Thursday is GURPSDay, and below you can find the blog activity from the last seven days.

Over the last week, there have been about 46 GURPS-Related posts from an ever-expanding list of 35 blogs that have popped up on the radar screen, which is a nice chunk of reading material. Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line.


Insidious GURPS Planning (Mr. Insidious)

The Lands of Nandêmē (Charles Saeger)

Dungeon Fantastic (Peter Dell’Orto)

Just Roll 3d6 (Colin)

  • Narrating Better Failures (3/02/16) – Tips for narrating failed dice rolls to keep the action going
  • Simplifying Gameplay with Task Difficulty Modifiers (3/01/16) – By using task difficulty modifiers, GMs can speed up play by streamlining success roll and cutting through “modifier overload.”
  • Why Play GURPS? (2/29/16) – GURPS has several advantages over other RPGs that make it one of the best systems to learn—especially if you plan on playing lots of games!

Into the Storydark (Morgrim)

Fragments of the Last War (Bryan Timms)

Let’s GURPS (Pseudonym)

Sharrukin’s Palace (Jon F. Zeigler)

Gaming Ballistic (Douglas Cole)

  • GURPS Day Summary Feb 26 – Mar 3, 2016 (3/03/16)
  • GURPS DF Adventure: Beneath Castle Everglory (3/03/16) – Beneath Castle Everglory is an adventure for 5 or more 250 point PCs built according to the templates in GURPS Dungeon Fantasy. It’s available as a free PDF or on a wiki page. Check it out!
  • Combat plans courtesy of Action 2 (3/03/16) – Using the GURPS Action 2 action movie plot framework to evaluate the capabilities and weaknesses of a hero is surprisingly useful . . . and fast. The post uses The Commander, a 1,200-point super from the Aeon campaign as an example.
  • Aeon Campaign: S1E8 – Demon Wasps and Conversations with Relatives (3/01/16) – In the 8th episode of the Aeon GURPS supers campaign, the team goes for coffee at a converted church, accidentally allows a demon to enter, chats with a seer, and fights demons and demon wasps. Yukio the Dog of NIMH barely survives. Then we talk to relatives, who may well be more interesting than the team itself.
  • Reloading Press: 7.62x39mm (2/29/16) – This week’s edition of the Reloading Press comes a day late and a round short, but that round is the nearly ubiquitous 7.62x39mm M43 projectile carried and fired by probably billions worldwide.

Orbital Vagaries (Christian Blouin)

Game Geekery (Warren “Mook” Wilson)

  • The Bunnies’ Tale (PC Rabbits) (3/02/16) – A new Quick-Play Adventure is in the works, this one “The Bunnies’ Tale,” inspired by stories such as Watership Down and games like Bunnies and Burrows. It isn’t quite finished, but you can peek at the progress so far!

Worlds Beyond Earth (Derrick White)

Code by Clockwork (Jeff Demers)

Further Up the Spire (Archon Shiva)

Southern Style GURPS (Chris Bower)

Shooting Dice (Hans-Christian Vortisch)

Mailanka’s Musings (Daniel Dover)

The Red Mouser (Gotha)

Armin’s GCA 5 Blog (Armin Sykes)

The Collaborative Gamer (Joseph Linden)

Hard Maths (CTA)

Thursday is GURPSDay, and below you can find the blog activity from the last seven days.

Over the last week, there have been about 55 GURPS-Related posts from 31 blogs that have popped up on the radar screen, which is a nice chunk of reading material. Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line.


Dark Paths and Wandered Roads (Jason Woollard)

  • Sundered Lands 2 (2/25/16) – The newly reunited Guardians recover from a battle with demons, speak with the dead, catch a ride on ship with some old friends and nearly lose one of their own to a deadly demon disease! The Lopan Aftermath – the newest adventures in the Sundered Lands of Palladium, our GURPS Palladium Fantasy campaign.

Worlds Beyond Earth (Derrick White)

Insidious GURPS Planning (Mr. Insidious)

  • Getting Past Doors: Modern Options (2/19/16) – I take a more modern look at getting past locks and doors. And I show off a picture of that one time I reprogrammed an electronic road sign.

