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  • GURPS Day Summary Apr 28 – May 4, 2017
    Features | GURPS | GURPSDay | RPG Systems

    GURPS Day Summary Apr 28 – May 4, 2017

    Bygamingballistic May 4, 2017May 4, 2017

    Thursday is GURPSDay, and May the Fourth be with you today! (And for the right denomination: “And also with you.”) Welcome to the second year of GURPSDay, and here’s the first pull of the morning. We’re currently drawing content from 85 blogs, having picked up Matt Riggsby’s Tetsujin no Lllama. Only 15 more to go until we’re pulling…

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  • Ultra-Tech Firearms: Liquid Propellant and ETC
    Features | GunDay | GURPS | Reloading Press

    Ultra-Tech Firearms: Liquid Propellant and ETC

    Bygamingballistic May 3, 2017May 4, 2017

    A brief digression into advanced conventional gun technology in GURPS Ultra-Tech. There are two advanced technologies for firearms in GURPS Ultra-Tech. Liquid Propellant slugthrowers improves piercing damage by +1 per die (about 28%) with the boosted velocity version, and there’s a low velocity option that cuts damage in half, but we don’t care that much…

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  • Gunday Continued: Ultra-Tech Rifles (Part 2)
    Features | GunDay | GURPS | Reloading Press | RPG Systems

    Gunday Continued: Ultra-Tech Rifles (Part 2)

    Bygamingballistic May 2, 2017

    In the last installment, a few of the basic weapons from the Rifles section of GURPS Ultra-Tech were examined. The basic premise was to see if the designed stats make sense, and evaluate them against an assumed mission statement: deliver 3d-6d injury after penetrating whatever armor the target is wearing. The typical foe was assumed to be…

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