actually take time to plan, and we take down the bad guys in spectacular fashion. Too spectacular in some cases, which will have some repercussions later.
  • Hirelings have a shelf life (3/21/16) – Eventually, the hirelings get tired of being pushed around . . . then they do what you least expect. Retire and buy an inn. Inspired by posts from +Peter V. Dell’Orto talking about hireling abuse.

Shooting Dice (Hans-Christian Vortisch)

Dark Paths and Wandered Roads (Jason Woollard)

  • Sundered Lands 3 (3/24/16) – The companions finally arrive in the city of Essanos and begin their search for the mysterious blonde girl said to be the key to defeating the Chaos Lords. The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.

Let’s GURPS (Pseudonym)

Mailanka’s Musings (Daniel Dover)

5 Stone Games (5 Stone Games)

Southern Style GURPS (Chris Bower)

World of Lycretia (Jeromy French)

No School Grognard (Mark Langsdorf)

Thursday is GURPSDay, and below you can find the blog activity from the last seven days.

Over the last week, there have been 43 GURPS-Related posts from an ever-expanding list of 37 blogs that have popped up on the radar screen, which is a nice chunk of reading material. Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week. This week we’re changing up the time we ran the script, so checking out the update that will show up tonight or tomorrow morning is key!

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line.


Just Roll 3d6 (Colin)

The Lands of Nandêmē (Charles Saeger)

Orbital Vagaries (Christian Blouin)

Game in the Brain (Justin Aquino)

The Red Mouser (Gotha)

Ravens N’ Pennies (Christopher R. Rice)

Game Geekery (Warren “Mook” Wilson)

  • Printing RPG PDFs to Hardcopy Books (3/16/16) – Gamers are often curious about printing their PDFs as hardcopy books. This post has both pictures and prices for a few books I’ve made for myself using Lulu.

The Collaborative Gamer (Joseph Linden)

Insidious GURPS Planning (Mr. Insidious)

Dungeon Fantastic (Peter Dell’Orto)

Gaming Ballistic (Douglas Cole)

  • GURPS Day Summary Mar 11 – Mar 17, 2016 (3/17/16)
  • My Danger Sense is Tingling (3/17/16) – The Danger Sense advantage is something that I both love and hate, as both a player and GM. I discuss why, and whether, in the years since 4e came out, that improvements in metagame mechanics have made the advantage somewhat superfluous, or at least easier to handle in other ways.
  • Aeon Campaign: S1E10 – This computer really IS possessed (3/15/16) – In the Aeon supers game, we turn a no-win situation into a locked room mystery for our foes. A lot of exposition and discussion with a possessed AI (no, literally), and the revelation that a long-time rival is behind a lot more evil than your run-of-the-mill power-hungry organizational climber.

Shooting Dice (Hans-Christian Vortisch)

Dark Paths and Wandered Roads (Jason Woollard)

  • Grand Duchy 77 (3/17/16) – The Grey Company cautiously continues their exploration of the quiet valley. Challenges continue to present themselves, but they are overcome. Summary of the latest play session of The Grand Duchy of Adventure, our GURPS: Mystara campaign.
  • Simple Tricks II (3/15/16) – The Lambda Heist. The Crew of the Painted S’kytri infiltrate, assault and steal from an Imperial base on a backwater moon. Episode II of our ongoing GURPS: Star Wars campaign.

Let’s GURPS (Pseudonym)

Mailanka’s Musings (Daniel Dover)

Further Up the Spire (Archon Shiva)

  • Session: The Shipment (3/16/16) – A new drug lord is trying to install his trade in Mistzy’s neighborhood.

Southern Style GURPS (Chris Bower)

Armin’s GCA 5 Blog (Armin Sykes)

No School Grognard (Mark Langsdorf)

As a GURPS player, I both love and hate Danger Sense.

It’s a great “get out of jail free” card to have in your pocket, in that you notionally get warning (or at least a die roll) to see bad things coming. It should make you hard to ambush, hard to sneak up on, and hard to get hit with random acts of God and man without at least having the chance to get out of the way.

So I love it, and there’s enough realism there in terms of sensory fusion that the concept doesn’t bug me.

But I hate it too. Mostly because it’s a passive ability that is so very, very easy to to forget. “What about my danger sense!” is bad enough in its way. It means potentially haranguing the GM about it whenever it might come up.

It’s also burden-shifting. Really, this sort of passive ability is in the GM’s hands nearly all the time. So it’s shifting workload to an already laden individual.

And after a long workday, with a few glasses of wine in me . . . Danger Sense just ain’t on my mind. So it winds up being points wasted, because it’s either used too much (and is annoying), or not used at all (because one forgets), or is a burden on the GM who has to play it for you, and then gets yelled at when yeah, the Perception roll fails and you really don’t notice the lecherous werewolves with guns* coming for you.

