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Gaming Ballistic
  • Camelia’s Magic Shoppe
    Actual Play | Eastmarch | GURPS | Play Aids and Commentary | RPG Systems | The DFRPG

    Camelia’s Magic Shoppe

    Bygamingballistic December 10, 2020December 10, 2020

    I’m playing in a Dungeon Fantasy RPG game run by the author of Hand of Asgard and Norðlondr Folk: Kevin Smyth. There’s a magic shop in town, run by a woman named Camelia. One of the setting features – which I highly endorse and tried to mechanize a bit in Nordlond/Torengar by having “The Shattering”…

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  • Guidance on Writing for Gaming Ballistic
    Dragon Heresy | Fifth Edition | Game Development and Production | Gaming Ballistic LLC | GURPS | Play Aids and Commentary | RPG Systems | The DFRPG | The Fantasy Trip | Writing and Editing

    Guidance on Writing for Gaming Ballistic

    Bygamingballistic December 9, 2020December 9, 2020

    I received a communication with a proposal for an adventure yesterday. That was awesome. But it also occurred to me that I haven’t put out guidelines on how I vet said adventures, what I want to see, etc. The email was in the context of writing for The Fantasy Trip, but I tried to be somewhat generic…

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  • Grappling Mat: Joint Locks in Fantastic Dungeon Grappling
    Fantastic Dungeon Grappling | Features | Grappling Mat | GURPS | Martial Arts and Fighting | RPG Systems | The DFRPG

    Grappling Mat: Joint Locks in Fantastic Dungeon Grappling

    Bygamingballistic December 5, 2020December 5, 2020

    After the post on The Raid: Redemption, a comment popped up on the GURPS North America Facebook feed: I find the grappling toward agony effects useful, though I understand it balance wise, I still feel a ‘why not both’ for damage and agony. Perk? I thought this was interesting, because of course applying discomfort is…

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