Thursday is GURPSDay, and I need more sleep.

Things hum along in the background on the DFRPG and other projects, according to small birds and other things. The blogosphere for GURPS is working on a few fun things as well.

Below you can find the blog activity from the last seven days.

Over the last week as of 8am there have been 41 GURPS-related posts from our list of 66 blogs that have popped up on the radar screen.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line.

Continue reading “GURPS Day Summary Oct 14 – Oct 20, 2016”

Thursday is GURPSDay. Things were relatively quiet in the SJG-o-sphere as the team wound down from a very successful Kickstarter.

A quick gander at the pledges showed about 70% from the USA, and 20-25% from the UK, EU, AUS, and NZ. The rest were basically statistically insignificant. One notable thing – after the US, the New Zealand crew had the highest per-capita pledge rate in pledges per million folks. The UK, though #2  in total pledges, was actually fairly low in per-capita rank

Below you can find the blog activity from the last seven days.

Over the last week there have been 48 GURPS-related posts from our list of 66 blogs that have popped up on the radar screen.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line.

Just Roll 3d6 (Colin)

  • Ballparking Damage in GURPS (10/11/16) – Being able to estimate weapon damage rolls can help GMs improvise in the heat of combat. This post gives guidelines for ballparking damage rolls in GURPS.

Chain Link and Concrete (M. Eversberg II)

Octopus Carnival (Ubiratan Pires Alberton)

Worlds Beyond Earth (Derrick White)

A Literate Programmer’s Blog (The Literate Programmer)

RogerBW’s Blog (Roger Bell-West)

Gaming Ballistic (Douglas Cole)

Let’s GURPS (Pseudonym)

MoeLane.com (Moe Lane)

Further Up the Spire (Archon Shiva)

The Collaborative Gamer (Joseph Linden)

Insidious GURPS Planning (Mr. Insidious)

PK’s Game Recaps and Tidbits (PK Levine)

  • After the End: Week 20 (10/14/16) – The group comes across a secret door guarded by turrets, after which they encounter a group of teddies. Can these two problems be used to solve each other?

Northport (Denis McCarthy)

The Phantom’s Belch (Ted Brock)

Dungeon Fantastic (Peter Dell’Orto)

Dice and Lives (Joel Sammallahti)

Don’t Forget Your Boots (Mitch French)

Mailanka’s Musings (Daniel Dover)

GURB- The Generic Universal Roleplaying Blog (The_RyujinLP)

  • Sword: Bringing the HEAT (10/13/16) – Got some heavy armor you need to punch through? Come bring the HEAT you need to take em down with my custom HEAT round design system!

Of Paper Men and Plastic Monsters (Cole Jenkins)

Thursday is GURPSDay. Last week, the Dungeon Fantasy Kickstarter ended, and wound up raising $176,000 through Kickstarter directly, and another $25-30,000 or so through direct W23 Sales. This opened up a couple of adventure modules, “eye in the pyramid” dice in the box, and three additional dedicated Pyramid issues. The “I want it all” level continued to grow in value, I believe surpassing $600.

Those on the blog roll are already conspiring on content, I can tell you that.

Below you can find the blog activity from the last seven days.

Over the last week there have been 60 GURPS-related posts from our list of 66 blogs that have popped up on the radar screen as of 8pm. So it’s a great week.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line.

Chain Link and Concrete (M. Eversberg II)

The Phantom’s Belch (Ted Brock)

GURB- The Generic Universal Roleplaying Blog (The_RyujinLP)

Gaming Ballistic (Douglas Cole)

  • GURPS Day Summary Sept 30 – Oct 6, 2016 (10/06/16)
  • Quick Note to GURPSDay Bloggers . . . (10/04/16) – If you blog for GURPSDay . . . or want start, please do me a favor and email me at gurpsday@gmail.com. Please use GURPDay Mailing List in the title.
  • Aeon Campaign S3E11 – Operation Viking (execution) (10/04/16) – The Aeon B-Team executes Operation Viking. It goes so spectacularly well (thanks perhaps to an inordinate number of critical successes?) that The Commander is suspicious that it’s a trap. We argue about this a lot. We also find some sort of weird funky vampire-looking thing sealed in a cryotube, in addition to the mission objective. Naturally we take both . . . and our plane crashes/gets shot down on exfiltration.

