Thursday is GURPSDay, and we’re back into the swing of things

We have a few new blogs on the rolls, and since May is GURPSDay recruiting month, I’m hoping to more than double the number of blogs we pull from over the next 6 weeks (faster would be better!). I’ve already received two new blogs, though only one is reflected below because I need a few more details from the second blog’s author. But . . . if you blog about GURPS with any regularity, adding your blog to the script is easy, free, and can only help your traffic.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line.

Chain Link and Concrete (M. Eversberg II)

One Yard Hex (Paul Stefko)

Gaming Ballistic (Douglas Cole)

  • GURPS Day Summary May 13 – May 19, 2016 (5/19/16)
  • Aeon Campaign S2E6 – Breaking up is hard to do (5/17/16) – In S2E6 of the Aeon Campaign, we continue to investigate Congressman Singleton at the behest of our mostly-criminal associate. We successfully dig up some dirt, are obviously seen doing so, and come to the conclusion we’ve kicked over quite the anthill.
  • Reloading Press: .380 ACP (9x17mm) (5/16/16) – The reloading press presents the .380 ACP. When you’re looking for a concealable, accurate pistol, for 100 years the answer was found in the .380 ACP. Still considered one of the lowest-powered ‘acceptable’ self-defense chamberings by some (and dangerously underpowered by others), it’s hard to argue with a weapon you can hide in the palm of a hand!

Set Adrift on 3D6 (Conner)

Let’s GURPS (Pseudonym)

Lost in Technology Again (Bill Barnes)

  • (5/16/16)

Dungeon Fantastic (Peter Dell’Orto)

Game in the Brain (Justin Aquino)

Game Geekery (“Warren “”Mook”” Wilson”)

  • GURPS Calculator (5/19/16) – Today I review all of the awesomeness that is the GURPS Calculator, a must-have web app that helps you track combat attacks, roll dice, calculate a bunch of things on the fly (collision/fall damage, jumping and throwing distances), and more! An absolute gem for GURPS GMs and players.

Shooting Dice (Hans-Christian Vortisch)

Southern Style GURPS (Chris Bower)

Mailanka’s Musings (Daniel Dover)

  • The Mysterious Power of Psi Wars (5/18/16) – I look at the problems that have cropped up in depicting the Force as Psionic Powers, discuss how to adjust psionic powers to look more like the Force, or what Psi-Wars might look like if we tossed the Force out the window and just went crazy with Psionic Powers
  • The Other Side of Psi (5/17/16) – We look at how to model the Dark Side of the Force in psionics (though this particular discussion is more philosophical than metaphysical), we look at psionic edge-cases (Anti-Psi, Eletrokinesis, Psychic Vampirism and Psychic Healing), we talk about Psi-Tech in Star Wars, and we discuss how to model some of the more dramatic feats of Star Wars
  • The Psionic Space Knight (5/16/16) – Continuing our look at Psionic Powers As the Force, I take a look at the three “prime” psionic abilities: ESP, Telepathy and Psychokinesis. I note particularly appropriate or useful abilities, and discuss what 50 points of those abilities might look like
  • The Force as Psionic Powers (5/16/16) – An introduction to the merits and flaws of using GURPS Psionic Powers as the basis for the Psi-Wars version of the Force
  • The May GURPSDay Challenge (5/13/16)

Just Roll 3d6 (Colin)

  • Writing Clearer Stat Blocks (5/19/16) – GURPS stat blocks don’t have to be intimidating. In this post, we explore some techniques for making stat blocks more user friendly.

Dark Paths and Wandered Roads (Jason Woollard)

  • Sundered Lands 6 (5/19/16) – The Guardians agree to help Lavinia find out what has happened to her ship, the Blue Nixie. Their investigation quickly turns into a blind assault in the harbor. The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
  • Simple Tricks III (5/13/16) – Take Him Home. The crew of the Painted S’kytri take their beloved Captain “home” to Socorro for an honorable burial. They have to make a few stops along the way, though. The continuing saga of the Crew of the Painted S’kytri in our GURPS: Star Wars campaign, Simple Tricks and Nonsense.

