Sunday Review: GURPS Action 2: Exploits
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Sunday Review: GURPS Action 2: Exploits

This is a continuation of my comprehensive review of the Action series. The first volume, Action 1: Heroes, was 35 pages long, and revolved around creating characters, mostly via the vehicle of providing character templates and the means for fleshing them out. But it also fleshed out the concept of Wildcard skills, as well as…

GURPS Day Summary Feb 12 – Feb 18, 2016
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GURPS Day Summary Feb 12 – Feb 18, 2016

Thursday is GURPSDay, and below you can find the blog activity from the last seven days. Over the last week, there have been about 50 GURPS-Related posts from 28 or so blogs that have popped up on the radar screen, which is a nice chunk of reading material. Not every blog posts about GURPS every…

Standard Operating Questions
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Standard Operating Questions

Thursday is GURPSDay, and while writing a review of GURPS Action 2: Exploits, hopefully for this coming Sunday, I was reading through the section on Squad SOP from Chapter 2, and the point made on “Subtlety” jumped out at me. The advice it gives is “The GM should ask each player to describe his PC’s…