Game Geekery (“Warren “”Mook”” Wilson”)

Panhumanity’s Edge (Christain Blouin)

Hard Maths (CTA)

Fragments of the Last War (Bryan Timms)

Let’s GURPS (Pseudonym)

Dark Paths and Wandered Roads (Jason Woollard)

  • Grand Duchy 87 (10/06/16) – The Grey Company flees the temple, learn to ride lizards and reunite with an old friend. and Summary of the latest play session of The Grand Duchy of Adventure, our GURPS: Mystara campaign.
  • Grand Duchy 86 (10/06/16) – Members of the Grey Company are introduced to 3 shadowy figures deep within the ruined temple. The Company prepares to battle for their lives against a horde of ghouls. Summary of the latest play session of The Grand Duchy of Adventure, our GURPS: Mystara campaign.

The Collaborative Gamer (Joseph Linden)

Improvised Radio Theatre – With Dice (RogerBW)

MoeLane.com (Moe Lane)

Dice and Lives (Joel Sammallahti)

Dungeon Fantastic (Peter Dell’Orto)

Dr. Kromm’s GURPS Livejournal (“Sean “”Dr. Kromm”” Punch”)

Of Paper Men and Plastic Monsters (Cole Jenkins)

A Literate Programmer’s Blog (The Literate Programmer)

Southern Style GURPS (Chris Bower)

Octopus Carnival (Ubiratan Pires Alberton)

Mailanka’s Musings (Daniel Dover)

  • Anti-Psi Styles (10/06/16) – Defensive techniques for non-psions that can double as Anti-Psion styles, including a look at a Broken Communion style
  • Communion Styles (10/04/16) – Magical styles for divine favor, including an alternate look at how to treat Communion
  • Aeon-D Season 1: Episode 1 (10/04/16) – Now with 100% more rainbow cat aerobatics and invisible sandwiches
  • Psionic Styles (10/03/16) – A look at some psionic styles for Psi-Wars, including a discussion of deep-time prognostication, new Metabolism control techniques, and psionic witchcraft!
  • Building Psionic Styles (10/02/16) – A look at how to build the psionic equivalent to magical styles, complete with meditation and philosophy techniques, and a pile of perks

Ravens N’ Pennies (Christopher R. Rice)

If you blog for GURPSDay . . . or want to start, please do me a favor and email me at gurpsday@gmail.com. Please use GURPDay Mailing List in the title.

Please do this even if you’ve contacted me on this address before. Definitely do it if we never connected by this address, but used G+, the SJG forums, or other email.

I need to put together a new list of bloggers and email addresses. This will result in one confirmatory email from me, and one other message. After that, you’ll only hear from me again if there are problems with your blog.

Thanks! This bit of record-keeping got lost in my proactively adding some new blogs, or going through other channels.

Thursday is GURPSDay. We’re entering the last day of the Dungeon Fantasy Kickstarter. It fully funded during Day 16, about four days ago, and is still going strong. It looks to be pushing to around $155,000 plus another $30K from W23 sales, which gives us the 180,000 stretch goal of a month of Pyramid (one issue) for all backers who pledge $50 or more.

Below you can find the blog activity for the last 10-25 posts for every blog that has posted. This is a lot of posts – the GURPS blogging community has picked up rather a lot of steam recently, a phenomenon I hope that GURPSDay has helped with to a small degree.

I can only offer this exhortation: back the Kickstarter. Blog more. Create more. Refine your writing technique and participate in the community-driven submission process that is writing for SJG. They’re a tough crowd, and their standards are high. But if you can write for them, you can probably write for anyone.

Even yourself.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line.