Ravens N’ Pennies (Christopher R. Rice)

Cadiz Redemption (Michael Wolf)

Thursday is GURPSDay, and we’re back into the swing of things

This last week saw the release of GURPS Disasters: Meltdowns and Fallout, which marks the first volume in what has been on the wishlist for a while in the disasters series. It’s not explicitly tied to After the End, but global nuclear catastrophe is certainly on that list.

The links below represent an incomplete pull. The RSS feeds were acting broadly wonky as of 7:30am this morning, but has climbed to 44 posts by midnight CST.

And one more above-the-fold advertisement: over at Code by Clockwork, a major update to GURPS Calculator (v2.3) has been released. This has much tighter integration with GCS, and if you read his post for today, you’ll see that GCS and GCalc are looking pretty integrated these days. Character Generation and tracking can be one of the more challenging parts of GURPS (and point-buy systems in general), and having this sort of automated play-aid is a big deal. Thus: above-the-fold.

May is GURPSDay recruiting month. I’m hoping to more than double the number of blogs we pull from over the next 6 weeks (faster would be better!). I’ve already received two new blogs, though only one is reflected below because I need a few more details from the second blog’s author. But . . . if you blog about GURPS with any regularity, adding your blog to the script is easy, free, and can only help your traffic.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line.

Code By Clockwork (Jeff Demers)

No School Grognard (Mark Langsdorf)

Southern Style GURPS (Chris Bower)

Mailanka’s Musings (Daniel Dover)

Let’s GURPS (Pseudonym)

Game Geekery (“Warren “”Mook”” Wilson”)

  • Creating “Beware the Boogeyman” – Part 3 (5/11/16) – In Part Three, the final post of “Creating Beware the Boogeyman,” the last three pre-gen PCs are completed, the six encounters written out, and the few remaining details to be done put on a list. Might even have time to playtest this thing before the convention!

Shooting Dice (Hans-Christian Vortisch)

Just Roll 3d6 (Colin)

  • Keeping Decisions Interesting (5/11/16) – GURPS gives GMs options for how granular the game is. Successful GMs adjust the granularity of their games in order to keep their players’ decisions interesting—not too overwhelming to be meaningful, but also not so simple as to be simplistic. This post introduces the idea of adjusting the granularity to strike that balance.

Chain Link and Concrete (M. Eversberg II)

Dungeon Fantastic (Peter Dell’Orto)

Insidious GURPS Planning (Mr. Insidious)

Don’t Forget Your Boots (Mitch French)

Gaming Ballistic (Douglas Cole)

Game in the Brain (Justin Aquino)

The Lands of Nandeme (Charles Saeger)

Northport (Denis McCarthy)

Set Adrift on 3D6 (Conner)

GURPSDay is going well. We routinely hit between 40 and 60 posts from 39 blogs in any given week (with T Bone’s GURPS Diner stubbornly resisting all attempts to wget the hell out of its content).

But it could be more. Because I know there are more people playing and writing about GURPS, even occasionally.

So this is a challenge and an invitation.

To Current GURPSDay Bloggers


Bring me one additional victim. I mean, volunteer. Just one, in the month of May. Have them send an email to gurpsday@gmail.com and I’ll take it from there. (Even better, have them send me the key four pieces of info:

1. Their Blog Name, in plain engligh
2. Their accreditation name 
3. The validated RSS feed for posts tagged with GURPS
4. Their main blog URL

Also, do a post on how GURPSDay has impacted your traffic. If the answer is “it’s been yuuuuuge,” then say so, but say “huge,” because I will only accept ‘yuge’ and ‘yooman’ from Carl Sagan. If the answer is “a small bump,” then say that too, because I want to know.

To anyone else


Sign yourself up. I still need the four bits of information above, but if you even blog once a month about GURPS, or blog about RPGs in general and call out GURPS once in a while, this is an opportunity to get a bit more word of mouth out there.

I can say that GURPSDay has been great for me. Not only do people come and check out the GURPSDay posts, but they look around at other things.

But don’t take my word for it. See for yourself! Come . . . join the GURPSDay list, posted and hosted from Minnesota. Where many are cold; few are frozen.

I want us to have 100 blogs on the list by the end of the month!

