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Playtesting to find WTF Moments
As +Peter V. Dell’Orto noted, I’ve spent a lot of time this vacation writing. An exchange we had on passing back the twenty-third revision of one of the two projects we’ve been collaborating on made me appreciate for the Nth time the value of playtesting, and also what “simple” means. I do a lot of spreadsheet work when…
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Grappling at really low ST in GURPS
A recent post in the forums, which started off with a link to this very blog – specifically my old post on how ST rolls are problematic in GURPS, brought up a very interesting edge case that I really wish had come up explicitly in the Technical Grappling playtest. It has to do with scale….
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Combat Sumo Wrestling
Sumo Wrestling is the ugly red-headed stepchild of GURPS grappling skills. It really doesn’t get much love in character design from what I can tell. So, is that bad? Or is it appropriate to relegate Sumo to the dustbin of skills that should be eliminated, replaced, or otherwise shunned? Sumo! Huh! What is it good…
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90 pieces of art, indexing, and Kickstarter
As the light at the end of the tunnel becomes clearer, it appears that to make the book I want to make, I’m going to need art. Lots of art. (“a Picasso or a Garfunkel!”) I’m far enough along in the writing process that while I can clearly see that I have a lot to…
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GURPS Horror: The Madness Dossier is released!
GURPS Horror: Madness Dossier is out! As you’ve seen in this space before, I’m a big fan of +Kenneth Hite‘s work, and this setting for GURPS Horror is no exception. I have to review why I was listed as a reviewer – I got a comp copy – but I got a preview of this one, liked…
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Appreciating Swords and Wizardy
Today is Swords and Wizardry appreciation day, and since I’ve been involved in a S&W campaign for a bit thanks to the kind invitation of +Erik Tenkar, I thought I’d throw my own thoughts into the ring. I came to S&W after being reintroduced to playing D&D through a short tour in a Pathfinder campaign. Pathfinder…
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