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Appreciating Game Design and the Size-Speed/Range Table
I love the Size-Speed/Range table in GURPS. It’s a logarithmic progression where every six steps is a factor of ten in magnitude. Every time I used to look at a scaling issue, I’d try and work it, and work it, and work it . . . and in the end, I’d realize that the answer…
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One-week hiatus likely
Kidding aside, looks like my calcaneous fracture is worse than I thought. Broken in many places: Surgeon: Your calcaneous basically exploded. Me: There was a lot of that going on that day. So: surgery tomorrow morning, because every day that goes by is another day where instead of a 3″ incision, they have to make…
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Range Time: Two rounds through one hole
Instant Marksman: Just Add Walther 15 rounds at 15′ Jesse Ventura (in)famously said: “If you can put two rounds through the same hole at 25m, that’s gun control!” I recently had the opportunity to fire a friend’s new Walther PPQ in 9mm. The very first time I handled the gun, I was impressed. The trigger…
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- Features | GURPS | GURPS 101 | Uncategorized
Shot through the heart, and you’re to blame
+Peter V. Dell’Orto discussed how much damage is required to kill in GURPS hand to hand combat the other day. In it, he notes: Yeah, it’s true. Gunfire can push you to -5xHP so easily I decided it wasn’t even worth discussing. But a post about different pistols and rifles and kills might be worth doing…
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Scheduling thoughts – future post content
To try and rationalize what I’m doing with this blog, I’m tossing out some ideas. Monday Morning: Pathfinder Skull and Shackles or GURPS Space Actual Play Report Wednesday Morning: GURPS Dungeon Fantasy Actual Play report. Thursday: GURPS Content or other rules-centric stuff Friday Evening: Read-through reports. I’ve got Pathfinder, FATE Core, and some GURPSy stuff…
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- Game Development and Production | GURPS | Mission X | Uncategorized | Work in Progress | Writing and Editing
Setting Expectations: What Isn’t in MX’s Core Book? – Game Basics
The Game Basics chapter lays the foundation for every character in Mission X, and it does so with selective precision. It is not trying to be the complete GURPS attribute and secondary characteristics handbook – for that, there’s GURPS Power-Ups: Alternate Attributes! What’s deliberately omitted from the core book’s Game Basics? Exotic or supernatural attribute…
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