Old School Grappling in Gothridge Manor #8
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Old School Grappling in Gothridge Manor #8

When I wrote Technical Grappling for GURPS, I had a basic design philosophy: use the same concepts as a striking roll – attack, defense, damage – to inflict a variable amount of effect on your foe. In this case, the effect is control and restraint, rather than injury. +Peter V. Dell’Orto liked the concept enough to…

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Go welcome Chain Link and Concrete

New blog alert! +Michael Eversberg II is blogging, and covering topics near and dear to my heart. Weapons, guns, fighting, GURPS, and he’s got d20 stuff in there too. Go check out his stuff, and you’ll find longish, well thought out posts covering a lot of combative stuff. Chain Link and Concrete. Go read it.

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The Firing Squad welcomes Brian Engard

This was far too long in coming, but in January, the Firing Squad welcomed +Brian Engard, and we discussed game design, self-publishing, and how to broaden the gaming market, among other topics. It’s about a 90-minute interview. I interacted with Brian first as a contact about the interview with +Steve Jackson, only to discover that…