Thursday is GURPSDay, and I’m back from the Far East, mostly recovered, with “hardly any” jet lag.

Over the last week, as of 7:20pm CST, there have been 46 GURPS-Related posts from our list of 38 blogs that have popped up on the radar screen.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week. 

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line.


No School Grognard (Mark Langsdorf)

Game in the Brain (Justin Aquino)

Let’s GURPS (Pseudonym)

Chain Link and Concrete (M. Eversberg II)

The Collaborative Gamer (Joseph Linden)

Code by Clockwork (Jeff Demers)

Mailanka’s Musings (Daniel Dover)

RogerBW’s Blog (Roger Bell-West)

Cursed -75 Points (BowToChris)

Dungeon Fantastic (Peter Dell’Orto)

Gaming Ballistic (Douglas Cole)

  • GURPS Day Summary April 29- May 5, 2016 (5/06/16)
  • We all have it coming, kid (5/05/16)
  • Reloading Press: .224 BOZ (and 10mm APDS) (5/04/16) – After some discussions offline about how to get the most body-armor-defeating punch out of a pistol, I come to the realization that when comparing extreme bottleneck rounds like the .224 BOZ with saboted rounds like the very same cartridge launched from a 10mm APDS . . . you really want the APDS. In GURPS, anyway.
  • Aeon Campaign S2E4 – Endgame and near-disaster barely averted (5/03/16) – This session was more or less an exercise in how not to tackle a super-genius super-soldier who has anticipated our every move. Fortunately, the Foresight advantage exists, and I had the Karma points to completely ret-con the situation to our advantage. So victory, but honestly we didn’t deserve it from where I was sitting. This is also my 800th post on Gaming Ballistic
  • Aeon Campaign: S2E3 – Rescue (5/03/16) – This is a session report by one of the other players in the Aeon game, since I was in Malaysia. The team diffuses a lot of bombs, and eventually recovers the kidnapped Commander, only to find out that the entire kidnapping was a complete diversionary tactic. Who was the real target? It was . . .
  • GURPS Day Summary April 22- April 28, 2016 (4/29/16)

Game Geekery (“Warren “”Mook”” Wilson”)

  • Creating “Beware the Boogeyman” – Part 2 (5/04/16) – In Part Two of “Creating Beware the Boogeyman,” I start shaping some of the broad choices made in Part One into more detailed, game-ready items that can be used to actually run the game at the table… specifically, As another convention approaches, I am hastily prepping my game. This time around it is a tale of the magical protectors who keep children safe from nightmares and evil as they sleep, and I continue the “Adventure Creation” series by talking about how that game goes from the spark of an idea to a ready-to-run adventure.

Southern Style GURPS (Chris Bower)

Dark Paths and Wandered Roads (Jason Woollard)

  • Grand Duchy 80 (5/05/16) – The Grey Company leads the northern charge against the “mutts,” enemies of the lizard riders. The “mutts” have some divine magic on their side… will the Grey Company be able to overcome? Summary of the latest play session of The Grand Duchy of Adventure, our GURPS: Mystara campaign.

One Yard Hex (Paul Stefko)

The Lands of Nandeme (Charles Saeger)

Sharrukin’s Palace (Jon F Zeigler)

Thursday is GURPSDay, being posted from Bangkok, Thailand, and below you can find most of the blog activity from the last seven days. We had a few script problems that I’d really hoped had been worked out, but I was pushing my luck and testing my wife’s patience as it was having her remote-run the script from over 13,000 km away.

Over the last week, as of 10pm CST, there have been 37 GURPS-Related posts from our list of 38 blogs that have popped up on the radar screen. That’s a really light week, so once again I question my script – I think we might have missed a day, in which case I’ll debug and update when I get home on Saturday night. I know I’ve seen more than this!

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week. For this week, I reached back and got the last 25 posts for our newcomer, Chain Link and Concrete, as well. 

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line.


Chain Link and Concrete (M. Eversberg II)

RogerBW’s Blog (Roger Bell-West)

Game Geekery (“Warren “”Mook”” Wilson”)

  • Creating “Beware the Boogeyman” – Part 1 (4/27/16) – As another convention approaches, I am hastily prepping my game. This time around it is a tale of the magical protectors who keep children safe from nightmares and evil as they sleep, and I continue the “Adventure Creation” series by talking about how that game goes from the spark of an idea to a ready-to-run adventure.

