Thursday is GURPSDay, and below you can find the blog activity from the last seven days.

Over the last week, as of 450pm CST, there have been 45 GURPS-Related posts from our list of 54 blogs that have popped up on the radar screen.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line.


Improvised Radio Theatre – With Dice (RogerBW)

Northport (Denis McCarthy)

Save vs. Hollowing (Anton L.)

Game Geekery (“Warren “”Mook”” Wilson”)

  • The Bunny Story (7/07/16) – A crazy holiday week! I haven’t much time to post, so I’ll simply share with you one of my favorite gaming anecdotes… the Bunny Story. Enjoy!

Don’t Forget Your Boots (Mitch French)

Gentleman Gamer (Raoul)

  • Writer’s block (7/07/16) – With some help from a friend, I deal with my writer’s block.

Game in the Brain (Justin Aquino)

Let’s GURPS (Pseudonym)

PK’s Game Recaps and Tidbits (PK Levine)

  • After the End: Week 17 (7/05/16) – The group discovers an underground bunker and tries to figure a way to get in without having to fight robot drones. Meanwhile, Randy embarks on a quest to get their mutant teddy stoned, and Twitch gets harassed by a pack of feral dogs.

Dr. Kromm’s GURPS Livejournal (“Sean “”Dr. Kromm”” Punch”)

Dungeon Fantastic (Peter Dell’Orto)

Orbital Vagaries (Christian Blouin)

Ravens N’ Pennies (Christopher R. Rice)

Fragments of the Last War (Bryan Timms)

Cursed -75 Points (BowToChris)

Gaming Ballistic (Douglas Cole)

Mailanka’s Musings (Daniel Dover)

  • The Paths of Communion (7/06/16) – Three Paths for Communion: The Righteous Crusader, the Bound Princess, the Exiled Master
  • Communion (7/05/16) – Details, rules and powers regarding the Divine Favor of Psi-Wars
  • Building Paths (7/04/16) – An introduction into the concept of paths, what they are, how they interact with Communion, and my thought-process in designing them
  • Building Communion (7/03/16) – An introduction into the concepts of communion, and how I went about designing Divine Favor for Psi-Wars

Dice and Discourse (Joseph Mason)

Dark Paths and Wandered Roads (Jason Woollard)

  • Grand Duchy 83 (7/07/16) – The Grey Company plans entry into a ruined temple. Summary of the latest play session of The Grand Duchy of Adventure, our GURPS: Mystara campaign.

Sharrukin’s Palace (Jon F Zeigler)

July 7, 2016: Thank GURPS It’s Thursday?

Thursdays have always been great for GURPS fans because that’s when new digital items are uploaded. But lately Thursdays have been even better. Every Thursday since January, GURPS Martial Arts: Technical Grappling author (and big-time GURPS fan) Douglas Cole has been consolidating various blog posts that pertain to GURPS. Each week offers dozens of new posts from throughout cyberspace on myriad topics, including material by other popular GURPS authors! New rules, campaign ideas, untangling of thorny issues, reviews of new items, and general GURPS musings are all fair game.
To find out the latest from GURPS fandom, check out this thread on the forums (jump to the last page for the most recent updates). And if you want to join in the fun, there’sinformation in that thread, too. Thursdays have never been so awesome!

Thursday is GURPSDay, and below you can find the blog activity from the last seven days.

Over the last week, as of 1630pm CST, there have been 31 GURPS-Related posts from our list of 54 blogs that have popped up on the radar screen.

Sorry for the late and single post today. I’m single-dad-ing it this week, and I almost literally have no idea what day it is. We were saved by the fact that Thursday is also gymnastics day.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line.


Northport (Denis McCarthy)

Dice and Discourse (Joseph Mason)

Don’t Forget Your Boots (Mitch French)

Further Up the Spire (Archon Shiva)

Ravens N’ Pennies (Christopher R. Rice)

The Lands of Nandeme (Charles Saeger)

Cadiz Redemption (Michael Wolf)

Dr. Kromm’s GURPS Livejournal (“Sean “”Dr. Kromm”” Punch”)

Let’s GURPS (Pseudonym)

Game in the Brain (Justin Aquino)

Sharrukin’s Palace (Jon F Zeigler)

Shooting Dice (Hans-Christian Vortisch)

Game Geekery (“Warren “”Mook”” Wilson”)

  • GURPS: The Synthesizer of RPGs (6/30/16) – I muse a bit on why it is that GURPS appeals to me, and look back over some of my own gaming history to see how the two dovetail together.

Mailanka’s Musings (Daniel Dover)

  • A Psi-Tech Checklist (6/29/16)
  • Anti-Psi in Action (6/28/16) – A look at Anti-Psi in Psi-Wars, including what powers I want and which I don’t, how one can defeat anti-psi and a discussion on niche protection. Also features an indepth look at Para-Invisibility and how it interacts with ESP (especially Precognition)
  • Psychic Vampirism in Action (6/27/16)
  • Psychic Healing in Action (6/26/16) – A look at Psychic Healing, what powers I want to use, which I do not, and a discussion about niche protection. Features a look at psionic Regeneration and Metabolism control

Dungeon Fantastic (Peter Dell’Orto)

Code by Clockwork (Jeff Demers)

Save vs. Hollowing (Anton L.)

Thursday is GURPSDay, and below you can find the blog activity from the last seven days.

Over the last week, as of 10am CST, there have been 42 GURPS-Related posts from our list of 54 blogs that have popped up on the radar screen as of 8am CST.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line.


Dark Paths and Wandered Roads (Jason Woollard)

  • Grand Duchy 82 (6/23/16) – The Grey Company learns the sad tale of the Traldar, repels an undead horde and goes to check out a ruined temple next door. Summary of the latest play session of The Grand Duchy of Adventure, our GURPS: Mystara campaign.

Gaming Ballistic (Douglas Cole)

  • From Evil Overlords to PC Engagement – Tribality for the win (6/23/16) – The other side of the coin to making your bad guys suitably sane in their motivation and plans is presenting engaging hooks for the PCs to bite into when writing adventures. Especially adventures designed to be sold or used by other people. This was a response to an excellent article on Tribality.com from Brandes Stoddard called “Playing with Other People’s Toys,” which is linked in the post. I use the spycraft MICE structure to suggest that a group of PCs should have at least to reasons to engage in a particular adventure.
  • GURPS Day Summary June 17 – June 23, 2016 (6/23/16)
  • Aeon Campaign S2E11 – The lady and the tiger (6/21/16) – S2E11 of the Aeon Campaign. In the Season Finale, we have so much fun playing; it doesn’t come through on the transcript. But we intercept the Maltese Tiger and give it to Top Men by the expedient of throwing $200,000,000 at it, because Money is one of Arc Light’s superpowers.

