I’m thrilled to be able to report that Lost Hall of Tyr physical copies have been mailed to the backers that ordered them, and I now have stock of the softcover on sale through my web store.

Lost Hall was a grand and fun experiment. It was a GenCon scenario designed to show off both Dungeon Grappling and peek into the Etera setting that will be more sharply featured in the upcoming Dragon Heresy RPG.

In both respects, the peek was successful. Reviewers commented that the inclusion of Norse and pseudo-Norse elements were well done, while both convention games went quite well, and of the fifteen people that played it, even the one I thought based on body language was going to have harsh negative feedback had nice things to say. Those that walked away with a comment all noted that the system made grappling fun, for the first time in many cases.

I still have a few things to do before I can post my final “tale of the tape” for financials. As noted, my splurging on a piece of art by a top-shelf artist was a risk I took gladly, and it’s a gorgeous image. Net/net on release, though, it probably cost me about $500-1000 more than I brought in from the Kickstarter to make the book. All things considered, that’s not bad, and once again I delivered PDF and physical rewards months ahead of time. PDFs were delivered two months early, and updated with tweaks and fixes since then, including a full bookmarking pass. The Physical copies were not promised until April, and so were a minimum of three months early.

So: Lost Hall of Tyr. Go get it. It’s available for 5e and Swords & Wizardry, and includes a Dungeon Grappling quick-start for those curious.

I need to wrap this up earlier in the day today due to family schedule, but here are the winners for the 12 Days of OSR Christmas, from beginning to end

Day Winner Prize
14-Dec Edwin Nagy PDF
15-Dec MIke Bauer PDF
16-Dec Ryan Hixson Dungeon Grappling hardcopy
16-Dec Jonathan N PDF
17-Dec Froth PDF
18-Dec J T Brookreson PDF
19-Dec Adam Ness Lost Hall physical copy
19-Dec Paul Go PDF
20-Dec Jeff Scifert PDF
21-Dec Ngo Vinh-Hoi PDF
22-Dec James S Dungeon Grappling hardcopy
22-Dec Rus K PDF
23-Dec Tony Thompson PDF
24-Dec Tim Baker PDF
25-Dec Steve Muchow Lost Hall physical copy
25-Dec Jan Egil Bjune PDF
25-Dec Matt Jackson PDF
25-Dec Kelly PDF
25-Dec Robert Lambert PDF
25-Dec Jarad PDF
25-Dec Mike Smith PDF
25-Dec Jonathan B PDF

If you won a PDF, you’ll have received (or are about to receive) an email from me asking about your preference for Lost Hall or Dungeon Grappling. Physical copies – well, two were given out by hand, as Ryan and Adam both coincidentally lived in the Twin Cities. One will go out later by request of the recipient so he’s there when it arrives. The last one to Steve, will have to wait until my own physical copies arrive in the next few days and will go out along with the Kickstarter backers’.

Thanks to all for dropping by and expressing interest in the giveaway and my products. My only request: read and review! If you have a blog, I’d appreciate a bit of a writeup. If you don’t, an email or note will do, and I’ll host it here on Gaming Ballistic.

Merry Christmas!

The Random Number Gods have spoken, and hath decreed that:

James M Shaw is the winner of a physical copy of Dungeon Grappling. Rus Ketcham gets his choice of DG or Lost Hall of Tyr!

The next three days will show gifts of a PDF today and tomorrow, and a physical copy and PDF on Christmas Day.

In fact, I’m going to give out SEVEN PDFs on Christmas day, being in a holiday mood and all.

So be of good cheer!

Was distracted by the need to travel for the holidays, so this post is a bit late.

I think I forgot to also give a PDF out on Day 6 (Dec 19), so Paul wins that one.

The Day 7 (Dec 20) prize goes to Jeff Scifert.

The Day 8 (Dec 21) prize goes to Ngo Vinh-Hoi.

That should bring us current!

Merry Christmas!

 

The Day 5 PDF Winner was JT Bookerson – he’s not chosen whether he wants Dungeon Grappling or Lost Hall yet.

The Day 6 winner of Lost Hall of Tyr – a print copy – is Adam Ness.

Day 7 and Day 8 will be more “PDF of your choice!”