Fragments of the Last War (Bryan Timms)

Mailanka’s Musings (Daniel Dover)

Dungeon Fantastic (Peter Dell’Orto)

Game in the Brain (Justin Aquino)

Gaming Ballistic (Douglas Cole)

No School Grognard (Mark Langsdorf)

Dice and Discourse (Joseph Mason)

The Lands of Nandeme (Charles Saeger)

Southern Style GURPS (Chris Bower)

Let’s GURPS (Pseudonym)

Ravens N’ Pennies (Christopher R. Rice)

Insidious GURPS Planning (Mr. Insidious)

  • GURPS Fail: Garrotes and Targeted Attack (4/27/16) – Garrote has a funky interaction with a technique introduced in Tactical Shooting that bugs me.
  • GURPS Fail: Digital Possession (4/23/16) – The Possession Advantage doesn’t really work well when you’re talking about taking over sessile computers in a modern setting without robots and androids running around.

Thursday is GURPSDay, being posted from Penang, Malaysia, and below you can find the blog activity from the last seven days.

Over the last week, as of 10pm CST, there have been 39 GURPS-Related posts from our list of 38 blogs that have popped up on the radar screen.

The script for this week was run by my wife, per my instructions. So we’ll see if I have a future as a software documentation expert. Since I spent 4 hours yesterday doing just that, there’s at least some hope.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line.


Dark Paths and Wandered Roads (Jason Woollard)

  • Sundered Lands 5 (4/21/16) – The Guardians of Bletherad meet the person they have been seeking and agree to help her regain her family ship and fortune. The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
  • Grand Duchy 79 (4/15/16) – The Grey Company assist the lizard riders in their foray against the “mutts” of the valley. Summary of the latest play session of The Grand Duchy of Adventure, our GURPS: Mystara campaign.

The Collaborative Gamer (Joseph Linden)

Game Geekery (“Warren “”Mook”” Wilson”)

  • Modern Fireteam Quick-Start Characters (4/20/16) – Today’s post offers a four-person fireteam of “Heroic” level Quick-Start soldiers useful as battlefield PCs and/or enemies. Unlike last week’s agents, this is not a covert team! Includes a Team Leader, Sniper, Grenadier, and Automatic Rifleman. Lock and load.

Ironemblem Gaming (Richard White)

Mailanka’s Musings (Daniel Dover)

Dungeon Fantastic (Peter Dell’Orto)

Game in the Brain (Justin Aquino)

Today’s pull brought to you by . . .

Gaming Ballistic (Douglas Cole)

  • Reloading Press: 10mm Auto (10x25mm) (4/21/16) – When you need an automatic pistol cartridge that you can make the case is controllable without compromising the hand cannon factor, look no further than the 10mm Auto!
  • Reblog: After the End 2 player-facing skill sheet (from No School Grognard) (4/21/16) – This is a reblog of No School Grognard’s player-facing cheat-sheet for every use for every skill/attribute/advantage listed in AtE2:The New World. This deserves to be emulated for many worked-genre examples, and would make a really cool living document for “what can I do with my skills” in any given campaign.
  • Conditional Jet Lag (4/20/16) – Fast global travel is a blessing and a curse. That curse has a name – Jet Lag – and it’s as close as I’ve come to physically experiencing what a failed HT roll or CON saving throw feels like.

No School Grognard (Mark Langsdorf)

The Lands of Nandeme (Charles Saeger)

Southern Style GURPS (Chris Bower)

Let’s GURPS (Pseudonym)

Ravens N’ Pennies (Christopher R. Rice)

Northport (Denis McCarthy)

Don’t Forget Your Boots (Mitch French)

Further Up the Spire (Archon Shiva)

Just Roll 3d6 (Colin)

  • Simplify the Game with GM Style, Not Rules (4/19/16) – Just because there are rules doesn’t mean you have to use them. This post shows how your GM style can simplify the game, instead of relying on rules to create simplicity.