The Lands of Nandêmē (Charles Saeger)

World of Lycretia (Jeromy French)

Southern Style GURPS (Chris Bower)

Ravens N’ Pennies (Christopher R. Rice)

Game in the Brain (Justin Aquino)

Celti’s Chatter (Patrick Burroughs)

  • On Blindness (2/23/16) – In which, the author rejects munchkinism with disadvantages and suggests a limit.
  • On Improvisation (2/22/16) – In which, the author GMs by the seat of his pants.

RogerBW’s Blog (Roger Bell-West)

Further Up the Spire (Archon Shiva)

  • Year One Summary (2/23/16) – For my campaign’s one-year anniversary, I compiled a list of all the factions and forces the PCs have interacted with.

Sharrukin’s Palace (Jon F. Zeigler)

Shooting Dice (Hans-Christian Vortisch)

5 Stone Games (5 Stone Games)

Northport (Denis McCarthy)

Game Geekery (Warren “Mook” Wilson)

Dungeon Fantastic (Peter Dell’Orto)

Mailanka’s Musings (Daniel Dover)

Let’s GURPS (Pseudonym)

The Collaborative Gamer (Joseph Linden)

Dice and Discourse (Joseph Mason)

Armin’s GCA 5 Blog (Armin Sykes)

Gaming Ballistic (Douglas Cole)

  • GURPS Day Summary Feb 19 – Feb 25, 2016 (2/25/16)
  • Guns, Guns Sport, and Task Difficulty Modifiers (2/25/16) – Based on a SJG Forum thread, I take a somewhat-heretical look at combat and sporting usage of firearms, and try and provide an alternate, unified framework for the Guns skills and their use.
  • Adventure Planning and Execution (2/25/16) – I learned a few things about running adventures over the last few weeks, and thanks to the review of Action 2, I had a ready structure to articulate what I might do when I run my own games in the future.
  • Aeon Campaign: S1E7 – Makin’ Dividends in the Worst Way Possible (2/23/16) – The team goes to intercept a woman who is set for assassination based on the information on the card. We arrive to foil the worst gang execution ever, but discover that our intended victim is a super-powerful precog, and the last and ‘most valuable’ of at least 20 targets. We find a book of pictoral prophecy that doesn’t bode well for any of us . . .
  • Reloading Press: 6.5 Grendel (2/22/16) – Today we hit the 6.5 Grendel. It has one job, which is to reach out to 800 yards or more from an AR15 platform . . . and it does that job admirably.
  • Sunday Review: GURPS Action 2: Exploits (2/21/16) – GURPS Action 2 is under-appreciated, and this review points out why. It contains simplifications that take slog out of the game. It also represents a distilled list adventuring tasks packaged for easy consumption. Use of Find (Skill) in the PDF makes for a fantastic reference guide. A must have.

Thursday is GURPSDay, and below you can find the blog activity from the last seven days.

Over the last week, there have been about 50 GURPS-Related posts from 28 or so blogs that have popped up on the radar screen, which is a nice chunk of reading material. Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line.


Sharrukin’s Palace (Jon F. Zeigler)

The Lands of Nandêmē (Charles Saeger)

Gaming Ballistic (Douglas Cole)

Worlds Beyond Earth (Derrick White)

Fragments of the Last War (Bryan Timms)

Northport (Denis McCarthy)

Let’s GURPS (Pseudonym)

Ravens N’ Pennies (Christopher R. Rice)

The Collaborative Gamer (Joseph Linden)

Game Geekery (Warren “Mook” Wilson)

  • Locus: A Needle in Infinite Haystacks (2/17/16) – A bit more fleshing out of the multi-dimensional Locus setting, from a one-shot convention game I GMed last weekend. Analysis of the adventure fills in some additional details about the city.

Further Up the Spire (Archon Shiva)

RPG Jutsu (Merlin Avery)

Southern Style GURPS (Chris Bower)

5 Stone Games (5 Stone Games)

Dark Paths and Wandered Roads (Jason Woollard)

  • Grand Duchy 76 (2/18/16) – The Grey Company completes another leg of their journey only to begin a new one. At the end of the mountain trail, they pass a blocked gate and enter a quiet, unsettling valley. An undead horde tries to eat Iris and I share a souped up version of Turn Undead. The next installment of our GURPS Mystara campaign.

