Heretic DnD5: Hit, Miss, Armor, Shield
There have been some fun threads kicking around on various blogs and forums about the various mechanics and benefits and methods for hitting and not being hit in D&D5 and even OD&D/OSR-based games. I started thinking about this hard when +James Spahn linked to a post on shields in D&D over at Halfling’s Luck. That spawned some very…