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  • Dragon Heresy Arcane Tradition: School of Might
    Dragon Heresy | Playtest | RPG Systems | Uncategorized

    Dragon Heresy Arcane Tradition: School of Might

    Bygamingballistic July 13, 2016October 24, 2016

    A while back, I asked for help on choosing arcane traditions for the Wizard for the Dragon Heresy RPG. I created four schools of magic – doors, essences, might, and mischief, which are themselves combinations of two of the spell types from SRD5.1. Since the game’s launching zone is Norse-flavored, the schools are flavored by futhark runes,…

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  • Aeon Campaign S3E1 – Multiplicity
    Actual Play | Aeon Campaign | GURPS | Uncategorized

    Aeon Campaign S3E1 – Multiplicity

    Bygamingballistic July 12, 2016October 24, 2016

    We are on patrol as a group, when we come across 20 guys robbing a store. But they’re all the same guy, in the same super-suit, and a bunch of SWAT gear, knives, a sword, carbines . . .  Hmm. The Commander has Observation-31, so there we go. We’ve also got copies of guys on…

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  • Dragon Heresy Arcane Tradition: School of Essence
    Dragon Heresy | Playtest | RPG Systems | Uncategorized

    Dragon Heresy Arcane Tradition: School of Essence

    Bygamingballistic July 11, 2016October 24, 2016

    A while back, I asked for help on choosing arcane traditions for the Wizard for the Dragon Heresy RPG. I created four schools of magic – doors, essences, might, and mischief, which are themselves combinations of two of the spell types from SRD5.1. Since the game’s launching zone is Norse-flavored, the schools are flavored by…

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