Mailanka’s Musings (Daniel Dover)

Dungeon Fantastic (Peter Dell’Orto)

One Yard Hex (Paul Stefko)

Armin’s GCA 5 Blog (Armin Sykes)

Insidious GURPS Planning (Mr. Insidious)

Shooting Dice (Hans-Christian Vortisch)

World of Lycretia (Jeromy French)

Thursday is GURPSDay, and while writing a review of GURPS Action 2: Exploits, hopefully for this coming Sunday, I was reading through the section on Squad SOP from Chapter 2, and the point made on “Subtlety” jumped out at me. The advice it gives is “The GM should ask each player to describe his PC’s “stealth mode,” and note the relevant skills and equipment modifiers. This will prevent arguments like whether the shooter had his machine gun under a trench coat!”
This is excellent advice, and seems exportable to nearly any game, and definitely a few of them in which I’m playing. 
In fact, it seems like broadening the concept is a good idea, and as usual, Action 2 gives a lot of the right cues. 
Instead of just picking a “stealth mode,” players should specify in moderate detail their character’s choice for the C-HEADS in Chapter 2 in the case of “casual circumstance,” “subtle but ready,” and “brashly offensive.”
The Examples

The easiest way to show this is probably by example. I’ll pick on first The Commander, my superhero modeled a bit on Captain America, but he’s playing out a bit more like a combination of Jean Grey and Steve Rogers rather than how I thought he’d go. In any case, here are the examples, which can be read right out of the Table of Contents in Action 2’s preview. But I’ll lead off with everyone’s favorite concerns, weapons and armor.
Armor
  • Casual: The Commander has a super-suit that has chameleon properties. So he could conceivably be in armor all the time, perhaps excepting when he sleeps. That suit is not the highest point value part of him, but it is basically irreplaceable. He’d take it off to sleep and when in known-secure locations. Otherwise, he’s wearing it.
  • Subtle: His subtle mode is the suit redone as military fatigues in the latest pattern. It doesn’t look like armor, but it is – right down to a transparent face-shield
  • Brash: His “all-in” costume is no more protective, but it is a lot more overt. Modern samurai-looking garb worn for intimidation and recognizability. It screams ‘I’m here, and I’m in your face,” as a deliberate statement.
Weaponry
  • Casual: A concealed pistol.
  • Subtle: His pistol and his sword, which he’s rarely without. His rifle would likely be present but slung or otherwise hidden, or perhaps left behind. He might go with a telescoping baton instead of the sword, for melee.
  • Brash: Rifle, pistol, sword. This is how he spends most of his time, because the high Reputation and recognition of his face, his sword, and his method of doing things. 
Communications

  • Casual: Cell phone, like the rest of the planet. Perhaps it’s a secure one, but basically nothing special.
  • Subtle: He can use gestures and military hand signals for silence, but that isn’t exactly subtle, though it is quiet. And he needs other military guys to receive those signals. His combat suit has embedded comms, though, so subvocal communication is viable.
  • Brash: Loud voice, tactical comms.
Formations
The Cavalry (the name of the super team) has done very little thinking on this, and it shows. We usually show up in Brash mode, full battle rattle and capes flying. This is in genre, but we’ve never done subtle or casual as part of a mission. We need to think on this a lot more.

  • Casual: We have tended to arrive either by VERTOL (the opposite of subtle) or with Eamon carrying us in flight mode (less overt, but still – guys dangling in the air isn’t exactly super-normal).
  • Subtle: We have no plans or positions. The Commander has, in fact, broken out of subtle and careful in some Impulsive=like behavior in a few recent missions, pulling Leeeroy Jenkins! when things were bogging down in his mind. We need a way and a formation to enter into things. Probably the Rat Queen on point, as both recon (disasembled) and heavy hitter (she is a mighty tank) that can take a shot if the cover is blown. Then the Commander and Arc Light as the front line, with Zephyr as light cavalry in skirmish mode – in and out to test weaknesses and exploit holes. Eamon is a bit of a glass cannon due to low defenses, but he can literally lift a ship with his TK, and his gravity manipulation shape the battlefield. So he’s in the back. Yukio the Dog of NIMH is a hey diddle diddle, straight up the middle kind of puppy, and not good for subtle.
  • Brash: As above, but with Yukio in full-on “Fezzik, tear his arms off” mode. Rat Queen enters in Rat Ogre form, instead of dispersed.
Light up the Night