Orbital Vagaries (Christian Blouin)

Shooting Dice (Hans-Christian Vortisch)

Gentleman Gamer (Raoul)

Dr. Kromm’s GURPS Livejournal (“Sean “”Dr. Kromm”” Punch”)

Southern Style GURPS (Chris Bower)

Mailanka’s Musings (Daniel Dover)

  • Ergokinesis in Action (6/22/16) – Wherein I discuss what Ergokinetic powers I want to include in Psi-Wars, which I do not, and a look at defeating ergokinetics and niche protection. Features a discussion on Remote Control and integrating it into our tech-heavy setting
  • On the Cost of Advantages (6/22/16) – A crosspost with Raven and Pennies discussion on pricing new advantages
  • Psychokinesis in Action (6/21/16) – A look at Psychokinetics in a GURPS Action game, including what powers I’ve selected for Psi-Wars, how to defeat it, and a discussion regarding niche protection. Features a (short) discussion on TK-Grab
  • ESP in Action (6/20/16) – A look at which ESP powers I want to include in Psi-Wars and a discussion on how to use ESP in an Action scenario, including how to defeat ESPers and how to handle niche protection. Features a discussion of how to handle Precognition, including prophecies and destiny
  • Telepathy in Action (6/19/16) – A look at what Telepathy powers I think are most appropriate for Psi-Wars, including tips on running Telepathy in Action scenarios, how to beat it, and a discussion on niche protection. Features a discussion of Suggestion and Mind Control

Let’s GURPS (Pseudonym)

Chain Link and Concrete (M. Eversberg II)

Game in the Brain (Justin Aquino)

Rindis.com (Rindis)

RogerBW’s Blog (Roger Bell-West)

Save vs. Hollowing (Anton L.)

Dungeon Fantastic (Peter Dell’Orto)

PK’s Game Recaps and Tidbits (PK Levine)

  • After the End: Week 16 (6/21/16) – The wastelanders head into the “chaos fog” forest, alert for exploding fruit and other nano-based weirdness.

Game Geekery (“Warren “”Mook”” Wilson”)

Ravens N’ Pennies (Christopher R. Rice)

Yore (Martin Ralya)

No School Grognard (Mark Langsdorf)

This is a short GURPSDay note.

If you’re posting and you don’t see your posts in the roundup, PLEASE drop me a line. It’s not because I don’t like you. That has nothing to do with it. I work with plenty of folks I don’t like! (Kidding. Mostly.)

The point is that four blogs were not pulling correctly: World Beyond Earth, Hoploloblog, The Game Detective, and World of Lycretia.

I can’t fix it if I don’t know about it, and I don’t always check blog-by-blog. Well, I did today, but you get me?

Thanks.

Thursday is GURPSDay, and below you can find the blog activity from the last seven days.

Over the last week, as of 10am CST, there have been 85 GURPS-Related posts from our list of 54 blogs that have popped up on the radar screen.

This week we picked up both Jason “PK” Levine and Sean “Dr Kromm” Punch, both of whom use LiveJournal to record their thoughts. 

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

The proprietor of RPGJutsu fixed up the script real nice, and I’ve been impressed with its stability and reach. I also double-checked the rolls, found that some RSS feed links were not correct in my file, and fixed them. Thus the extra bloggy goodness today.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line.



The Lands of Nandeme (Charles Saeger)

Southern Style GURPS (Chris Bower)

Game Geekery (“Warren “”Mook”” Wilson”)

  • Scattershot – June 2016 (6/15/16) – A scattershot post today, touching briefly on an odd assortment of GURPS-related snippets– my favorite online RPG communities, the backlash against perceived GURPS zealotry, GURPSDay, a new character creation video, “GM Kit” updates, and a look at some future projects. Hopefully you’ll find at least a few nuggets of cool to take with you!

Game in the Brain (Justin Aquino)

Let’s GURPS (Pseudonym)

hoploblog (V)

Northport (Denis McCarthy)

Gentleman Gamer (Raoul)

Worlds Beyond Earth (Derrick White)

World of Lycretia (Jeromy French)

Dungeon Fantastic (Peter Dell’Orto)

Dr. Kromm’s GURPS Livejournal (“Sean “”Dr. Kromm”” Punch”)

Save vs. Hollowing (Anton L.)

Rindis.com (Rindis)

Just Roll 3d6 (Colin)

Mailanka’s Musings (Daniel Dover)

  • The True Power of Psi-Wars (6/16/16) – Wherein I reveal my final choice for representing the powers of Psi-Wars
  • Fixing Scrapperlock (6/14/16) – A look at the psychology of running away, why players might try to avoid it, and how to encourage them to run away more often by seeing the game as a strategic whole rather than a broken up series of encounters

Gaming Ballistic (Douglas Cole)

  • Important GURPSDay note – if you don’t see something, say something (6/16/16) – If for any reason you don’t see posts you think should be showing up on GURPDay, please let me know!
  • Alternate Feints vs Setup Attacks (6/16/16) – Peter writes rules for an alternate mechanic for the Feint maneuver. I compare it to my Setup Attacks from Pyramid #3/52, and find that his option is lower book-keeping and will coexist with Setups easily.
  • GURPS Day Summary June 10 – June 16, 2016 (6/16/16)
  • Aeon Campaign S2E10 – Do not adjust your set (6/14/16) – In S2E10 of the Aeon Supers campaign, we . . . do not adjust your set. We have taken control. And you have been taken to the outer limits. Murui has a bit of a mental journey to make, and we all help. The Commander was there, and you, and you . . .oh, Toto!
  • Sir Robin ran away (6/12/16) – While not technically a GURPS post, it spawned several others that were GURPS-related. So if you have issues with your players running away, or never doing it because it’s pointless, I’m interested in knowing!

Code by Clockwork (Jeff Demers)

Dark Paths and Wandered Roads (Jason Woollard)

  • Sundered Lands 8 (6/16/16) – The Guardians re-take the Blue Nixie and begin looking for what they came for, hopefully before the Harbor Watch arrives! The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.