Thursday is GURPSDay, a tradition I started in early February of 2013, shortly after I started Gaming Ballistic. I always did better writing to a schedule, and having a GURPS-themed post always go up on release day was fun.

Earlier this year, my little tradition got noticed by +Phil Reed, and he was sufficiently enthusiastic that I volunteered to try and collect posts published on Thursday that had GURPS material.

Enter +Jeffro Johnson and PERL. I don’t know PERL, but he does. And he rapidly took the idea and ran with it hard, writing for me a script that pulled every GURPS post form a blog. We even came up with a format that would allow summaries of each post, so long as they were embedded in the HTML and formatted correctly.

Each week, there usually wind up being on the order of 40-60 posts from just shy of 40 blogs. I have no doubt that with proper social networking, both of those numbers could easily double. We’ve gotten great participation, and the blog roll keeps increasing, though the pace has slowed.

Navelgazing


So, GURPSDay went more-or-less live in late January or early February. This has been, in a word, fantastic for my site. My blog started out getting about 3,300 pageviews in January, or about 100 views per day. As I kept at it, my traffic increased steadily, doubling by June, and then hitting a stability point. Each month, I’d get about 6000-8,000 page views, but if I did something particularly interesting, such as a good interview, it would spike to 9,000-10,000. It only went over 10,000 views twice, and I suspect those were particularly notable interviews.

Then in June or July 2014, D&D5e was released, and I did a series of posts on the game mechanics of dice rolling, as well as making and posting a 6th level 5e character for every class. Shattered my prior records, hitting 12,000 views, or about 400 per day. When that stopped, I dropped back down to 7,000-9,000, though I did blow myself up during that period of time.

The new year saw me return to regularly scheduled posting, and playing more games. The Reloading Press has been very popular, as have my writeups of the Aeon supers campaign. But when GURPSDay started in mid-January, things shot up and stayed there. January I hit over 14,000 views . . . and my worst month since then has been as good as my record up to then.

Looking Outward


One of the neat things about the GURPS blogs is that we’d often cross-pollinate anyway. Whether it was just someone riffing off of a post, or a purposeful collaboration or coincidence (like Melee Academy and GURPS 101), we were pretty good about sharing ideas.

That only got better with GURPSDay, as “I had no idea there were so many GURPS blogs” was pretty common. So there’s always something worth reading, which leads to always something worth writing about.

And I know that GURPSDay actually started a few people blogging – some of our most prolific writers are newbies, relatively, to at least the blogging scene, and it’s great to see things expand.

Stop, Collaborate, and Listen


Ultimately, what makes a community is communication and shared interest. If you blog about GURPS, write up your adventures and campaigns, or tinker with rules, there’s a community that contains some cool people, many of whom are among the more prolific of the GURPS author set, who are happy to engage in constructive conversation. (You will, however, get ignored if you’re a twit.) There’s even a GURPS writer’s help group that is on a bit of hiatus, but while it was going strong generated over 100,000 words of submitted GURPS content to Pyramid magazine.

So . . . overall, the GURPSDay experiment feels like both a personal and community success story thus far. I hope it grows. Of course, that required more brains!

Thursday is GURPSDay, and below you can find the blog activity from the last seven days.

Over the last week, as of 10am CST, there have been 61 GURPS-Related posts from our list of 38 blogs that have popped up on the radar screen.

The next two weeks will be slightly disrupted as I will be away from my desktop, but there will be one wrap-up post instead of two. 

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

Today some good script-writing by the proprietor of Roger BW’s blog helped me solve two long-standing issues with their blogs. I am still having an issue with T Bone’s GURPS Diner, but I feel confident we’re close. I’ve included all of their posts for 2016 to make up for what was missed – look for those at the end!

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line.


