Setting Difficulty Class (DC) in DnD5e – stating the obvious
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Setting Difficulty Class (DC) in DnD5e – stating the obvious

I’m working through my Grappling Smackdown scenario here, and setting the DCs for various tasks is a thing. I wanted to make a table to quickly inform me of roughly how hard something might be, so I figured I’d share the results. This isn’t a revelation, but it’s useful to me so it might be…

GURPSDay Summary Aug 4 – Aug 10, 2017
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GURPSDay Summary Aug 4 – Aug 10, 2017

Thursday is GURPSDay! I’ve actually got a dedicated GURPSDay post today, but also, I did a lot of musing on shields this week. One of those got picked up by a prominent HEMA instructor, and went big. Well, big for me. But there’s a lot on making shields more interesting. Still: it’s GURPSDay, so let’s…

Martial Arts Techniques – Focused Training
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Martial Arts Techniques – Focused Training

GURPS 4e introduced the combat technique, which in short was a way to buy off a penalty usually associated with an activity. Things like targeting a specific hit location, or buying off a penalty to strike behind you with a kick. There are also non-combat techniques. And some techniques, such as the somewhat-dreaded Arm Lock,…