PK’s Game Recaps and Tidbits (PK Levine)

Yore (Martin Ralya)

Insidious GURPS Planning (Mr. Insidious)

Shooting Dice (Hans-Christian Vortisch)

Fragments of the Last War (Bryan Timms)

Ravens N’ Pennies (Christopher R. Rice)

Thursday is GURPSDay, and as of today, GURPSDay is about six months old. Oh, and it’s also my 15-year anniversary. That picture there to the right is probably from 2000 or 2001, when we got engaged. A long road and two children later, we’re still here, and I’m gaming more than ever, so something must have worked.

And something else worked too, because thanks to the mad programming skills and debugging savvy of the proprietor of RPG Jutsu, we finally got TBone’s GURPS Diner on the rolls. Turns out the site was rejecting the wget request, and Merlin did something to make our request for that data look nicer. I think the command was something like wget -whiskey -filetmignon.

But we got ’em all, and some new bloggers are on the list, including Martin Ralya and his Yore blog, as well as a feed to Shane Plays – he does podcasts. To celebrate, I’m giving you the last 25 posts for all the blogs on the list. So buckle up, because we’ve got 50 blogs now.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line.

RogerBW’s Blog (Roger Bell-West)

RPG Jutsu (Merlin Avery)

Gaming Ballistic (Douglas Cole)

  • GURPS Day Summary June 3 – June 9, 2016 (6/09/16)
  • Aeon Campaign S2E9 – Trust and Betrayal (6/07/16) – In S2E9 of the Aeon Campaign, we complete the fight that we set up at the end of Episode 8, having taken it out from the populated area in the cafe and arranged to move it to a more friendly arena. By the end of the fight, we’ve captured and arrested three, including the primary, and turned two more to our side. Eamon and Yukio (PC and NPC ally) are badly injured.
  • Reloading Press: .50 BMG (12.7x99mm) (6/06/16) – This installment of the Reloading Press brings you the legendary .50 BMG. Almost defining the genre of big-bore rifles and “I’ll take overpowered rifles for $200, Alex” in the hands of most PCs, these powerful cartridges can reach out for well over a mile and still penetrate pretty serious armor. Some of the longest and most accurate shots in the world have been taken with this platform.
  • GURPS Day Summary May 27 – June 1, 2016 (6/02/16)
  • Transcript: Hunter and PK talk After the End (6/02/16) – Thursday is GURPSDay, and a little bird provided me with this sweet, sweet transcript of the SJGamesLive interview of PK Levine by Hunter Shelburne, talking about After the End a lot, and GURPS in general a bit. It’s 10,000 words long, so there’s a lot there!
  • Reloading Press: .600 Nitro Express (15.7x76mmR) (6/01/16) – The Reloading Presss brings you the monster .600NE (and briefly discusses it’s larger cousin, the .700NE). You can do more damage, more accurately, at higher rates, with lower platform cost with any number of modern weapons and chamberings. But you won’t be sporting a $150,000 rifle that is a work of art, either. So you make the call . . .
  • Aeon Campaign S2E8 – Countdown to freedom (5/31/16) – In S2E8 of the GURPS Aeon campaign, we reap the benefits of last week’s plans. Our goal is to delay our quarry from finding out that the entire session last time was a distraction to get his abused wife into witness protection. We succeed, he gets royally pissed off, and at the last moment attempts to attack us in a public place with three powerful metahumans. We withdraw, taking the fight to an unpopulated area . . .
  • Sensible Master Plans redux (5/29/16) – When working on master plans for both good guys and bad guys, or even talking about courses of action for a team to pursue, make sure that you can answer six questions that show you’re working towards success. Better start by defining success, then . . .
  • That was too easy (stories are conflict) (5/26/16) – Everything went our way in S2E7 of the Aeon Campaign. I’ve had that backfire before on me as a GM. When is total success a good game, and when is it boring? Why was THIS smooth sail a ripping success?
  • GURPS Day Summary May 20 – May 26, 2016 (5/26/16)
  • Aeon Campaign S2E7 – The Best Laid Plans . . . (5/24/16) – Aeon S2E7 has our heroes come up with a plan, execute the plan, and actually overachieve in the objectives of the plan as all the players pitch in successfully to make the plan even better. We spend bucketloads of karma doing so, but in the end, it’s a perfect mission. At least for now.
  • GURPS Day Summary May 13 – May 19, 2016 (5/19/16)
  • Aeon Campaign S2E6 – Breaking up is hard to do (5/17/16) – In S2E6 of the Aeon Campaign, we continue to investigate Congressman Singleton at the behest of our mostly-criminal associate. We successfully dig up some dirt, are obviously seen doing so, and come to the conclusion we’ve kicked over quite the anthill.
  • Reloading Press: .380 ACP (9x17mm) (5/16/16) – The reloading press presents the .380 ACP. When you’re looking for a concealable, accurate pistol, for 100 years the answer was found in the .380 ACP. Still considered one of the lowest-powered ‘acceptable’ self-defense chamberings by some (and dangerously underpowered by others), it’s hard to argue with a weapon you can hide in the palm of a hand!
  • GURPS Day Summary May 6 – May 12, 2016 (5/12/16)
  • Aeon Campaign S2E5 – Relationship status: complicated (5/10/16) – In S2E5 of the Aeon Supers campaign, we get a visit from an old friend of Eamon’s, a super who suffered extreme injuries in the Riker’s Island breakout. He’s looking for a miracle – fortunately he used to date one, but they’re on the outs. We get a proposition that very much has more to it than meets the eye.
  • Reloading Press: .416 Barrett (10.6x83mm) (5/09/16) – If you need to reach out over a mile and touch someone, and have thousands of dollars to spare, consider the .416 Barrett from your platform of choice. It hits for 12d and the right rifle and ammo will deliver basically Acc 7 . . . so this is a serious platform for serious shooters.
  • May is GURPSDay recruitment month (5/07/16) – GURPSDay is great – but it could be more. Get the word out, sign up, and generally let’s try and get 100 blogs on the list by the end of May!
  • GURPS Day Summary April 29- May 5, 2016 (5/06/16)
  • We all have it coming, kid (5/05/16)
  • Reloading Press: .224 BOZ (and 10mm APDS) (5/04/16) – After some discussions offline about how to get the most body-armor-defeating punch out of a pistol, I come to the realization that when comparing extreme bottleneck rounds like the .224 BOZ with saboted rounds like the very same cartridge launched from a 10mm APDS . . . you really want the APDS. In GURPS, anyway.
  • Aeon Campaign S2E4 – Endgame and near-disaster barely averted (5/03/16) – This session was more or less an exercise in how not to tackle a super-genius super-soldier who has anticipated our every move. Fortunately, the Foresight advantage exists, and I had the Karma points to completely ret-con the situation to our advantage. So victory, but honestly we didn’t deserve it from where I was sitting. This is also my 800th post on Gaming Ballistic
  • Aeon Campaign: S2E3 – Rescue (5/03/16) – This is a session report by one of the other players in the Aeon game, since I was in Malaysia. The team diffuses a lot of bombs, and eventually recovers the kidnapped Commander, only to find out that the entire kidnapping was a complete diversionary tactic. Who was the real target? It was . . .
  • GURPS Day Summary April 22- April 28, 2016 (4/29/16)
  • Lessons from Monteporte (4/24/16) – Two thoughts brought about from a D&D post that have broad applicability. Tangible play-aids help keep track of stuff in ways that a sheet of paper does not. And even player character have a sell-by date . . . or they should.

