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  • Why Limits Make Games Better
    Game Development and Production | Gaming Ballistic LLC | Mission X | RPG Systems | Work in Progress | Writing and Editing

    Why Limits Make Games Better

    Bygamingballistic May 16, 2026

    Disadvantages are supposed to create interesting problems, not let you cheese the system to create combat monsters who somehow never suffer from their phobias, enemies, or codes of honor.

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  • Mission X: Uncertainty is drama
    Game Development and Production | GURPS | Mission X | Patreon | Work in Progress | Writing and Editing

    Mission X: Uncertainty is drama

    Bygamingballistic May 11, 2026

    The rules exist for one reason: to turn uncertainty into drama; when the outcome isn’t obvious, we roll dice.

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  • What ‘Modern Action’ Really Means in Mission X
    Game Development and Production | Gaming Ballistic LLC | GURPS | Mission X | RPG Systems | Work in Progress

    What ‘Modern Action’ Really Means in Mission X

    Bygamingballistic May 8, 2026

    Mission X: Kick the door. Bring the violence. Don’t talk. Don’t hesitate. Solve problems with hot lead and cold nerve. If it ends in decisive, kinetic fury, this is your game. No plot armor. Just skill, steel, and nerve. Welcome to Mission X.

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