Save vs. Hollowing (Anton L.)


The Gaming Musings of a Mad GM (Ken DeLyzer)


Rindis.com (Rindis)


Ravens N’ Pennies (Christopher R. Rice)


Cursed -75 Points (BowToChris)


Dice and Lives (Joel Sammallahti)


Code by Clockwork (Jeff Demers)


Set Adrift on 3D6 (Conner)


Shooting Dice (Hans-Christian Vortisch)


Chain Link and Concrete (M. Eversberg II)


RPG Snob (Jason Packer)


Orbital Vagaries (Christian Blouin)


PK’s Game Recaps and Tidbits (PK Levine)


Shane Plays (Shane Stacks)


RPG Jutsu (Merlin Avery)


Don’t Forget Your Boots (Mitch French)


Fragments of the Last War (Bryan Timms)


Game Geekery (“Warren “”Mook”” Wilson”)

  • Quiz: 30 Years of GURPS (9/28/16) – This week, enjoy a special 30-question quiz to celebrate the 30th anniversary of GURPS this year! How well do you really know the game we all love? Leave those books and PDFs closed and try your hand at guessing… I mean, knowing more than your fellow GURPS fans!
  • Scattershot – September 2016 (9/22/16) – In this week’s post, I ask for more reader questions for the next audio ‘cast; plug the uber-cool Dungeon Fantasy RPG Kickstarter; point out a couple of places to chat about GURPS in real time; and share some useful GURPS resources I found in my travels this week. Enjoy!
  • Hell on Wheels, Post-Con Wrap Up (9/15/16) – In the final look at the “Hell on Wheels” convention game, I talk about how the game played out at the table with three different groups and post all of the game notes and characters for download. Also, shout-outs to the Dungeon Fantasy RPG Kickstarter and the upcoming hardcopy version of “How to Be a GURPS GM”!
  • Two Important GMing Lessons (9/07/16) – Two things I (re)learned GMing at last weekend’s convention – The Players Want To Have Fun, and Let Her Be A Werewolf!
  • Dungeon Fantasy RPG Kickstarter! (9/01/16) – A new Powered by GURPS Kickstarter?! OMG YES!!!
  • [Audio] Answering Reader Questions 01 (8/25/16) – Hopefully, today will see the upload of the first ever Game Geekery podcast, in which I answer a few questions posed by readers of the blog.
  • More Thoughts on Hell on Wheels (8/18/16) – My next convention game, Hell on Wheels, is slowly shaping up! I also offer some thoughts on balancing characters by spotlight time instead of by point totals.
  • Hell on Wheels (for Gateway 2016) (8/12/16) – After falling asleep and missing yesterday’s GURPSDay deadline, today I look at my brainstorming process for deciding on a new game to run at the Gateway 2016 convention in a few weeks.
  • PCs as Ship Crew, Part Two (8/04/16) – A follow up to the recently popular post on establishing your game so that the PCs are the crew of a ship, whether on sea, across the aether, or in space.
  • GM Convention Tips, The Sequel (7/28/16) – Since I run a lot of convention games, and a lot of people ask about convention games… seems like a topic worth covering! Here are general thoughts on running demos, one-shots, and convention games.


Southern Style GURPS (Chris Bower)


Yore (Martin Ralya)


The Collaborative Gamer (Joseph Linden)


MoeLane.com (Moe Lane)


hoploblog (V)


No School Grognard (Mark Langsdorf)


Just Roll 3d6 (Colin)