The Collaborative Gamer (Joseph Linden)

Code by Clockwork (Jeff Demers)

Shane Plays (Shane Stacks)

Don’t Forget Your Boots (Mitch French)

Northport (Denis McCarthy)

Improvised Radio Theatre – With Dice (RogerBW)

Fragments of the Last War (Bryan Timms)

Dark Paths and Wandered Roads (Jason Woollard)

  • Sundered Lands 7 (6/09/16) – The heart-pounding conclusion to the battle aboard the Blue Nixie! The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
  • Simple Tricks IV (6/02/16) – The Crew makes their way across the galaxy, brokering shady deals, purchasing cold weather gear and looking for a missing son. On the snowy world of Ando Prime, they find some answers and end up in the crossfire of a gunfight in a snow filled canyon! The continuing saga of the Crew of the Painted S’kytri in our GURPS: Star Wars campaign, Simple Tricks and Nonsense.
  • Grand Duchy 81 (5/26/16) – The members of the Grey Company are led to the Traldar village of Ronkan. They are greeted by a warm welcome… and screams in the night! Summary of the latest play session of The Grand Duchy of Adventure, our GURPS: Mystara campaign.
  • Sundered Lands 6 (5/19/16) – The Guardians agree to help Lavinia find out what has happened to her ship, the Blue Nixie. Their investigation quickly turns into a blind assault in the harbor. The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
  • Simple Tricks III (5/13/16) – Take Him Home. The crew of the Painted S’kytri take their beloved Captain “home” to Socorro for an honorable burial. They have to make a few stops along the way, though. The continuing saga of the Crew of the Painted S’kytri in our GURPS: Star Wars campaign, Simple Tricks and Nonsense.
  • Grand Duchy 80 (5/05/16) – The Grey Company leads the northern charge against the “mutts,” enemies of the lizard riders. The “mutts” have some divine magic on their side… will the Grey Company be able to overcome? Summary of the latest play session of The Grand Duchy of Adventure, our GURPS: Mystara campaign.
  • Sundered Lands 5 (4/21/16) – The Guardians of Bletherad meet the person they have been seeking and agree to help her regain her family ship and fortune. The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
  • Grand Duchy 79 (4/15/16) – The Grey Company assist the lizard riders in their foray against the “mutts” of the valley. Summary of the latest play session of The Grand Duchy of Adventure, our GURPS: Mystara campaign.
  • Sundered Lands 4.3 (4/12/16) – Seeker and Moonscar slink around the seedy part of Essanos over on the Shadowshore. (part 3/3) The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
  • Sundered Lands 4.2 (4/10/16) – Fortis and Valinya fly across the harbor in search of the local mages guild, the Witchwardens. (part 2/3) The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
  • Sundered Lands 4.1 (4/10/16) – Silver the Dragon (in female Elf form) and Arn the Dwarf (also in female Elf form) secure lodgings for the party. (part 1/3) The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
  • Grand Duchy 78 (4/01/16) – The Grey Company explorers further into the valley, experiences a snakebite, skirts some ruins, gets bugs in their faces, finds some dead bodies and is accused of murder by lizard riding strangers. Another exciting episode of the Grand Duchy of Adventure, our GURPS Mystara campaign.
  • Sundered Lands 3 (3/24/16) – The companions finally arrive in the city of Essanos and begin their search for the mysterious blonde girl said to be the key to defeating the Chaos Lords. The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
  • Grand Duchy 77 (3/17/16) – The Grey Company cautiously continues their exploration of the quiet valley. Challenges continue to present themselves, but they are overcome. Summary of the latest play session of The Grand Duchy of Adventure, our GURPS: Mystara campaign.
  • Simple Tricks II (3/15/16) – The Lambda Heist. The Crew of the Painted S’kytri infiltrate, assault and steal from an Imperial base on a backwater moon. Episode II of our ongoing GURPS: Star Wars campaign.
  • Sundered Lands 2 (2/25/16) – The newly reunited Guardians recover from a battle with demons, speak with the dead, catch a ride on ship with some old friends and nearly lose one of their own to a deadly demon disease! The Lopan Aftermath – the newest adventures in the Sundered Lands of Palladium, our GURPS Palladium Fantasy campaign.
  • Grand Duchy 76 (2/18/16) – The Grey Company completes another leg of their journey only to begin a new one. At the end of the mountain trail, they pass a blocked gate and enter a quiet, unsettling valley. An undead horde tries to eat Iris and I share a souped up version of Turn Undead. The next installment of our GURPS Mystara campaign.
  • Simple Tricks I (2/11/16) – Episode I of our brand new GURPS:Star Wars campaign! The Crew of the Painted S’kytri mourns the loss of a good friend and find themselves in the middle of an old-fashioned cantina shootout!
  • Sundered Lands 1 (2/04/16)  – The return to our old GURPS Palladium fantasy campaign after quite some time away. The companions meet an old friend and battle some demons!
  • Grand Duchy 75 (2/03/16)  – The Grey Company deals with hazards from above and below. The rain continues falling and they find a giant, angry lizard in a gorge!
  • Grand Duchy 74 (1/28/16)
  • Grand Duchy 73 (1/21/16)
  • Simple Tricks 0 (1/18/16)
  • Grand Duchy 72 (1/14/16)
  • Wandered Roads 45 (12/10/15)

Save vs. Hollowing (Anton L.)