The Lands of Nandeme (Charles Saeger)

Game in the Brain (Justin Aquino)

Dark Paths and Wandered Roads (Jason Woollard)

  • Grand Duchy 79 (4/14/16) – The Grey Company assist the lizard riders in their foray against the “mutts” of the valley. Summary of the latest play session of The Grand Duchy of Adventure, our GURPS: Mystara campaign.
  • Sundered Lands 4.3 (4/12/16) – Seeker and Moonscar slink around the seedy part of Essanos over on the Shadowshore. (part 3/3) The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
  • Sundered Lands 4.2 (4/10/16) – Fortis and Valinya fly across the harbor in search of the local mages guild, the Witchwardens. (part 2/3) The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
  • Sundered Lands 4.1 (4/10/16) – Silver the Dragon (in female Elf form) and Arn the Dwarf (also in female Elf form) secure lodgings for the party. (part 1/3) The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.

Just Roll 3d6 (Colin)

  • Using Disadvantages to Create Character Hooks (4/12/16) – By choosing disadvantages based on the kinds of dramatic tension you want to create, you can quickly generate interesting characters and suggest plot hooks for your GM.

Orbital Vagaries (Christian Blouin)

Dungeon Fantastic (Peter Dell’Orto)

Southern Style GURPS (Chris Bower)

Insidious GURPS Planning (Mr. Insidious)

Shooting Dice (Hans-Christian Vortisch)

The Collaborative Gamer (Joseph Linden)

Cursed -75 Points (BowToChris)

Game Geekery (“Warren “”Mook”” Wilson”)

  • Modern Agents Quick-Start Characters (4/14/16) – Today I offer up a four-person team of “Heroic” level Quick-Start agents useful as FBI agents, mercenaries, a ring of thieves, etc.: the Face, the Hitter, the Infiltrator, and the Shooter. Enjoy!

Gaming Ballistic (Douglas Cole)

  • GURPSDay – Broad and narrow perspective (4/14/16) – I take a look at how GURPSDay itself is doing. Both personally and as a community, it looks healthy!
  • GURPS Day Summary April 8 – April 14, 2016 (4/14/16)
  • The M41 Pulse Rifle – stats and commentary (4/13/16) – For April Fool’s I wrote up the ammunition for the M41a pulse rifle from the Aliens movie. Here’s a discussion about the rifle itself. Oh, and check out the video where someone built a working one!
  • Aeon Campaign: S2E2 – Kidnapped (4/12/16) – S2E2 of the Aeon campaign continues the investigation into the attempted killing of a wealthy owner of a Forensics Lab, who we suspect is one of the seven scientists from an old lab accident gone wrong and a target for a mad bomber/super-soldier. We get distracted when the Commander’s third cousin, a super named Marionette, shows up to inform us that seven of their relatives have been kidnapped. This turns out to be related to the primary case.
  • Reloading Press: .44 Magnum (4/11/16) – This installment of the reloading press covers the mighty .44 Magnum. With carbine-like energy and damage out of a very-large-frame handgun, this cartridge was synonymous with gratuitously powerful hand cannons for years, until eclipsed by still-larger rounds.

Let’s GURPS (Pseudonym)

Fragments of the Last War (Bryan Timms)

Northport (Denis McCarthy)

Don’t Forget Your Boots (Mitch French)

Ironemblem Gaming (Richard White)

Mailanka’s Musings (Daniel Dover)

  • Psi Wars: Scavenger-Tech (and other economic concerns) (4/13/16) – Now that we’ve got all this gear, how do we afford it? A look at adapting the organizational wealth rules from Action to a setting with disparate wealth, plus adapting the Ham Clause to sub-optimal gear!

Ravens N’ Pennies (Christopher R. Rice)

Celti’s Chatter (Patrick Burroughs)

  • On Blindness (2/23/16) – In which, the author rejects munchkinism with disadvantages and suggests a limit.
  • On Improvisation (2/22/16) – In which, the author GMs by the seat of his pants.
  • Holistic Technology (1/29/16) – In which the author takes cyber-physical systems in Altered States to extremes.
  • What’s the Frequency, Kenneth? (1/28/16) – In which the author talks about frequency limitations in GURPS.
  • An Altered State of Mind (1/25/16) – In which the author discusses GURPS, cyberpunk, world-building, and Altered States.
  • GURPS Aging Calculator (1/23/16) – In which the author talks about programming for games and the GURPS aging rules.

RogerBW’s Blog (Roger Bell-West)

Thursday is GURPSDay, and below you can find the blog activity from the last seven days.