And with all the mechanical improvements that have come about since 2004, I have to wonder if Danger Sense is really necessary anymore.

Active abilities – even raw, naked metagame abilities – are nice because they are completely above board. I spend a character point or bonus point or wildcard point or luck point or a re-roll based on a high tactics skill, and the bad thing that was about to happen  . . . doesn’t. Or does, but doesn’t fall squarely on my shoulders as it would have.

There are a lot of things where you could use them much like buying successes. You step from behind the pile of crates, and the GM says “you are spotted by the guard.” And that’s because he’s rolling Per+10 because it’s close range in plain sight. You’ve got two choices: spend 1 metagame point to have him reroll that Perception roll (plain sight – you’re still toast), or right the heck then, you spend 2 or 3 such points and you get a funny feeling and “rewind” to before you stepped out from behind the crates to begin with.

The sniper shot that would hit you? Spend a point and get a reroll, or two or three and you just duck.

There are so many good metagame currencies that exist now in GURPS that I have to wonder if the passive ability that is Danger Sense is really needed anymore. I know my current supers character in +Christopher R. Rice‘s game, Ian “The Commander” Owari, has Per-18 and Danger Sense and what we just realized should have been Tactics-22 or even Tactics-27 in a firefight. But we forget a lot of the passive abilities, and rarely use the active re-rolls from Tactics, because we get swept up in the moment for one, and metagame “oh no you didn’t!” moments can be jarring for players and GMs alike.

But lacking this sort of foresight (or Foresight, from Pyr #3/53) is a big deal to the character concept. And having it be an actively managed pool of ability would be much easier for all of us than the passive, in the background Danger Sense.

*That’s from an old phrase I used to use when describing how to do interval training. Run for 60-120 seconds like you’re being chased by . . . 

Two things are taking my blogging time right now.

First is that +Jeffro Johnson is helping me get acquainted with the PERL script we use to get the GURPSDay thing going. His ownership and authorship of the script was always supposed to be temporary, but he’s just so efficient that we never really completed the knowledge transfer. We got 35 of 37 blogs pulling properly, but two outliers will take more wrestling.

The second piece is the D&D project, on which I made ridiculous progress and then last week hardly any. That’s not a slow-down in intent and commitment – I still know mostly what I want to do with it, and in a few more days, if I don’t hear from one guy, I’ll start with the “what do I do on X and Y” final commits. I’m planning on staging some test fights this weekend, too. Once I settle a few “what do I do” questions, it’s a matter of pounding it out.

I’ve been getting great advice, too. And help with still more. I chose better than I knew when I picked my playtesters, too.

Thursday is GURPSDay, and below you can find the blog activity from the last seven days.

Over the last week, there have been nearly 60 GURPS-Related posts from an ever-expanding list of 35 blogs that have popped up on the radar screen, which is a nice chunk of reading material. Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line.


World of Lycretia (Jeromy French)

Code by Clockwork (Jeff Demers)

Don’t Forget Your Boots (Mitch French)

Sharrukin’s Palace (Jon F. Zeigler)

The Red Mouser (Gotha)

The Collaborative Gamer (Joseph Linden)

The Lands of Nandêmē (Charles Saeger)

Game Geekery (Warren “Mook” Wilson)

  • The Bunnies’ Tale (Bunnies & Burrows) (3/09/16) – Racing against the clock to post a new Quick-Play Adventure, “The Bunnies’ Tale,” inspired by stories such as Watership Down and games like Bunnies and Burrows. I will post it for download Thursday, even if it has to temporarily be a “beta version.”

Insidious GURPS Planning (Mr. Insidious)

Cursed -75 Points (Chris Nebulous)

Orbital Vagaries (Christian Blouin)

RogerBW’s Blog (Roger Bell-West)

Game in the Brain (Justin Aquino)

Mailanka’s Musings (Daniel Dover)

  • Psi Wars: Robots (3/10/16) – An analysis of the intent of robots in Psi Wars and a quick look at Ultra-Tech robot templates and how to turn them into into working characters
  • Bonus Post: Modifying Robots (3/09/16) – A deeper look at using the gadget rules to modify robot templates, including adjusting dollar costs for modified robots!