  • Casual: Nothing special, or perhaps a tactical flashlight dismounted from a weapon
  • Subtle: Ironically, The Commander is quite sure his suit has vision-enhancement, but is also quite sure he can’t make it work for some reason. So he’s forced to rely on his enhanced natural senses . . . which given Perception-18, are good enough that if he moves slowly, he’s as good as most people are in broad daylight when there is an overcast sky with a moon in it (-8 to Vision). So his “stealth” light source is no light source at all.
  • Brash: Not sure if Arc Light’s suit has a day-glo mode. Otherwise, senses and flashlights, or even torches and lanterns. 
Parting Shot
There are some very basic questions here that can and should be asked and answered of any adventuring party, regardless of Tech Level. How do you travel? How to you communicate? How do you go about town without attracting attention, and how well protected are you when you do so? When the lights go out, can you see? How? Can others see you by your own light?
As The Commander, I typically sport DR 21 or even DR 41 if attacked willfully and overtly from the front with a physical attack – a combination of armor and force fields give me enough juice to stop a .50 BMG. So he can go about protected, and his martial arts and telekinesis provide weapons that can’t be taken away or seen. But we have yet to think much about transport, formations, light, or comms . . . and this last time it nearly cost us.
In a Fantasy game, the questions aren’t that different, and still as useful. And they’d be useful still in Swords and Wizardry, Fate, Night’s Black Agents (!), or D&D. These are universal adventuring concerns, helpfully laid out for us by Sean in Action 2.

Thursday is GURPSDay, and below you can find the blog activity from the last seven days.

Over the last week, there have been about 50 GURPS-Related posts that have popped up on the radar screen, which is a nice chunk of reading material.

Some of the more recent entries are really good – stuff that would have fit well into Pyramid.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line.

Southern Style GURPS (Chris Bower)

Shooting Dice (Hans-Christian Vortisch)

Gaming Ballistic (Douglas Cole)

  • GURPS Day Summary Feb 5 – Feb 11, 2016 (2/11/16)
  • Alternate Defenses for All-Out Attack (2/11/16) – Players rarely select All-Out Attack in the games I’ve played in, because of the loss of defenses. This is true even when using Tactical Shooting with firearms, which serves to divorce the action even more from the more realistic rules in the book. I explore options to make it more attractive without dominating the game.
  • Melee Academy: Opening Moves for my Superhero (2/10/16) – Welcome to Melee Academy, and today’s topic is opening moves. In a recent set of superhero campaigns, I discover that sometimes the best opening move is that which gives you the most tactical information about an unknown foe.
  • Aeon S1E5: More than meets the eye (2/09/16) – In the Aeon GURPS Supers campaign, the team investigates a pattern of exploding transformers. We suspect an electrically-powered super, do our homework, and survive a fight through luck, more luck, and the skin of our teeth.
  • Reloading Press: .45 ACP (2/08/16) – This installment of the reloading press presents the venerable but effective (and some would say winner and still champion) .45ACP pistol cartridge, with stats for GURPS and D&D.
  • Geek & Sundry on GURPS – some praise, some misconceptions (2/05/16) – Geek & Sundry does a nice piece on games that are not Dungeons and Dragons. It mentions GURPS, but does it a disservice by perpetuating some stereotypes that were never wholly true, and with the advent and maturation of Fourth Edition are outdated at best.

Let’s GURPS (Pseudonym)

Ravens N’ Pennies (Christopher R. Rice)

Castalia House (Jeffro Johnson)

The Collaborative Gamer (Joseph Linden)

Armin’s GCA 5 Blog (Armin Sykes)

RPG Jutsu (Merlin Avery)

Northport (Denis McCarthy)

Further Up the Spire (Archon Shiva)

Worlds Beyond Earth (Derrick White)

Mailanka’s Musings (Daniel Dover)

Game Geekery (Warren “Mook” Wilson)

  • GM Convention Tips (2/11/16) – Some quick thoughts on prepping a one-shot convention game.

Dark Paths and Wandered Roads (Jason Woollard)

  • Simple Tricks I (2/11/16) – Episode I of our brand new GURPS:Star Wars campaign! The Crew of the Painted S’kytri mourns the loss of a good friend and find themselves in the middle of an old-fashioned cantina shootout!

Insidious GURPS Planning (Mr. Insidious)

Dungeon Fantastic (Peter Dell’Orto)

Code By Clockwork (Jeff Demers)

Thursday is GURPSDay, and below you can find the blog activity from the last seven days.

Improvements since last time?