Cadiz Redemption (Michael Wolf)

Celti’s Chatter (Patrick Burroughs)

  • On Blindness (2/23/16) – In which, the author rejects munchkinism with disadvantages and suggests a limit.
  • On Improvisation (2/22/16) – In which, the author GMs by the seat of his pants.
  • Holistic Technology (1/29/16) – In which the author takes cyber-physical systems in Altered States to extremes.
  • What’s the Frequency, Kenneth? (1/28/16) – In which the author talks about frequency limitations in GURPS.
  • An Altered State of Mind (1/25/16) – In which the author discusses GURPS, cyberpunk, world-building, and Altered States.
  • GURPS Aging Calculator (1/23/16) – In which the author talks about programming for games and the GURPS aging rules.

The Lands of Nandeme (Charles Saeger)

Let’s GURPS (Pseudonym)

Dice and Discourse (Joseph Mason)

Set Adrift on 3D6 (Conner)

Armin’s GCA 5 Blog (Armin Sykes)

Hard Maths (CTA)

Game in the Brain (Justin Aquino)

Chain Link and Concrete (M. Eversberg II)

The Red Mouser (Gotha)

Mailanka’s Musings (Daniel Dover)

  • The Faith of Psi Wars (6/08/16) – A look at what worked and what didn’t with the Force as Divine Favor, what we could do to make Divine Favor look more like the Force, and what Psi-Wars might look like if we let the Divine Favor be Divine Favor.
  • The Other Side of Space Faith (6/07/16) – Additional powers for Divine Favor, to make it feel more like the Force, and a look at how the Dark Side might work in a system with Divine Favor
  • The Faithful Space Knight (6/06/16) – A look at how Divine Favor works, what 50 points of Divine Favor would get you, and what a Space Knight with Divine Favor might look like
  • The Force as Divine Favor (6/05/16) – A look at the pros and cons of using the Divine Favor powers framework as the basis for the Force
  • The Tao of Psi Wars (6/01/16) – Having examined several aspects of the Force as Chi, I analyze what worked, what didn’t, how we could change Chi to look more like the Force, and what Psi-Wars might look like if we embraced Chi as written.
  • The Five Sides of Space Chi (5/31/16) – Having seen the limitations of Cinematic Skills as a basis for the Force, I take a look at Chinese Elemental Powers as a basis for a Chi-Based Force Framework, as well as examine the elemental associations of Star Wars. Features new powers!
  • The Kung Fu Space Knight (5/30/16) – Wherein I examine Cinematic Skills as the basis for the Force, look at what they can do, what they can’t do, and see what 50 points of such skills will get us, as well as what such Space Knights might look like
  • The Force as Chi (5/29/16) – Wherein I discuss Daoism and Star Wars and kick off a series where I’ll look at Cinematic Skills and Chinese Elemental Powers as a basis for the Force in Psi-Wars
  • The Secret Magic of Psi Wars (5/25/16) – where I take a look at what worked, what didn’t work, with magic, how we can adjust magic to make it work more like the Force, or how we can adjust the Psi-Wars setting to better take advantage of Magic-As-Written
  • The Other Side of Space Magic (5/24/16) – Black magic as the Dark Side, Meditative magic as the Light Side, some additional spells divided up between light and dark side, “Psionic Attunement” as enchantment, and the force of DESTINY!
  • The Magical Space Knight (5/23/16) – We look Magic-As-Psi, see what the spells look like, what 50 points will get you, and what a space knight using spells might look like
  • The Force as Space Magic (5/22/16) – This week, I take a look at the Force as Magic. I discuss the benefits and the problems of such an approach, and I introduce the “Magic as Psi” article, written by David Pulver, as a basis for treating the Force as Magic
  • The Mysterious Power of Psi Wars (5/18/16) – I look at the problems that have cropped up in depicting the Force as Psionic Powers, discuss how to adjust psionic powers to look more like the Force, or what Psi-Wars might look like if we tossed the Force out the window and just went crazy with Psionic Powers
  • The Other Side of Psi (5/17/16) – We look at how to model the Dark Side of the Force in psionics (though this particular discussion is more philosophical than metaphysical), we look at psionic edge-cases (Anti-Psi, Eletrokinesis, Psychic Vampirism and Psychic Healing), we talk about Psi-Tech in Star Wars, and we discuss how to model some of the more dramatic feats of Star Wars
  • The Psionic Space Knight (5/16/16) – Continuing our look at Psionic Powers As the Force, I take a look at the three “prime” psionic abilities: ESP, Telepathy and Psychokinesis. I note particularly appropriate or useful abilities, and discuss what 50 points of those abilities might look like
  • The Force as Psionic Powers (5/16/16) – An introduction to the merits and flaws of using GURPS Psionic Powers as the basis for the Psi-Wars version of the Force
  • The May GURPSDay Challenge (5/13/16)
  • Psi Wars – The Fourth Iteration: Cool Powers and Martial Arts (5/11/16)
  • Iteration 3 Retrospective (5/06/16)
  • Iteration 3 Playtest Notes (5/04/16)
  • Iteration 3 Playtest (5/04/16)
  • Battle Bots 1.0 (5/03/16) – Combat robot mooks based on the new robot rules for Iteration 3
  • Troopers 3.0 (5/03/16) – Updated Mooks for Iteration 3, including heavy troopers, recon troops, and assault troops
  • Kendra Corleoni 3.0 (5/03/16) – Bounty Hunter, Felinoid, Escaped Slave
  • Twee Toolaroo, Sparrial Scavenger (5/02/16) – Scavenger, Sparrial, Outcast

Gothridge Manor (Tim Shorts)

Sharrukin’s Palace (Jon F Zeigler)

Cursed -75 Points (BowToChris)

Into the Storydark (Morgrim)

Game Geekery (“Warren “”Mook”” Wilson”)