  • Why GURPS Dungeon Fantasy Is Awesome (9/07/16) – In light of the Dungeon Fantasy Kickstarter, this post discusses why dungeon fantasy is so popular—and why GURPS Dungeon Fantasy is a great way to play the genre.
  • Dungeon Fantasy Kickstarter Announced (9/02/16)
  • Character Creation Options (8/30/16) – Point buy may be the default way to create GURPS characters, but it’s far from the only option. This post examines several methods for building GURPS characters and explores which mechanism make the most sense for different player and GM needs.
  • Aborting Combat in GURPS (8/23/16) – Balancing GURPS combat is tricky for new GMs. This post discusses strategies to abort an unexpectedly dangerous encounter without leaving the players feel cheated.
  • Power-Ups 7: Wildcard Skills Review (8/16/16) – This review of GURPS Power-Ups 7: Wildcard Skills looks at how GMs can balance wildcards in their games, as well as how players can find ideas for wildcard skills to use with their characters.
  • Understanding Reaction Modifiers (8/09/16) – What does a +1 reaction bonus mean in practice? How severe is a -2 reaction penalty? This post will interpret reaction modifiers so players and GMs can anticipate the consequences of gameplay choices on their characters’ social interactions.
  • Ballparking Fatigue Costs (8/02/16) – Fatigue is the odd stat out in GURPS. This post will present a rules-light way to ballpark fatigue costs so GMs can easily incorporate fatigue into their campaigns.
  • Thematic Character Creation with Template Optimal Concepts (6/15/16) – By using character-driven traits, players and GMs can quickly create characters that fill specific roles, embody particular backgrounds, or have unique motivations.
  • How Broad is Your Wildcard Skill? Using Inventory Rolls to Model Skill Breadth (6/01/16) – This post explores a house rule for determining whether marginally-related skills are really included within a wildcard skill. This approach adapts the inventory roll technique (rolling to see whether a character has a particular piece of equipment) to create a “wildcard breadth check.”
  • Template Toolkit 1: Characters Review (5/25/16) – This review of GURPS Template Toolkit 1: Characters looks at how templates can be used to speed up character creation, as well as how players and GMs can use the templating process to learn more about what makes characters effective.


Game in the Brain (Justin Aquino)


Bat in the Attic (Rob Conley)


World of Lycretia (Jeromy French)


Lost in Technology Again (Bill Barnes)

  • (5/16/16)


One Yard Hex (Paul Stefko)


Further Up the Spire (Archon Shiva)


Moral GURPitude (Michael Viviano)


Book and Sword (Sean Manning)


Dark Paths and Wandered Roads (Jason Woollard)