MOAR PLAYERS! We’ve increased the number of blogs being polled by about 50%

Only a week at a time – As was originally envisioned, GURPSDay will aggregate all the GURPS-tagged posts from the prior week.

Working on summaries – We’re trying to include a short summary of each post that the author provides. There are some details of the formatting we’re working out, so they don’t all have them.

Random order – to be fair to everyone, we’re randomizing the blog-roll order each time. So scroll through the entire list and see what people are writing about!

Finally – the feed script is looking for the tag/label/category GURPS. If you occasionally blog about GURPS, send me an email at gurpsday@gmail.com and I can ensure that when you DO write, it gets picked up.

With that, here’s this week’s content! This post will be updated around midnight tonight, to try and catch any last-minute updates or additions!

The Collaborative Gamer (Joseph Linden)

Further Up the Spire (Archon Shiva)

Let’s GURPS (Pseudonym)

Code by Clockwork (Jeff Demers)

No School Grognard (Mark Langsdorf)

  • Castle of Horrors Session 17 (2/04/16) : The PCs hunt down the vampire and engage it in a confused melee when they are attacked in turn by the crazy axeman!
  • Castle of Horors Session 16 (1/29/16) The PCs meet the gnomes on the 3rd floor again and discover they’re bound to a vampire! The vampire attacks and is forced to flee, but the PCs still need to find the lair and finish it off.

Southern Style GURPS (Chris Bower)

Dungeon Fantastic (Peter Dell’Orto)

RogerBW’s Blog (Roger Bell-West)

Shooting Dice (Hans-Christian Vortisch)

Gaming Ballistic (Douglas Cole)

  • GURPS Day Summary Jan 28, 2016 – Feb 4, 2016 (2/04/16) – The GURPSDay post list and summaries for the week of Jan 28 through Feb 4.
  • Quick and Dirty Guns Combat (2/04/16) – The rules in GURPS for guns combat stack modifiers more than nearly everything else in the game. It’s possible to speed things up by simplifying things into broad categories, and the post provides worked examples.
  • Aeon S1E4: Breakfast at Epiphanies (2/02/16) – The team takes a trip into Groundhog Day. A figure important to both our past and future is caught in a time loop – but we don’t know that yet. Or do we?
  • Reloading Press: .40 S&W (2/01/16) – The Reloading Press weekly feature writes up the .40S&W pistol cartridge.

Ravens N’ Pennies (Christopher R. Rice)

5 Stone Games (5 Stone Games)

One Yard Hex (Paul Stefko)

Don’t Forget Your Boots (Mitch French)

Insidious GURPS Planning (Mr. Insidious)

Dark Paths and Wandered Roads (Jason Woollard)

  • Sundered Lands 1 (2/04/16)  – The return to our old GURPS Palladium fantasy campaign after quite some time away. The companions meet an old friend and battle some demons!
  • Grand Duchy 75 (2/03/16)  – The Grey Company deals with hazards from above and below. The rain continues falling and they find a giant, angry lizard in a gorge!

Game Geekery (Warren “Mook” Wilson)

RPG Jutsu (Merlin Avery)

Mailanka’s Musings (Daniel Dover)

Celti’s Chatter (Patrick Burroughs)

  • Holistic Technology (1/29/16) – In which the author takes cyber-physical systems in Altered States to extremes.

GURPS Day Preparation!

With some help from +Jeffro Johnson – lots of help – I now have a PERL script that will look at the RSS feeds for blogs and pull out the GURPS posts, and spit ’em out formatted all nice and proper.

If you hear that in Nathan Fillion’s voice, well, you’re not wrong about that.

How will it do this? It will look for the GURPS tag that you will put on GURPS-related posts.
If you want to make my life easier, and ensure inclusion in GURPS Day posts:
1. Send me an email at gurpsday@gmail.com
This will get you on my GURPSDay mailing list, which I will use sparingly to contact people with questions or requests or ‘hey, this doesn’t work anymore’
2. Give me your critical information
In order to get you on our list, you need to provide me with:

Your Blog’s NameJust paste in the title of your blog, as you want it to appear.Your Blog’s Landing/Home Page URL

This is just to ensure that we get it right

The name by which you want to be credited

Either a name or pseudonym, but keep it classy. If I can’t read your pseudonym to my daughter (she’s 6), it won’t go on the list.