Over the last week, there have been 59 GURPS-Related posts from our list of 38 blogs that have popped up on the radar screen, and includes for the first time the Ironemblem Gaming blog, which is hosted on Tumblr. Apparently getting a tagged RSS feed from Tumblr is pretty easy, so yay. Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week. 

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line.


Game in the Brain (Justin Aquino)

The Collaborative Gamer (Joseph Linden)

Insidious GURPS Planning (Mr. Insidious)

The Lands of Nandeme (Charles Saeger)

The Red Mouser (Gotha)

Southern Style GURPS (Chris Bower)

Ironemblem Gaming (Richard White)

Cursed -75 Points (BowToChris)

Dungeon Fantastic (Peter Dell’Orto)

Game Geekery (“Warren “”Mook”” Wilson”)

  • Updated Maps and Other World Mapper (4/06/16) – Today I’m talking a bit about a new mapping program in beta, Other World Mapper, and the new maps I’ve made with it for my Quick-Play Adventures.

Just Roll 3d6 (Colin)

  • Minimalist Character Creation (4/05/16) – Fast character creation in GURPS? Yes, it’s possible! This post explores how to focus on attributes and skills in order to streamline the character creation process.

Dark Paths and Wandered Roads (Jason Woollard)

  • Sundered Lands 4.2 (4/07/16) – Fortis and Valinya fly across the harbor in search of the local mages guild, the Witchwardens. (part 2/3) The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
  • Sundered Lands 4.1 (4/07/16) – Silver the Dragon (in female Elf form) and Arn the Dwarf (also in female Elf form) secure lodgings for the party. (part 1/3) The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
  • Grand Duchy 78 (4/01/16) – The Grey Company explorers further into the valley, experiences a snakebite, skirts some ruins, gets bugs in their faces, finds some dead bodies and is accused of murder by lizard riding strangers. Another exciting episode of the Grand Duchy of Adventure, our GURPS Mystara campaign.

Hard Maths (CTA)

Let’s GURPS (Pseudonym)

Northport (Denis McCarthy)

Mailanka’s Musings (Daniel Dover)

  • Psi Wars: Miscellaneous Ships (4/07/16) – Not every ship in the Psi Wars universe will be a warship or a corvette suitable for heroic antics. Many of the vessels found in Psi Wars would be boring, mundane, but highly important trade vessels or colony ships or diplomatic envoys. This post outlines which existing ships might work best for such background NPC vessels and adjusts a few to make them fit into the Psi Wars universe better
  • Psi Wars: Alternate Super Weapons (4/07/16) – Bonus Post! What Star-Wars inspired campaign would be complete without some world-killing super-weapon. This post discusses readily available super-weapons from the GURPS Spaceships Series, and dips into Pyramid for a few more ideas you can use.
  • Psi Wars: Alternate Capital Ships and Dreadnoughts (4/06/16) – While not generally suitable for players, capital ships (SM 10+) ships serve as backdrops and opponents to the PCs. This post offers variations on the Sword, the Tarot, the Empire and the Viking
  • Psi Wars: Alternate Corvettes (4/05/16) – The GURPS Spaceships line offers us a variety of interesting SM +7 to +9 ships that we could use in our Psi Wars campaign. This posts offers variations on the Tiger, the Renegade, the Dark Horse, and the Taj Mahal
  • Psi Wars: Alternate Fighters (4/04/16) – GURPS Spaceships 4 includes a variety of interesting fighters we can just drop into Psi Wars. This posts offers variations of the Typhoon, Starhawk and Wyvern
  • Psi Wars: Alternate Spaceships (4/03/16) – The GURPS Spaceships line offers lots of ready-made ships. By tinkering with a system or two, we can offer even more ready-made starships for your Psi-Wars needs. This post includes a listing of the coming ships that are especially appropriate for players

Gaming Ballistic (Douglas Cole)