  • Gina Marie’s Gun Emporium (6/08/16) – Something a little different this week– a write-up of a small business, Gina Marie’s Gun Emporium, actually a modern front for gunrunning and selling illegal weapons. Includes a basic map of the premises, details of the locale, and stats for the major NPCs.
  • “Beware the Boogeyman,” Post-Con Wrap Up (6/01/16) – A short wrap up of how my “Beware the Boogeyman” game played out at Gamex 2016, differences between the various player groups, and the final version of all the materials for anyone who wants to run it themselves. Also, a second request for Game Geekery questions!
  • Off to Gamex 2016 (5/26/16) – Just a quick odds and ends post today, as I’m gearing up for Gamex 2016 tomorrow. A few thoughts on my game, a shout-out to the Strategicon conventions, and a request for your GURPS/Mook questions. Enjoy your long weekend if you’ve got one — see you next week!
  • GURPS Calculator (5/19/16) – Today I review all of the awesomeness that is the GURPS Calculator, a must-have web app that helps you track combat attacks, roll dice, calculate a bunch of things on the fly (collision/fall damage, jumping and throwing distances), and more! An absolute gem for GURPS GMs and players.
  • Creating “Beware the Boogeyman” – Part 3 (5/11/16) – In Part Three, the final post of “Creating Beware the Boogeyman,” the last three pre-gen PCs are completed, the six encounters written out, and the few remaining details to be done put on a list. Might even have time to playtest this thing before the convention!
  • Creating “Beware the Boogeyman” – Part 2 (5/04/16) – In Part Two of “Creating Beware the Boogeyman,” I start shaping some of the broad choices made in Part One into more detailed, game-ready items that can be used to actually run the game at the table… specifically, As another convention approaches, I am hastily prepping my game. This time around it is a tale of the magical protectors who keep children safe from nightmares and evil as they sleep, and I continue the “Adventure Creation” series by talking about how that game goes from the spark of an idea to a ready-to-run adventure.
  • Creating “Beware the Boogeyman” – Part 1 (4/27/16) – As another convention approaches, I am hastily prepping my game. This time around it is a tale of the magical protectors who keep children safe from nightmares and evil as they sleep, and I continue the “Adventure Creation” series by talking about how that game goes from the spark of an idea to a ready-to-run adventure.
  • Modern Fireteam Quick-Start Characters (4/20/16) – Today’s post offers a four-person fireteam of “Heroic” level Quick-Start soldiers useful as battlefield PCs and/or enemies. Unlike last week’s agents, this is not a covert team! Includes a Team Leader, Sniper, Grenadier, and Automatic Rifleman. Lock and load.
  • Modern Agents Quick-Start Characters (4/14/16) – Today I offer up a four-person team of “Heroic” level Quick-Start agents useful as FBI agents, mercenaries, a ring of thieves, etc.: the Face, the Hitter, the Infiltrator, and the Shooter. Enjoy!
  • Updated Maps and Other World Mapper (4/06/16) – Today I’m talking a bit about a new mapping program in beta, Other World Mapper, and the new maps I’ve made with it for my Quick-Play Adventures.

Jeffro’s Space Gaming Blog (Jeffro Johnson)

Lost in Technology Again (Bill Barnes)

  • (5/16/16)

Southern Style GURPS (Chris Bower)

Just Roll 3d6 (Colin)

  • How Broad is Your Wildcard Skill? Using Inventory Rolls to Model Skill Breadth (6/01/16) – This post explores a house rule for determining whether marginally-related skills are really included within a wildcard skill. This approach adapts the inventory roll technique (rolling to see whether a character has a particular piece of equipment) to create a “wildcard breadth check.”
  • Template Toolkit 1: Characters Review (5/25/16) – This review of GURPS Template Toolkit 1: Characters looks at how templates can be used to speed up character creation, as well as how players and GMs can use the templating process to learn more about what makes characters effective.
  • Writing Clearer Stat Blocks (5/19/16) – GURPS stat blocks don’t have to be intimidating. In this post, we explore some techniques for making stat blocks more user friendly.
  • Keeping Decisions Interesting (5/11/16) – GURPS gives GMs options for how granular the game is. Successful GMs adjust the granularity of their games in order to keep their players’ decisions interesting—not too overwhelming to be meaningful, but also not so simple as to be simplistic. This post introduces the idea of adjusting the granularity to strike that balance.
  • Simplify the Game with GM Style, Not Rules (4/19/16) – Just because there are rules doesn’t mean you have to use them. This post shows how your GM style can simplify the game, instead of relying on rules to create simplicity.
  • Using Disadvantages to Create Character Hooks (4/12/16) – By choosing disadvantages based on the kinds of dramatic tension you want to create, you can quickly generate interesting characters and suggest plot hooks for your GM.
  • Minimalist Character Creation (4/05/16) – Fast character creation in GURPS? Yes, it’s possible! This post explores how to focus on attributes and skills in order to streamline the character creation process.
  • Understanding Damage in GURPS Combat (3/29/16) – GURPS’ combat model is based on some specific assumptions. This post looks at those assumptions—as well as how to change those assumptions—in order to make combat work the way that fits your game.
  • GURPS Lite Review (3/22/16) – GURPS Lite is a great resource for introducing new players to GURPS. This review looks at what Lite does well, as well as the areas that need more support from Basic Set before players can start playing.
  • No Rules Arguments at the Table (3/17/16)

One Yard Hex (Paul Stefko)

No School Grognard (Mark Langsdorf)

Further Up the Spire (Archon Shiva)

5 Stone Games (5 Stone Games)

Insidious GURPS Planning (Mr. Insidious)

T Bone’s GURPS Diner (T Bone)

Ravens N’ Pennies (Christopher R. Rice)

Gentleman Gamer (Raoul)

Shooting Dice (Hans-Christian Vortisch)

Yore (Martin Ralya)

Dungeon Fantastic (Peter Dell’Orto)

Orbital Vagaries (Christian Blouin)

Rindis.com (Rindis)

Thursday is GURPSDay, and today marks the end of GURPSDay’s May recruiting month.

Well, the good news is we didn’t get skunked. The other good news is we are now up to 47 blogs from which we pull. I know there’s more out there, though, and just because it’s not recruiting month, that doesn’t mean you can’t drop me a line.

If you missed +Rev. Pee Kitty ‘s live chat about After the End and other GURPS stuff, you can still check it out as a recording, and now it has a transcript! It was provided to me, and thus I provide it to you, with a bit of embellishment, to start GURPSDay off with an agonized mutant scream. Dirty freaks had it coming.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line.


