Grand Unified Beat Theory 2
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Grand Unified Beat Theory 2

A while ago, I took a stab at a Grand Unified Beat theory – basically a system for resolving beats that blends well with a bunch of other work, specifically working from the notion of building on Setup Attacks from Delayed Gratification, which I was poking at pretty hard at the time. OK, but on…

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Now That’s More Orcpower! (Champion Fighter)

Moving from Druids to the realm of real hand-to-hand fighters, we’ll start with the 6th level Champion dual-weapon fighter. Wielding either an axe and a hammer, or two of each (doesn’t matter, the damage is the same), the combination of a pretty good starting die roll (one 16) plus judicious selection of races and stat…

Even More Orcpower (Druid)
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Even More Orcpower (Druid)

I’m just going to do the druid here, because I want to do the fighters all at once. Remember the situation. A Druid (or other PC) is partnered with a pretty boring and unoptimized 5th level Champion fighter. The Druid will be a complicated fight, I think, because I don’t fully understand the shapechanging and…