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  • Guidance on Writing for Gaming Ballistic
    Dragon Heresy | Fifth Edition | Game Development and Production | Gaming Ballistic LLC | GURPS | Play Aids and Commentary | RPG Systems | The DFRPG | The Fantasy Trip | Writing and Editing

    Guidance on Writing for Gaming Ballistic

    Bygamingballistic December 9, 2020December 9, 2020

    I received a communication with a proposal for an adventure yesterday. That was awesome. But it also occurred to me that I haven’t put out guidelines on how I vet said adventures, what I want to see, etc. The email was in the context of writing for The Fantasy Trip, but I tried to be somewhat generic…

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  • Grappling Mat: Joint Locks in Fantastic Dungeon Grappling
    Fantastic Dungeon Grappling | Features | Grappling Mat | GURPS | Martial Arts and Fighting | RPG Systems | The DFRPG

    Grappling Mat: Joint Locks in Fantastic Dungeon Grappling

    Bygamingballistic December 5, 2020December 5, 2020

    After the post on The Raid: Redemption, a comment popped up on the GURPS North America Facebook feed: I find the grappling toward agony effects useful, though I understand it balance wise, I still feel a ‘why not both’ for damage and agony. Perk? I thought this was interesting, because of course applying discomfort is…

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  • Grappling Mat: “The Raid: Redemption” on the SJG Forums
    Fantastic Dungeon Grappling | Features | Grappling Mat | GURPS | Martial Arts and Fighting | Other People's Posts | Play Aids and Commentary | RPG Systems

    Grappling Mat: “The Raid: Redemption” on the SJG Forums

    Bygamingballistic December 4, 2020December 4, 2020

    The Raid: Redemption, a Technical Grappling Analysis   SJG Forums user EskrimadorNC and I have been usefully and productively chatting about grappling in this thread on Arm Locks using the TG rules. He’s a big fan of the movie The Raid: Redemption and is currently doing for this fight what I did for Natasha Romanov…

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