A validated RSS feed that filters on a tag for GURPS

This is important, because it’s how we’ll scrape your blog for keyed posts. That means that you do have to tag your posts GURPS. It also means you probably have to figure out how to enable RSS in Blogger, WordPress, or whatever you use. You will need to know if you’re using RSS or Atom, but we can figure that out if it doesn’t work – that’s why the email to gurpsday@gmail.com is so important.

A list of tags, labels, or categories that will let us screen for content


The categories may be case-sensitive, so if you use gurps instead of GURPS, or GuRPs for some unknown reason, that needs to be included.

What the email looks like

Hi, I'd like to be included in the GURPSDay summaries:
Gaming Ballistic
http://gamingballistic.blotspot.com/
Douglas Cole
http://gamingballistic.blogspot.com/feeds/posts/default/-/GURPS?alt=rss

That’s it.

If you’re on blogger, your RSS feed will be something like

Blogger

Atom 1.0: http://www.gamingballistic.blogspot.com/feeds/posts/default/-/GURPSRSS 2.0: http://www.gamingballistic.blogspot.com/feeds/posts/default/-/GURPS?alt=rss

WordPress

The following two strings have worked well, but you’ll need to try both to see which one works for you

http://www.YOURBLOGNAME.wordpress.com/tag/GURPS/feed http://www.YOURBLOGNAME.wordpress.com/category/GURPS/feed

Tumblr

http://YOURBLOGNAME.tumblr.com/rss

LiveJournal

http://YOURBLOGNAME.livejournal.com/data/rss?tag=gurps

If you use your own thing, you’ll have to find me a working RSS feed. If you are doing your own thing, presumably you know how to get it! And again: tags, labels, categories are may be, case-sensitive, so please be sure your RSS link has the right case for your blog.

3. Tag all your posts with GURPS

Use your blog editor’s tag or category feature to label your posts with the GURPS tag. Both Blogger and WordPress allow you to retroactively tag batches of posts with a new label/tag/category with a few mouse clicks.And for the last time: case sensitive!

4. If you’re feeling bold add a summary statement to your post.
This must be formatted in one of the following two waysBest Way


Go into your post’s HTML formatted code. That will be using the HTML window in Blogger (as opposed to the Compose button).At the very end, put in the following:<!--Precis - One to three sentences summarizing your post. Second sentence. Third one is the last one.-->
The key bits are the <!–Precis in the beginning and the –> at the end.
That puts in a “hidden” summary that our script will extract.The Second-Best Way


Include in your actual post the following line somewhere.

Precis - One to three sentences summarizing your post. Second sentence. Third one is the last one.

Think Twitter brevity level. The script will look for everything from the bolded Precis (but if you use PRECIS or PrEciS it won’t care) to the first carriage return. Here’s sample HTML

<b>Precis</b> - This is a test post I'm using to try out a scripting method for GURPS Day <br />

If you can do 1-3, your posts will appear easily in the output, formatted the way I need them to be. If you also do 4, the post will contain a short summary so people can know what you’re writing about.The LiveJournal Way


LiveJournal seems to strip HTML out of the text of posts, so embedding the Precis using the Best Way above won’t work. PK Levine figured out how to do it, though:

  • Anyone using LiveJournal* can insert a Precis summary that’s completely invisible to the user, by inserting this code:

<span style=”display:none”><b>Precis</b> – TWO TO THREE SENTENCE SUMMARY.<br /></span>

  • * Or anything else, actually, but the “<!–” version is easier, and seems to work everywhere except LJ.

 

Precis – This is a test post I’m using to try out a scripting method for GURPS Day

Thursday is GURPS Day

GURPS fans know that Thursday is new-release day at Warehouse 23. SJG doesn’t release a new digital supplement or Pyramid issue every week — but when we do, it’s on Thursday. That has been a tradition for . . . well, my records show we were doing it in 2009, which means it’s older than that.


But there’s another tradition that GURPS fans might not know as much about.Douglas Cole has been blogging about RPGs on Gaming Ballistic since December 26, 2012, and he started setting aside Thursday as “GURPS-day” on February 7, 2013.
On January 21, 2016, SJG joined the party for real, and noted that, as we see, Thursday is GURPS Day.
Each week, GURPS content from blogs all over the world are aggregated here, in this post. 

Weekly Content Roundup
 Without further ado, here are the posts:

Campaigns and Worldbuilding

Characters

Mechanics and Rules