The Lands of Nandeme (Charles Saeger)


One Yard Hex (Paul Stefko)


Chain Link and Concrete (M. Eversberg II)


Cursed -75 Points (BowToChris)


Ravens N’ Pennies (Christopher R. Rice)


Gentleman Gamer (Raoul)


Insidious GURPS Planning (Mr. Insidious)


Improvised Radio Theatre – With Dice (RogerBW)


Game Geekery (“Warren “”Mook”” Wilson”)

  • “Beware the Boogeyman,” Post-Con Wrap Up (6/01/16) – A short wrap up of how my “Beware the Boogeyman” game played out at Gamex 2016, differences between the various player groups, and the final version of all the materials for anyone who wants to run it themselves. Also, a second request for Game Geekery questions!


Fragments of the Last War (Bryan Timms)


Just Roll 3d6 (Colin)


Dark Paths and Wandered Roads (Jason Woollard)

  • Simple Tricks IV (6/02/16) – The Crew makes their way across the galaxy, brokering shady deals, purchasing cold weather gear and looking for a missing son. On the snowy world of Ando Prime, they find some answers and end up in the crossfire of a gunfight in a snow filled canyon! The continuing saga of the Crew of the Painted S’kytri in our GURPS: Star Wars campaign, Simple Tricks and Nonsense.


Dungeon Fantastic (Peter Dell’Orto)


Code by Clockwork (Jeff Demers)


Gaming Ballistic (Douglas Cole)

  • GURPS Day Summary May 27 – June 1, 2016 (6/02/16)
  • Transcript: Hunter and PK talk After the End (6/02/16) – Thursday is GURPSDay, and a little bird provided me with this sweet, sweet transcript of the SJGamesLive interview of PK Levine by Hunter Shelburne, talking about After the End a lot, and GURPS in general a bit. It’s 10,000 words long, so there’s a lot there!
  • Reloading Press: .600 Nitro Express (15.7x76mmR) (6/01/16) – The Reloading Presss brings you the monster .600NE (and briefly discusses it’s larger cousin, the .700NE). You can do more damage, more accurately, at higher rates, with lower platform cost with any number of modern weapons and chamberings. But you won’t be sporting a $150,000 rifle that is a work of art, either. So you make the call . . .
  • Aeon Campaign S2E8 – Countdown to freedom (5/31/16) – In S2E8 of the GURPS Aeon campaign, we reap the benefits of last week’s plans. Our goal is to delay our quarry from finding out that the entire session last time was a distraction to get his abused wife into witness protection. We succeed, he gets royally pissed off, and at the last moment attempts to attack us in a public place with three powerful metahumans. We withdraw, taking the fight to an unpopulated area . . .
  • Sensible Master Plans redux (5/29/16) – When working on master plans for both good guys and bad guys, or even talking about courses of action for a team to pursue, make sure that you can answer six questions that show you’re working towards success. Better start by defining success, then . . .


Shooting Dice (Hans-Christian Vortisch)


Game in the Brain (Justin Aquino)


Save vs. Hollowing (Anton L.)


Southern Style GURPS (Chris Bower)


Let’s GURPS (Pseudonym)


Mailanka’s Musings (Daniel Dover)

  • The Tao of Psi Wars (6/01/16) – Having examined several aspects of the Force as Chi, I analyze what worked, what didn’t, how we could change Chi to look more like the Force, and what Psi-Wars might look like if we embraced Chi as written.
  • The Five Sides of Space Chi (5/31/16) – Having seen the limitations of Cinematic Skills as a basis for the Force, I take a look at Chinese Elemental Powers as a basis for a Chi-Based Force Framework, as well as examine the elemental associations of Star Wars. Features new powers!
  • The Kung Fu Space Knight (5/30/16) – Wherein I examine Cinematic Skills as the basis for the Force, look at what they can do, what they can’t do, and see what 50 points of such skills will get us, as well as what such Space Knights might look like
  • The Force as Chi (5/29/16) – Wherein I discuss Daoism and Star Wars and kick off a series where I’ll look at Cinematic Skills and Chinese Elemental Powers as a basis for the Force in Psi-Wars


Set Adrift on 3D6 (Conner)

Thursday is GURPSDay, while it’s been a light week for me (which is a shame, because the last Aeon game gave me a lot to think and talk about), others have been on the case, with 42 articles on the rolls thus far, as of 8:30pm CST.

May is GURPSDay recruiting month, I’m still hoping to attract more new blogs to the rolls. We’ve gotten a few new ones, such as Gentleman Gamer as of early this morning, but I know there are more out there. If you blog about GURPS with any regularity, adding your blog to the script is easy, free, and can only help your traffic.

Not really a GURPS blog, but if you missed +Rev. Pee Kitty ‘s live chat about After the End and other GURPS stuff, you can still check it out as a recording. It’s about an hour, and he and Hunter had a good time answering questions. The discussion even led to a short post about the core AtE skills you shouldn’t do without, so bonus content.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line.

Gentleman Gamer (Raoul)

  • Challenge Accepted (5/26/16) – My first post in a new series – where I take up Mailanka’s challenge and write down my mission statement.

Set Adrift on 3D6 (Conner)

Insidious GURPS Planning (Mr. Insidious)

Chain Link and Concrete (M. Eversberg II)

Southern Style GURPS (Chris Bower)

Just Roll 3d6 (Colin)

  • Template Toolkit 1: Characters Review (5/25/16) – This review of GURPS Template Toolkit 1: Characters looks at how templates can be used to speed up character creation, as well as how players and GMs can use the templating process to learn more about what makes characters effective.

