Lessons from Monteporte
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Lessons from Monteporte

I used to play in +Ken H‘s Monteporte campaign, and I remember it fondly. Recently, he rebooted it, and posted some session notes here. They struck me with two thoughts. Tangible is Good He writes: Resource and Time Management: We are keeping more careful track of resources, such as food, torches, and arrows. We are also…

Reblog: After the End 2 player-facing skill sheet (from No School Grognard)
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Reblog: After the End 2 player-facing skill sheet (from No School Grognard)

+Mark Langsdorf did a lot of work, and it turned out really well.  He made a player-facing skills list based on the worked-example publication GURPS After the End 2. It takes all the uses of attributes, skills, and advantages from the book and consolidates them by skill. So you get something like  Traps Trap a meal…

Worse Better Fantasy Armor
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Worse Better Fantasy Armor

+Mark Langsdorf has an armor design system on his blog that is geared towards Dungeon Fantasy levels of cool. Good armor to match the very high damages that heroes can dish out. Chatting with +Nathan Joy, who has played and GM’d with both Mark and myself in various games, he noted that it would be nice if…