  • Sundered Lands 12.1 (9/08/16) – Seeker and Moonscar head off to take care of some business of their own. They revisit the Harbormaster’s estate, talk with an enemy and run into some prejudice. The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
  • Sundered Lands 12 (9/08/16) – The companions regroup after their adventures in the Vanderboren Vault and plan their next moves, including gathering some information on Lavina’s brother, Vanthus, do a little magical shopping and prep Arn for some undercover work. The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
  • Sundered Lands 11 (9/01/16) – The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
  • Grand Duchy 85 (9/01/16) – The Grey Company does more exploration of the ancient Temple of Pflarr. Remar discovers a new “friend.” Summary of the latest play session of The Grand Duchy of Adventure, our GURPS: Mystara campaign.
  • Grand Duchy 84 (8/25/16) – Griffin, Draven, Remar and Iris battle the undead in the Temple of Pflarr. Summary of the latest play session of The Grand Duchy of Adventure, our GURPS: Mystara campaign.
  • Sundered Lands 10 (8/11/16) – Valinya uses magic to figure some things out while the rest of the crew tries to figure out the secret of the Vault. The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
  • Sundered Lands 9 (8/04/16) – The Guardians and Lavinia go to see the Harbormaster then visit Castle Teraknian and the Vanderboren family vault. The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
  • Grand Duchy 83 (7/07/16) – The Grey Company plans entry into a ruined temple. Summary of the latest play session of The Grand Duchy of Adventure, our GURPS: Mystara campaign.
  • Grand Duchy 82 (6/23/16) – The Grey Company learns the sad tale of the Traldar, repels an undead horde and goes to check out a ruined temple next door. Summary of the latest play session of The Grand Duchy of Adventure, our GURPS: Mystara campaign.
  • Sundered Lands 8 (6/16/16) – The Guardians re-take the Blue Nixie and begin looking for what they came for, hopefully before the Harbor Watch arrives! The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
  • Sundered Lands 7 (6/09/16) – The heart-pounding conclusion to the battle aboard the Blue Nixie! The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
  • Simple Tricks IV (6/02/16) – The Crew makes their way across the galaxy, brokering shady deals, purchasing cold weather gear and looking for a missing son. On the snowy world of Ando Prime, they find some answers and end up in the crossfire of a gunfight in a snow filled canyon! The continuing saga of the Crew of the Painted S’kytri in our GURPS: Star Wars campaign, Simple Tricks and Nonsense.
  • Grand Duchy 81 (5/26/16) – The members of the Grey Company are led to the Traldar village of Ronkan. They are greeted by a warm welcome… and screams in the night! Summary of the latest play session of The Grand Duchy of Adventure, our GURPS: Mystara campaign.
  • Sundered Lands 6 (5/19/16) – The Guardians agree to help Lavinia find out what has happened to her ship, the Blue Nixie. Their investigation quickly turns into a blind assault in the harbor. The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
  • Simple Tricks III (5/13/16) – Take Him Home. The crew of the Painted S’kytri take their beloved Captain “home” to Socorro for an honorable burial. They have to make a few stops along the way, though. The continuing saga of the Crew of the Painted S’kytri in our GURPS: Star Wars campaign, Simple Tricks and Nonsense.
  • Grand Duchy 80 (5/05/16) – The Grey Company leads the northern charge against the “mutts,” enemies of the lizard riders. The “mutts” have some divine magic on their side… will the Grey Company be able to overcome? Summary of the latest play session of The Grand Duchy of Adventure, our GURPS: Mystara campaign.
  • Sundered Lands 5 (4/21/16) – The Guardians of Bletherad meet the person they have been seeking and agree to help her regain her family ship and fortune. The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
  • Grand Duchy 79 (4/15/16) – The Grey Company assist the lizard riders in their foray against the “mutts” of the valley. Summary of the latest play session of The Grand Duchy of Adventure, our GURPS: Mystara campaign.
  • Sundered Lands 4.3 (4/12/16) – Seeker and Moonscar slink around the seedy part of Essanos over on the Shadowshore. (part 3/3) The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
  • Sundered Lands 4.2 (4/10/16) – Fortis and Valinya fly across the harbor in search of the local mages guild, the Witchwardens. (part 2/3) The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
  • Sundered Lands 4.1 (4/10/16) – Silver the Dragon (in female Elf form) and Arn the Dwarf (also in female Elf form) secure lodgings for the party. (part 1/3) The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
  • Grand Duchy 78 (4/01/16) – The Grey Company explorers further into the valley, experiences a snakebite, skirts some ruins, gets bugs in their faces, finds some dead bodies and is accused of murder by lizard riding strangers. Another exciting episode of the Grand Duchy of Adventure, our GURPS Mystara campaign.
  • Sundered Lands 3 (3/24/16) – The companions finally arrive in the city of Essanos and begin their search for the mysterious blonde girl said to be the key to defeating the Chaos Lords. The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
  • Grand Duchy 77 (3/17/16) – The Grey Company cautiously continues their exploration of the quiet valley. Challenges continue to present themselves, but they are overcome. Summary of the latest play session of The Grand Duchy of Adventure, our GURPS: Mystara campaign.
  • Simple Tricks II (3/15/16) – The Lambda Heist. The Crew of the Painted S’kytri infiltrate, assault and steal from an Imperial base on a backwater moon. Episode II of our ongoing GURPS: Star Wars campaign.