 

Note: Apparently both physical copies have gone to folks here in MN by random chance. I swear it’s the Google random number generator and not “must be in MN to win.” But . . . if Ryan and Adam are willing, they’ll meet me at my Viking martial arts studio and be handed their copies.

The winners of the Day 3 giveaway were:

Physical Copy of Dungeon Grappling: Ryan Hixson (who turns out to live right here in the Twin Cities . . . who knew?)

PDF Copy of Lost Hall of Tyr: Jonathan N.

 

Today is another PDF of the recipient’s choice.

I also dug in and made two updates to my Lost Hall PDF, and made one errata fix and added a complete set of navigation bookmarks. Hopefully I can really call it DONE now.

 

The OSR Christmas continues today.

Edwin Nagy was yesterday’s winner, and I gave him a choice of Lost Hall of Tyr or Dungeon Grappling – he chose Lost Hall.

I’ll offer the same choice to each winner – which of my (for the moment) two products do you want? Dungeon Grappling will suit if you really want all the options in it, or wish rules for Pathfinder and 5e along with your Swords & Wizardry.

Lost Hall is the newer product, and also contains a two-page Dungeon Grappling quick-start that will get you going on sensible grappling rules. As a GM, you’ll love what they do for your monsters. As a player, it’s a sensible extension of the usual combat rules that gives an axis of conflict resolution that doesn’t always result in dismemberment and escalation (but still can be used for such).

In any case: the plethora of electrons available in my inventory makes “winner’s choice” a sensible offer.

Merry Christmas!

This year, my Dungeon Grappling and Lost Hall of Tyr products are participating in Erik Tenkar’s 12 Days of OSR Christmas.

And today’s day 1.

Each day I’ll be giving away a PDF of one of these products, and every third day (16th, 19th, 22nd, 25th) I’ll give away a physical copy of one of the two.

Leave a comment to be considered for the drawing each day!

James Introcaso asked a simple question.

What is the kindest thing a player can do for a GM? #DnD #RPG

The answers are well worth reading.

A few things spring to mind here, many of which are doubtless repeated in the thread.

Show up on time

If you’re not going to show or are going to be late, let folks know ahead of time. As far ahead of time as possible. A decent GM can plan for almost anything. “The Key Guy” didn’t show up? Not so much.

Play the game, not the rules

Metagame rules discussions are a hoot, and I enjoy talking game mechanics. Everyone that has ever heard me on a podcast or been part of a discussion with me on a forum like Tenkar’s Wedneday night Tavern Chats knows I loves me some game mechanics.

But the rules aren’t the game, any more than a skeleton is the person, or the riverbed the totality of the river. They support the game, give structure and guidance to it. Provide the framework in which amazing journeys can be taken. All that stuff. But the game’s the thing.

The rules set expectations and give the players and the GM guidance to what the result might be when “anything can be attempted.” Depending on genre, some things are sensible (“Wonder Woman lifts the tank over her head!”) where in other genres, that same thing is not just implausible, but stupid (“You give yourself a hernia trying to lift the tank over your head. Seriously, what are you thinking?”).

This can get dicey when you’re playing games with a strong tactical or wargamey feel, such as DnD, GURPS, and many others. Still, by and large, save or table detailed discussion for after the moment. Continue reading “Nice things to do for your TTRPG Group”

So . . . close

I’ve spent a good few days working on the proof copy as well as the digital files. I posted an errata list on my blog, and have managed to adjust all of those. I also went through and tweaked some things – such as ensuring spell names were in italics, re-inserting some em-dashes where space-endash-space was used, and unifying the look of hyperlinks with the print and PDF files. I’m happy with the print file at this point, and have re-uploaded it to DriveThruRPG. If that’s accepted (sometime next week) I will lock down the physical copy and get things moving for international deliveries.

For US-deliveries for print, the internal file is the same as DriveThruRPG, which is easy. The cover file is not, because the templates for the printers are different. I’ll finish that up tonight, and order a proof copy from PubGraphics. Because the files aren’t exactly the same, it’ll make me feel better to have a physical one before I mass-order.

Also this weekend, I’ll go through and add/validate bookmarks for the PDF.

Speaking of PDF, I want to draw attention to something wonderful Todd did at my request, but he pulled it off wonderfully.
Continue reading “Lost Hall of Tyr: Inching Towards Final Release”