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  • Dragon Heresy Arcane Tradition: School of Essence
    Dragon Heresy | Playtest | RPG Systems | Uncategorized

    Dragon Heresy Arcane Tradition: School of Essence

    Bygamingballistic July 11, 2016October 24, 2016

    A while back, I asked for help on choosing arcane traditions for the Wizard for the Dragon Heresy RPG. I created four schools of magic – doors, essences, might, and mischief, which are themselves combinations of two of the spell types from SRD5.1. Since the game’s launching zone is Norse-flavored, the schools are flavored by…

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  • Dragon Heresy Arcane Tradition: School of Doors
    Dragon Heresy | Playtest | RPG Systems | Uncategorized

    Dragon Heresy Arcane Tradition: School of Doors

    Bygamingballistic July 10, 2016October 24, 2016

    A while back, I asked for help on choosing arcane traditions for the Wizard for the Dragon Heresy RPG. I created four schools of magic – doors, essences, might, and mischief, which are themselves combinations of two of the spell types from SRD5.1. Since the game’s launching zone is Norse-flavored, the schools are flavored by…

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  • Dragon Heresy | Fifth Edition | Playtest | RPG Systems | Uncategorized

    Fireball: The iconic fantasy spell in Dragon Heresy

    Bygamingballistic July 10, 2016October 24, 2016

    This is a draft, not a final version, but here’s how the iconic Fireball spell from the SRD5.1 shakes out in Dragon Heresy: Fireball* 3rd-level thurisaz rune Casting Time: 1 action Range: 150 feet Components: V, S, M (a tiny ball of bat guano and sulfur) Duration: Instantaneous A bright streak flashes from your pointing…

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