The Lands of Nandeme (Charles Saeger)


Gaming Ballistic (Douglas Cole)


5 Stone Games (5 Stone Games)


Dice and Discourse (Joseph Mason)


Mailanka’s Musings (Daniel Dover)


Sharrukin’s Palace (Jon F Zeigler)


T Bone’s GURPS Diner (T Bone)


Castalia House (Varies)


Dr. Kromm’s GURPS Livejournal (“Sean “”Dr. Kromm”” Punch”)


Jeffro’s Space Gaming Blog (Jeffro Johnson)


Improvised Radio Theatre – With Dice (RogerBW)


Panhumanity’s Edge (Christain Blouin)


GURB- The Generic Universal Roleplaying Blog (The_RyujinLP)


Cadiz Redemption (Michael Wolf)


Gentleman Gamer (Raoul)


Hard Maths (CTA)


Let’s GURPS (Pseudonym)


Dungeon Fantastic (Peter Dell’Orto)


Gothridge Manor (Tim Shorts)


Northport (Denis McCarthy)


Of Paper Men and Plastic Monsters (Cole Jenkins)


Celti’s Chatter (Patrick Burroughs)

  • On Blindness (2/23/16) – In which, the author rejects munchkinism with disadvantages and suggests a limit.
  • On Improvisation (2/22/16) – In which, the author GMs by the seat of his pants.
  • Holistic Technology (1/29/16) – In which the author takes cyber-physical systems in Altered States to extremes.
  • What’s the Frequency, Kenneth? (1/28/16) – In which the author talks about frequency limitations in GURPS.
  • An Altered State of Mind (1/25/16) – In which the author discusses GURPS, cyberpunk, world-building, and Altered States.
  • GURPS Aging Calculator (1/23/16) – In which the author talks about programming for games and the GURPS aging rules.


Into the Storydark (Morgrim)


Worlds Beyond Earth (Derrick White)


The Red Mouser (Gotha)


Insidious GURPS Planning (Mr. Insidious)


The Phantom’s Belch (Ted Brock)


Armin’s GCA 5 Blog (Armin Sykes)


RogerBW’s Blog (Roger Bell-West)


A Literate Programmer’s Blog (The Literate Programmer)

GURPS is getting a much-needed shot in the arm thanks to the Dungeon Fantasy Kickstarter. It has met and exceeded its funding goals, and the SJG team have made it so that any purchases of GURPS products on Warehouse 23 also count for “how well did the KS do” when it comes to stretch goals.

As a by-the-way, there were some last-minute goals added. They’re good.

I upped my bid to $550, committed to go to GenCon in 2017 (though that was a bit of enlightened self-interest too), and am looking forward to meeting Sean and some of my long-time collaborators in person.

Tomorrow is Thursday, which as always is GURPSDay. Since I started it in January, it’s grown to over 60 blogs, some of which post every day, others post less frequently, but we tend to average about one post per blog, or a bit less.

This means that over the last 9 full months, 36 or so weeks, there have been thousands of posts. That’s a lot of content being generated by a pretty vibrant community.

So tomorrow, a day before the Kickstarter ends, I’ll be posting the last 25 posts from each blog. That could be 1,500 links (it won’t be; WordPress only pulls the last 10, Blogger goes to 25). But you will be able to see what’s going on.

You will be tempted to join in. Start a blog. Write stuff. Show your creativity. And support the system, so that we can get more great stuff like the DF Boxed Set.

Thursday is GURPSDay. We’re entering the last week or so of the Dungeon Fantasy Kickstarter. It fully funded during Day 16, about four days ago, and is still going strong. It looks to be pushing to anywhere from $135,000-165,000, but that’s not the full story, because ANY GURPS purchases count towards the stretch goals. One of those that has already funded is a second adventure (“Dungeon 2”).

Below you can find the blog activity from the last seven days. I’m posting from Nakhon Ratchisma, Thailand today, aided once again my my lovely and talented wife.

Over the last week there have been 36 GURPS-related posts from our list of 63 blogs that have popped up on the radar screen as of Friday about 9am in Thailand, which is 9pm in Minnesota. 

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line.