Let’s GURPS (Pseudonym)

Ravens N’ Pennies (Christopher R. Rice)

Mailanka’s Musings (Daniel Dover)

  • The Secret Magic of Psi Wars (5/25/16) – where I take a look at what worked, what didn’t work, with magic, how we can adjust magic to make it work more like the Force, or how we can adjust the Psi-Wars setting to better take advantage of Magic-As-Written
  • The Other Side of Space Magic (5/24/16) – Black magic as the Dark Side, Meditative magic as the Light Side, some additional spells divided up between light and dark side, “Psionic Attunement” as enchantment, and the force of DESTINY!
  • The Magical Space Knight (5/23/16) – We look Magic-As-Psi, see what the spells look like, what 50 points will get you, and what a space knight using spells might look like
  • The Force as Space Magic (5/22/16) – This week, I take a look at the Force as Magic. I discuss the benefits and the problems of such an approach, and I introduce the “Magic as Psi” article, written by David Pulver, as a basis for treating the Force as Magic

No School Grognard (Mark Langsdorf)

Shooting Dice (Hans-Christian Vortisch)

Code by Clockwork (Jeff Demers)

Cursed -75 Points (BowToChris)

RPG Jutsu (Merlin Avery)

Fragments of the Last War (Bryan Timms)

Gaming Ballistic (Douglas Cole)

  • That was too easy (stories are conflict) (5/26/16) – Everything went our way in S2E7 of the Aeon Campaign. I’ve had that backfire before on me as a GM. When is total success a good game, and when is it boring? Why was THIS smooth sail a ripping success?
  • GURPS Day Summary May 20 – May 26, 2016 (5/26/16)
  • Aeon Campaign S2E7 – The Best Laid Plans . . . (5/24/16) – Aeon S2E7 has our heroes come up with a plan, execute the plan, and actually overachieve in the objectives of the plan as all the players pitch in successfully to make the plan even better. We spend bucketloads of karma doing so, but in the end, it’s a perfect mission. At least for now.

Northport (Denis McCarthy)

Orbital Vagaries (Christian Blouin)

Dungeon Fantastic (Peter Dell’Orto)

Game in the Brain (Justin Aquino)

Game Geekery (“Warren “”Mook”” Wilson”)

  • Off to Gamex 2016 (5/26/16) – Just a quick odds and ends post today, as I’m gearing up for Gamex 2016 tomorrow. A few thoughts on my game, a shout-out to the Strategicon conventions, and a request for your GURPS/Mook questions. Enjoy your long weekend if you’ve got one — see you next week!

Dark Paths and Wandered Roads (Jason Woollard)

  • Grand Duchy 81 (5/26/16) – The members of the Grey Company are led to the Traldar village of Ronkan. They are greeted by a warm welcome… and screams in the night! Summary of the latest play session of The Grand Duchy of Adventure, our GURPS: Mystara campaign.

Thursday is GURPSDay, and we’re back into the swing of things

We have a few new blogs on the rolls, and since May is GURPSDay recruiting month, I’m hoping to more than double the number of blogs we pull from over the next 6 weeks (faster would be better!). I’ve already received two new blogs, though only one is reflected below because I need a few more details from the second blog’s author. But . . . if you blog about GURPS with any regularity, adding your blog to the script is easy, free, and can only help your traffic.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line.

Chain Link and Concrete (M. Eversberg II)

One Yard Hex (Paul Stefko)

Gaming Ballistic (Douglas Cole)

  • GURPS Day Summary May 13 – May 19, 2016 (5/19/16)
  • Aeon Campaign S2E6 – Breaking up is hard to do (5/17/16) – In S2E6 of the Aeon Campaign, we continue to investigate Congressman Singleton at the behest of our mostly-criminal associate. We successfully dig up some dirt, are obviously seen doing so, and come to the conclusion we’ve kicked over quite the anthill.
  • Reloading Press: .380 ACP (9x17mm) (5/16/16) – The reloading press presents the .380 ACP. When you’re looking for a concealable, accurate pistol, for 100 years the answer was found in the .380 ACP. Still considered one of the lowest-powered ‘acceptable’ self-defense chamberings by some (and dangerously underpowered by others), it’s hard to argue with a weapon you can hide in the palm of a hand!

Set Adrift on 3D6 (Conner)

Let’s GURPS (Pseudonym)

Lost in Technology Again (Bill Barnes)

  • (5/16/16)

Dungeon Fantastic (Peter Dell’Orto)

Game in the Brain (Justin Aquino)

Game Geekery (“Warren “”Mook”” Wilson”)

  • GURPS Calculator (5/19/16) – Today I review all of the awesomeness that is the GURPS Calculator, a must-have web app that helps you track combat attacks, roll dice, calculate a bunch of things on the fly (collision/fall damage, jumping and throwing distances), and more! An absolute gem for GURPS GMs and players.

Shooting Dice (Hans-Christian Vortisch)

Southern Style GURPS (Chris Bower)

Mailanka’s Musings (Daniel Dover)

  • The Mysterious Power of Psi Wars (5/18/16) – I look at the problems that have cropped up in depicting the Force as Psionic Powers, discuss how to adjust psionic powers to look more like the Force, or what Psi-Wars might look like if we tossed the Force out the window and just went crazy with Psionic Powers
  • The Other Side of Psi (5/17/16) – We look at how to model the Dark Side of the Force in psionics (though this particular discussion is more philosophical than metaphysical), we look at psionic edge-cases (Anti-Psi, Eletrokinesis, Psychic Vampirism and Psychic Healing), we talk about Psi-Tech in Star Wars, and we discuss how to model some of the more dramatic feats of Star Wars
  • The Psionic Space Knight (5/16/16) – Continuing our look at Psionic Powers As the Force, I take a look at the three “prime” psionic abilities: ESP, Telepathy and Psychokinesis. I note particularly appropriate or useful abilities, and discuss what 50 points of those abilities might look like
  • The Force as Psionic Powers (5/16/16) – An introduction to the merits and flaws of using GURPS Psionic Powers as the basis for the Psi-Wars version of the Force
  • The May GURPSDay Challenge (5/13/16)

Just Roll 3d6 (Colin)

  • Writing Clearer Stat Blocks (5/19/16) – GURPS stat blocks don’t have to be intimidating. In this post, we explore some techniques for making stat blocks more user friendly.

Dark Paths and Wandered Roads (Jason Woollard)

  • Sundered Lands 6 (5/19/16) – The Guardians agree to help Lavinia find out what has happened to her ship, the Blue Nixie. Their investigation quickly turns into a blind assault in the harbor. The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
  • Simple Tricks III (5/13/16) – Take Him Home. The crew of the Painted S’kytri take their beloved Captain “home” to Socorro for an honorable burial. They have to make a few stops along the way, though. The continuing saga of the Crew of the Painted S’kytri in our GURPS: Star Wars campaign, Simple Tricks and Nonsense.

Ravens N’ Pennies (Christopher R. Rice)

Cadiz Redemption (Michael Wolf)