Camelia’s Magic Shoppe
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Camelia’s Magic Shoppe

I’m playing in a Dungeon Fantasy RPG game run by the author of Hand of Asgard and Norðlondr Folk: Kevin Smyth. There’s a magic shop in town, run by a woman named Camelia. One of the setting features – which I highly endorse and tried to mechanize a bit in Nordlond/Torengar by having “The Shattering”…

Guidance on Writing for Gaming Ballistic
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Guidance on Writing for Gaming Ballistic

I received a communication with a proposal for an adventure yesterday. That was awesome. But it also occurred to me that I haven’t put out guidelines on how I vet said adventures, what I want to see, etc. The email was in the context of writing for The Fantasy Trip, but I tried to be somewhat generic…

Grappling Mat: Joint Locks in Fantastic Dungeon Grappling
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Grappling Mat: Joint Locks in Fantastic Dungeon Grappling

After the post on The Raid: Redemption, a comment popped up on the GURPS North America Facebook feed: I find the grappling toward agony effects useful, though I understand it balance wise, I still feel a ‘why not both’ for damage and agony. Perk? I thought this was interesting, because of course applying discomfort is…