Sensible Master Plans redux
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Sensible Master Plans redux

A long while back I got to attend a training seminar by the McChrystal Group. It inspired me to write a bit about using that business framework in RPGs, and in S2E7 of the Aeon game, it came up again. How? We were trying to work out ways to use a recent treasure trove of…

Lessons from Monteporte
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Lessons from Monteporte

I used to play in +Ken H‘s Monteporte campaign, and I remember it fondly. Recently, he rebooted it, and posted some session notes here. They struck me with two thoughts. Tangible is Good He writes: Resource and Time Management: We are keeping more careful track of resources, such as food, torches, and arrows. We are also…

Reblog: After the End 2 player-facing skill sheet (from No School Grognard)
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Reblog: After the End 2 player-facing skill sheet (from No School Grognard)

+Mark Langsdorf did a lot of work, and it turned out really well.  He made a player-facing skills list based on the worked-example publication GURPS After the End 2. It takes all the uses of attributes, skills, and advantages from the book and consolidates them by skill. So you get something like  Traps Trap a meal…