Of Paper Men and Plastic Monsters (Cole Jenkins)

The Phantom’s Belch (Ted Brock)

Gaming Ballistic (Douglas Cole)

GURB- The Generic Universal Roleplaying Blog (The_RyujinLP)

RogerBW’s Blog (Roger Bell-West)

Let’s GURPS (Pseudonym)

MoeLane.com (Moe Lane)

Mailanka’s Musings (Daniel Dover)

  • Armed Styled: Neurolash Techniques (9/21/16) – A detailed looked at neurolash weaponry, including modification rules, their place in psi-wars, and what some fighting styles might look like
  • Armed Styles: The Vibro-Blade (9/21/16) – An in depth discussion of vibro-weapons, where they fit into Psi-Wars, including rules for modifying vibro-weapons, and fighting styles that focus more exclusively on vibro-weapons
  • New Styles: Outlaw Tactics (9/19/16) – A detailed look at fighting styles and approaches for characters using ranged weapons generally available to civilians, such as blaster pistols or hunting blasters.
  • New Styles: Military Tactics (9/18/16) – A detailed look at fighting styles and approaches for characters using military-scale hardware, such as plasma weaponry or gatling blasters

The Collaborative Gamer (Joseph Linden)

Game in the Brain (Justin Aquino)

Southern Style GURPS (Chris Bower)

Dungeon Fantastic (Peter Dell’Orto)

Game Geekery (“Warren “”Mook”” Wilson”)

  • Scattershot – September 2016 (9/22/16) – In this week’s post, I ask for more reader questions for the next audio ‘cast; plug the uber-cool Dungeon Fantasy RPG Kickstarter; point out a couple of places to chat about GURPS in real time; and share some useful GURPS resources I found in my travels this week. Enjoy!

Dice and Lives (Joel Sammallahti)

Ravens N’ Pennies (Christopher R. Rice)

This thursday, Sept 23, there will be only a single GURPSDay pull, done likely around 9pm CST. If in the past you’ve timed your posts to get picked up in the late pull I usually do around 10-11pm CST, that won’t happen. Also, running the script in the morning will also not occur. 

Just a fair warning – GURPSDay will happen, just a bit more sparse than usual. Next week we’re back to normal.

dhc

Thursday is GURPSDay. We’re a week and about $90,000 into the GURPS Dungeon Fantasy Kickstarter. At this point, it would appear that it will fund sometime next week, and Kicktraq suggests a final tally of $120-150K.

Below you can find the blog activity from the last seven days.

Over the last week there have been 55 GURPS-related posts from our list of 63 blogs that have popped up on the radar screen as of 230pm CST, which is a good start. I know there’s another blog out there, too – I’ll add that one in later..

In the first week of the kickstarter, we’re hitting a pace of just shy of $90 per pledge, and this has held steady. SJG has found a way to guarantee European shipping at $30 per order (or thereabouts – go read +Phil Reed‘s precise wording for details), and so with 15 days to go, we need perhaps 100 more backers to get where we’re going. Don’t make them wait – the higher the funding of this project, the more they’re convinced GURPS has life in it. Also, if you’re new to GURPS, the “I want it all” level of $250 now contains over $500 of product. 

They’ve also started a “character backstory” contest on the SJG forums, and promised a set of pregenerated characters for the game. 

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line.

Southern Style GURPS (Chris Bower)

Gothridge Manor (Tim Shorts)

RogerBW’s Blog (Roger Bell-West)

Let’s GURPS (Pseudonym)

Dr. Kromm’s GURPS Livejournal (“Sean “”Dr. Kromm”” Punch”)

Castalia House (Varies)

Gaming Ballistic (Douglas Cole)

GURB- The Generic Universal Roleplaying Blog (The_RyujinLP)

Game Geekery (“Warren “”Mook”” Wilson”)

  • Hell on Wheels, Post-Con Wrap Up (9/15/16) – In the final look at the “Hell on Wheels” convention game, I talk about how the game played out at the table with three different groups and post all of the game notes and characters for download. Also, shout-outs to the Dungeon Fantasy RPG Kickstarter and the upcoming hardcopy version of “How to Be a GURPS GM”!

