From the computer in the Lair of the Chaotic GM
Douglas’ Conditional Injury article from Pyramid #3/120 is an excellent alternative to GURPS’ default HP ablation system, especially if you dislike the “death by a thousand papercuts” trope in RPGs. I have built a small tool to facilitate its use:
It takes into account damage after DR, the target’s HP and other relevant parameters, and outputs the inflicted injury severity. Various consequences such as required HT rolls, shock penalties etc. are also included. The article allows for multiple interpretations of the effects of injury, lending itself very well to different styles of games, but in this case I decided to remain close to the injury rules as presented in the Basic Set.