Southern Style GURPS (Chris Bower)

Just Roll 3d6 (Colin)

Armin’s GCA 5 Blog (Armin Sykes)

Shooting Dice (Hans-Christian Vortisch)

Worlds Beyond Earth (Derrick White)

Let’s GURPS (Pseudonym)

Dungeon Fantastic (Peter Dell’Orto)

One Yard Hex (Paul Stefko)

Gaming Ballistic (Douglas Cole)

  • GURPS Day Summary Mar 4 – Mar 10, 2016 (3/10/16)
  • Retroactive Planning in GURPS (3/10/16) – Based on some what-if moments from the Aeon S1E9 game, I think about ways to reinforce good planning mechanically. Borrowing from both the Wait maneuver and the concept of Tactics re-rolls, this foreseen contingencies mechanic allows some retroactive adjustment of the tactical situation – if you can see it coming.
  • Aeon Campaign: S1E9 – Ordering trouble in 30 minutes or less (3/08/16) – A pivotal episode, as the team recons what turns out to be a black operations warehouse, which is then attacked by another black operations group. We crash the party, go full-on tactical death-mode, and then successfully negotiate for a cease-fire. We find out some of the key players in the whole thing, including a rogue AI, but can’t quite figure out how to bring the event to a close by the time we end . . . but we have some good ideas.
  • Reloading Press: 5.45x39mm (3/07/16) – This week’s edition of the Reloading Press is a bit of a follow-on to last week’s, and it covers the small-bore variant on the Soviet side of things, the 5.45x39mm.
  • Sunday Review: GURPS After the End 1 – Wastelanders (3/06/16) – We have a new series in town, and an old one. After being held up in release limbo for an awfully long time, the post-apocalyptic GURPS After the End 1 – Wastelanders has clawed its way through broken terrain, starvation, radiation, and mutant dinosaurs to snap at our heels. This is a comprehensive review of AtE 1: I can tell that SJG is learning from prior successes.

Dice and Discourse (Joseph Mason)

Thursday is GURPSDay, and below you can find the blog activity from the last seven days.

Over the last week, there have been about 46 GURPS-Related posts from an ever-expanding list of 35 blogs that have popped up on the radar screen, which is a nice chunk of reading material. Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line.


Insidious GURPS Planning (Mr. Insidious)

The Lands of Nandêmē (Charles Saeger)

Dungeon Fantastic (Peter Dell’Orto)

Just Roll 3d6 (Colin)

  • Narrating Better Failures (3/02/16) – Tips for narrating failed dice rolls to keep the action going
  • Simplifying Gameplay with Task Difficulty Modifiers (3/01/16) – By using task difficulty modifiers, GMs can speed up play by streamlining success roll and cutting through “modifier overload.”
  • Why Play GURPS? (2/29/16) – GURPS has several advantages over other RPGs that make it one of the best systems to learn—especially if you plan on playing lots of games!

Into the Storydark (Morgrim)

Fragments of the Last War (Bryan Timms)

Let’s GURPS (Pseudonym)

Sharrukin’s Palace (Jon F. Zeigler)

Gaming Ballistic (Douglas Cole)

  • GURPS Day Summary Feb 26 – Mar 3, 2016 (3/03/16)
  • GURPS DF Adventure: Beneath Castle Everglory (3/03/16) – Beneath Castle Everglory is an adventure for 5 or more 250 point PCs built according to the templates in GURPS Dungeon Fantasy. It’s available as a free PDF or on a wiki page. Check it out!
  • Combat plans courtesy of Action 2 (3/03/16) – Using the GURPS Action 2 action movie plot framework to evaluate the capabilities and weaknesses of a hero is surprisingly useful . . . and fast. The post uses The Commander, a 1,200-point super from the Aeon campaign as an example.
  • Aeon Campaign: S1E8 – Demon Wasps and Conversations with Relatives (3/01/16) – In the 8th episode of the Aeon GURPS supers campaign, the team goes for coffee at a converted church, accidentally allows a demon to enter, chats with a seer, and fights demons and demon wasps. Yukio the Dog of NIMH barely survives. Then we talk to relatives, who may well be more interesting than the team itself.
  • Reloading Press: 7.62x39mm (2/29/16) – This week’s edition of the Reloading Press comes a day late and a round short, but that round is the nearly ubiquitous 7.62x39mm M43 projectile carried and fired by probably billions worldwide.

Orbital Vagaries (Christian Blouin)

Game Geekery (Warren “Mook” Wilson)

  • The Bunnies’ Tale (PC Rabbits) (3/02/16) – A new Quick-Play Adventure is in the works, this one “The Bunnies’ Tale,” inspired by stories such as Watership Down and games like Bunnies and Burrows. It isn’t quite finished, but you can peek at the progress so far!

Worlds Beyond Earth (Derrick White)

Code by Clockwork (Jeff Demers)

Further Up the Spire (Archon Shiva)

Southern Style GURPS (Chris Bower)

Shooting Dice (Hans-Christian Vortisch)

Mailanka’s Musings (Daniel Dover)

The Red Mouser (Gotha)

Armin’s GCA 5 Blog (Armin Sykes)

The Collaborative Gamer (Joseph Linden)

Hard Maths (CTA)