  • GURPS Day Summary April 1 – April 7, 2016 (4/07/16)
  • The rule of 14 for passive abilities (4/07/16) – Discussions with Christopher produce the Rule of 14 for plot details of tactical significance. A mutually acceptable assumption of what a player whose character has a high Observation, Perception, Search, or similar skills will get as part of the room description, as opposed to having to ask the GM for details.
  • Aeon Campaign: S2E1 – Bomb Voyage (4/05/16) – The Cavalry (our supers team) responds to the explosion of a bomb outside a church; we correctly deduce a second bomb is waiting for us, on a timer and remote detonator. We disarm it, and execute a spectacularly successful series of clue-finding investigations that leads us to another potential murder – and it is a murder, not a terrorist attack. Or rather, it’s both. We arrive in time to fend off a very dangerous foe, who escapes.
  • Reloading Press: M309 10x24mm Caseless (4/04/16) – The Reloading Press examines the M309 10x24mm caseless cartridge. This projectile – standard explosive light armor piercing – is the most commonly issued round to the marines all over the quadrant. It’s choice was, and is, not without controversy, however.
  • GURPS Action: Series Review index (4/03/16) – This post lists the links to all four comprehensive reviews of the GURPS Action series: Heroes, Exploits, Furious Fists, and Specialists.
  • Sunday Review: GURPS Action 4: Specialists (4/03/16) – This review of Action 4: Specialists concludes my review of the entire Action series. In brief, this is a fantastic concept for quick-building characters and NPCs that deserves to be expanded into every worked-example line. It’s that good, with exploitable elements for any modern action-oriented campaign, even realistic ones.

Code by Clockwork (Jeff Demers)

Ravens N’ Pennies (Christopher R. Rice)

Thursday is GURPSDay, and below you can find the blog activity from the last seven days.

Over the last week, there have been 45 GURPS-Related posts from our list of 35 blogs that have popped up on the radar screen, which is a nice chunk of reading material. Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week. 

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line.


Just Roll 3d6 (Colin)

  • Understanding Damage in GURPS Combat (3/29/16) – GURPS’ combat model is based on some specific assumptions. This post looks at those assumptions—as well as how to change those assumptions—in order to make combat work the way that fits your game.

Dark Paths and Wandered Roads (Jason Woollard)

Ravens N’ Pennies (Christopher R. Rice)

Orbital Vagaries (Christian Blouin)

Dungeon Fantastic (Peter Dell’Orto)

Mailanka’s Musings (Daniel Dover)

Game Geekery (“Warren “”Mook”” Wilson”)

  • GURPS Grenades – Big Bada Boom (3/30/16) – The next GURPS “fiddly bit” to look at are explosions, specifically grenades. Includes examples and a handy PDF table extrapolating both blast and fragmentation damage out to a range of 16 yards.

The Collaborative Gamer (Joseph Linden)

Further Up the Spire (Archon Shiva)

  • Ptolus Easter Egg Hunt (3/27/16) – A treasure hunt through players’ recollections, for free rerolls at the next session.

Game in the Brain (Justin Aquino)

Northport (Denis McCarthy)

One Yard Hex (Paul Stefko)

Southern Style GURPS (Chris Bower)

Gaming Ballistic (Douglas Cole)

  • GURPS Day Summary Mar 25 – Mar 31, 2016 (3/31/16)
  • Tactics: When in doubt, be Batman (Aeon/Supers) (3/31/16) – Powerful supers characters are great . . . but you have to play them right, and for The Commander in the Aeon campaign, I wasn’t. The key? Less Captain America, more Batman. Because as the phrase goes, be yourself, unless you can be Batman.
  • Aeon Campaign: S1E12 – Aftermath (3/29/16)
  • Reloading Press: .22LR (3/28/16) – This installment of the reloading press presents the classic beginner’s rimfire round, the .22 LR. Used in everything from target practice to assassination, it’s a surprisingly deadly projectile if you can make your shot placement count.
  • Sunday Review: GURPS Action 3 – Furious Fists (3/28/16) – This Sunday Review continues my examination of all four of the GURPS Action titles with Action 3: Furious Fists. This is a solid book that still might be too much detail for a roll and shout game. Nonetheless, if you really want to play the hand-to-hand type in a world of guns, this volume offers an excellent how-to.

The Red Mouser (Gotha)

Let’s GURPS (Pseudonym)

Cursed -75 Points (BowToChris)

Don’t Forget Your Boots (Mitch French)