Guidance on Writing for Gaming Ballistic
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Guidance on Writing for Gaming Ballistic

I received a communication with a proposal for an adventure yesterday. That was awesome. But it also occurred to me that I haven’t put out guidelines on how I vet said adventures, what I want to see, etc. The email was in the context of writing for The Fantasy Trip, but I tried to be somewhat generic…

Grappling Mat: Joint Locks in Fantastic Dungeon Grappling
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Grappling Mat: Joint Locks in Fantastic Dungeon Grappling

After the post on The Raid: Redemption, a comment popped up on the GURPS North America Facebook feed: I find the grappling toward agony effects useful, though I understand it balance wise, I still feel a ‘why not both’ for damage and agony. Perk? I thought this was interesting, because of course applying discomfort is…

DF Eastmarch: Boss Fight and House Rules
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DF Eastmarch: Boss Fight and House Rules

Last night we executed the attack on what we knew going in was going to be a Boss Fight, running through the adventure from You All Meet at an Inn (Pyramid 3/98). This was to be my second game. I’m playing a Martial Artist (An-Men Xingzhe) with a Thief lens, built on 275 points with…