Dungeon Fantastic (Peter Dell’Orto)

Don’t Forget Your Boots (Mitch French)

Of Paper Men and Plastic Monsters (Cole Jenkins)

MoeLane.com (Moe Lane)

Cursed -75 Points (BowToChris)

Mailanka’s Musings (Daniel Dover)

Insidious GURPS Planning (Mr. Insidious)

The Phantom’s Belch (Ted Brock)

Northport (Denis McCarthy)

Fragments of the Last War (Bryan Timms)

The Lands of Nandeme (Charles Saeger)

Ravens N’ Pennies (Christopher R. Rice)

Dice and Lives (Joel Sammallahti)

Thursday is GURPSDay. We’re a week and about 69,000 into the GURPS Dungeon Fantasy Kickstarter . Below you can find the blog activity from the last seven days.

Over the last week there have been 53 GURPS-related posts from our list of 63 blogs that have popped up on the radar screen today.

In the first week of the kickstarter, we’re hitting a pace of just shy of $90 per pledge. SJG has found a way to guarantee European shipping at $30 per order (or thereabouts – go read +Phil Reed‘s precise wording for details), and so with 22 days to go, we need perhaps 10-15 backers per day to get where we’re going. Don’t make them wait – the higher the funding of this project, the more they’re convinced GURPS has life in it.

We also saw the release of Dungeon Fantasy 19: Incantation Magic, by +Christopher R. Rice and +Antoni Ten Monrós. It’s the long-awaited (by them, and if you’re into Vancian-flavored magic, by many more) book introducing an alternate magic system to Dungeon Fantasy. It’s based on Ritual Path Magic, but nearly every jot and tiddle was either worked over or looked over to ensure it plays fast and simple, like the rest of the DF line.

It’s a VERY good day to GURPS. (and happy 50th birthday, Trek!)

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line.

Dark Paths and Wandered Roads (Jason Woollard)

  • Sundered Lands 12.1 (9/08/16) – Seeker and Moonscar head off to take care of some business of their own. They revisit the Harbormaster’s estate, talk with an enemy and run into some prejudice. The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
  • Sundered Lands 12 (9/08/16) – The companions regroup after their adventures in the Vanderboren Vault and plan their next moves, including gathering some information on Lavina’s brother, Vanthus, do a little magical shopping and prep Arn for some undercover work. The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.

RPG Snob (Jason Packer)

The Collaborative Gamer (Joseph Linden)

Dungeon Fantastic (Peter Dell’Orto)

Northport (Denis McCarthy)

Southern Style GURPS (Chris Bower)

Gaming Ballistic (Douglas Cole)

Just Roll 3d6 (Colin)

Mailanka’s Musings (Daniel Dover)

RogerBW’s Blog (Roger Bell-West)

Chain Link and Concrete (M. Eversberg II)

Don’t Forget Your Boots (Mitch French)

Let’s GURPS (Pseudonym)

Of Paper Men and Plastic Monsters (Cole Jenkins)

Game Geekery (“Warren “”Mook”” Wilson”)

  • Two Important GMing Lessons (9/07/16) – Two things I (re)learned GMing at last weekend’s convention – The Players Want To Have Fun, and Let Her Be A Werewolf!

Code by Clockwork (Jeff Demers)

GURB- The Generic Universal Roleplaying Blog (The_RyujinLP)

  • Power Armor, Powered Up! (9/08/16) -Need some more heavy metal love in your life? The bog standard Dreadnought Heavy Battlesuit not cutting it anymore? Need some custom powered suits for hapless soldiers as they battle the evil space bugs? Then you needs some Power Armor, Powered-Up!.

Dr. Kromm’s GURPS Livejournal (“Sean “”Dr. Kromm”” Punch”)

The Lands of Nandeme (Charles Saeger)

RPG Jutsu (Merlin Avery)

MoeLane.com (Moe Lane)

Ravens N’ Pennies (Christopher R. Rice)

Worlds Beyond Earth (Derrick White)